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triangle.c
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triangle.c
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/*
* Copyright © 2014 Axel Davy
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <d3d9.h>
#include "Xnine.h"
#include <unistd.h>
#include <string.h>
struct CUSTOMVERTEX {
float x, y, z;
DWORD color;
};
#define WIDTH 800
#define HEIGHT 600
static const struct CUSTOMVERTEX triangle_vertices[] =
{
{-1.f, -1.f, 0.5f, D3DCOLOR_XRGB(0, 0, 255)},
{0.f, 1.f, 0.5f, D3DCOLOR_XRGB(0, 255, 0)},
{1.f, -1.f, 0.5f, D3DCOLOR_XRGB(255, 0, 0)},
};
static void triangle(struct IDirect3D9 *d3d9, struct Xnine_private *priv)
{
D3DPRESENT_PARAMETERS d3dpp;
IDirect3DDevice9 *device = NULL;
IDirect3DVertexBuffer9 *vertex_buf = NULL;
int width = WIDTH;
int height = HEIGHT;
HWND hwnd;
void* pVoid;
memset(&d3dpp, 0, sizeof(D3DPRESENT_PARAMETERS));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferWidth = width;
d3dpp.BackBufferHeight = height;
(void)Xnine_create_window(priv, width, height, FALSE, &hwnd);
d3dpp.hDeviceWindow = hwnd;
IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING,
&d3dpp, &device);
IDirect3DDevice9_CreateVertexBuffer(device, 3*sizeof(struct CUSTOMVERTEX),
0, D3DFVF_XYZ | D3DFVF_DIFFUSE,
D3DPOOL_MANAGED,
&vertex_buf, NULL);
IDirect3DVertexBuffer9_Lock(vertex_buf, 0, 0, &pVoid, 0);
memcpy(pVoid, triangle_vertices, sizeof(triangle_vertices));
IDirect3DVertexBuffer9_Unlock(vertex_buf);
IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 255), 1.0f, 0);
IDirect3DDevice9_BeginScene(device);
IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
IDirect3DDevice9_SetStreamSource(device, 0, vertex_buf, 0, sizeof(struct CUSTOMVERTEX));
IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 1);
IDirect3DDevice9_EndScene(device);
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
sleep(10);
IDirect3DDevice9_Release(device);
Xnine_destroy_window(priv, hwnd);
}
int main() {
struct Xnine_private *priv;
struct IDirect3D9 *d3d9;
if (!Xnine_init(-1, &priv))
return 0;
d3d9 = Xnine_get_D3D9(priv);
triangle(d3d9, priv);
IDirect3D9_Release(d3d9);
Xnine_close(priv);
return 1;
}