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add documentation for velocity proxy #645
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TODO: Add actual docs. But in essence the way you will have to set up your velocity is to not forward any player information (it must behave like vanilla. Not like bungeecord default or velocity modern). Hyperion is offline only as well afaik. Might want to add support for those handshakes in the future. |
definitely had it online thur velocity at one point but changed a bit |
Velocity can be in online mode. But the forwarding data that velocity would usually send is leading to crashes. And velocity already handles the user authentication anyways. |
yea ok we are on same page... yea short term all making this online would be by using a proxy (say velocity) what is th ebenefit of using the default velocity forwarding method aside from it working out of the box? |
It is pretty easy to implement and has the added benefit of being able to get a players actual ips and a few other things. You can also set it up so that you require a key from the proxy (thus making sure no one can just bypass the firewall and impersonate others). Valence already has this implemented so it is not that complicated to do. Still not the highest priority |
meh ok... hm.. well feel free to impl actually. think it will be useful for testing & new contributors |
Still splitting the Issue to make it more clear that you can actually run it already and prioritize it differently. |
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