[Unknown Mod][Castles] Changes to buildings, and new buildings [Edited] #3017
LeHerosInconnu
started this conversation in
Ideas
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Changes to buildings, and new buildings.
The indicated bonuses are in addition to the original bonuses of the buildings.
Knight castle (changes to buildings).
Peasants can be upgraded, at a cost, to Archers, or Rangers, or Pikemen, or Veteran Pikemen, at the player choice.
This requires the correspondent dwelling, the Captain's Quarters and the Fortifications to be already built, and the Peasants must be located in the town (garrison or visiting hero):
When at least one upgrade is possible, the "UPGRADE" button is displayed in the peasant information window in the town's screen and the hero's screen, allowing peasants to be upgraded at a cost.
The player has to pay a cost to upgrade the Peasants to the desired creatures:
In fheroes2:
Peasants can be upgraded from garrison troops or from the hero's army, in the castle screen and in the hero screen depending the case.
In the yellow title of the window for upgrading peasants, the word "Recruit" is replaced by the words "Upgrade to" ("Upgrade to Rangers", etc.).
The left and right arrows on both sides of the creature sprite are displayed to allow to select the desired creature (Archers or Rangers or Pikemen or Veteran Pikemen), this according to the creature dwellings already built.
Knight castle (new building).
Cost: 1000 Gold, 5 Wood, 5 Ore, 5 Crystal, 5 Mercury, 5 Sulfur, 5 Gems.
Allows to buy magically crafted artifacts.
Increases town's income by 200 gold per day.
Requires:
Barbarian castle (new building).
Cost: 1000 Gold, 5 Wood, 5 Ore, 5 Crystal, 5 Mercury, 5 Sulfur, 5 Gems.
Allows to buy magically crafted artifacts.
Increases town's income by 200 gold per day.
Requires:
Sorceress castel (new building).
Cost: 1000 Gold, 5 Wood, 5 Ore, 5 Crystal, 5 Mercury, 5 Sulfur, 5 Gems.
Allows to buy magically crafted artifacts.
Increases town's income by 200 gold per day.
Requires:
Warlock castle (new building).
Cost: 1000 Gold, 5 Wood, 5 Ore, 5 Crystal, 5 Mercury, 5 Sulfur, 5 Gems.
Allows to buy magically crafted artifacts.
Increases town's income by 200 gold per day.
Requires:
Wizard castle (new building).
Cost: 1000 Gold, 5 Wood, 5 Ore, 5 Crystal, 5 Mercury, 5 Sulfur, 5 Gems.
Allows to buy magically crafted artifacts.
Increases town's income by 200 gold per day.
Requires:
Necromancer castle (new building).
Cost: 1000 Gold, 5 Wood, 5 Ore, 5 Crystal, 5 Mercury, 5 Sulfur, 5 Gems.
Allows to buy magically crafted artifacts.
Increases town's income by 200 gold per day.
Requires:
For all castles, the Magic Market is positioned at the Marketplace location in the castle construction screen.
A fully built castle (all the buildings that can be built are built) increases town's income by 500 gold per day.
These are options:
"Castles: Peasants can be upgraded at the castle for a cost"
"Castles: Allow to build the Magic Market"
"Castles: Fully built castle increases daily town's income"
Images are for explanation only.
Note: all of this could eventually change.
Beta Was this translation helpful? Give feedback.
All reactions