Adventure map, AI switches between heroes too fast #3009
Replies: 3 comments 10 replies
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Here are two videos to show the problems: Captured with OBS Studio: 2021-03-25.13-05-56.mp4Video capture of the monitor: The pause between the heroes' animations is not necessarily needed. First transition (video capture of the monitor): Second transition (video capture of the monitor): Hero animation already started (from both videos): Glitch when the hero captures the Alchemist Lab (video capture of the monitor): The hero seems to go backwards (from OBS Studio): Also I suspect that the animation of the previous hero is not yet finished when the animation of the next hero starts. |
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I just observed the same phenomenon with version 1.0.1 6678. The first purple hero captures the alchemist lab, the other purple hero to the south captures the treasure chest, the first purple hero moves away from the alchemist lab, but it happens so quickly that it looks like there is a graphic glitch (the treasure chest capture is not visible). A delay should be added when the game switches from one hero to another (just after the game moves to the next hero and therefore before the hero's action starts). In fheroes2: 2023-02-25.19-58-27.mp4Here is the save file: Another example, where we don't have time to see that the teleporting purple hero captures an artifact and a bunch of resources next to the wandering group of titans. In fheroes2: 2023-02-25.20-25-21.mp4Here is the save file: |
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Another example. In fheroes2: 2023-02-27.12-00-59.mp4Here is the save file (just end the turn): |
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AI has multiple heroes. One of them stands close to a gold pile (a hero close to the left edge) while AI turn starts with another hero(In center).
A hero in center captures Alchemist Lab, then AI switches to the left hero, collects gold pile and returns back to the first hero. But this happens sooo fast, so I even couldn't notice anything. The Only thing I've noticed is that after first hero captures Alchemist Lab one frame on a screen changes to something different (looks like one frame of game was corrupted). So that's why I started investigating this issue.
O_O.zip
(This happens not always, so try to reload and end turn a few times: you will notice something on a screen, while AI hero captured Alchemist Lab)
This looks not good. I think we should either play animation of gold pile (and any other resource or artifact) being disappeared after AI hero took it.
Or we can try to force the game to make a little pause while switching between different heroes. (~0.5-1 sec or smth like that) so this would prevent screen from being redrawn for 1/60sec for focusing on another hero and returning back to the first one.
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