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This repository has been archived by the owner on Sep 11, 2024. It is now read-only.
You could implement your own IBindingProcess to define which types are available in JS/TS (and how they are being accessed). There is an example: jsb_build/dotnetcore/CustomBinding.cs.
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If I wanted to use unity-jsb as a modding engine for a game, how can I restrict how much of unity is exposed to the JS / TS?
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