The Hero Stops Upon Discovery #8998
LeHerosInconnu
started this conversation in
Ideas
Replies: 1 comment
-
Moving this to a discussion section. None of HoMM games have and it kills all the purpose of making mistakes by human players which is a part of the gameplay. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
One option that I would like to have in the game is:
"The hero stops moving when he reveals a point of interest hidden under the fog of war."
Start 0Test14.MP2.
Select a destination eight movement points east.
Click to accept the default path.
The blue hero will move to the destination without stopping and position himself near the opposing green hero.
Now with the option enabled, as soon as the green enemy hero is revealed, the blue hero stops his progress and waits for a new order.
The blue player can then decide to send his hero south, away from the enemy green hero.
He then selects a destination eight movement points south.
As soon as the ore mine is revealed, the blue hero stops his progress and waits for a new order.
This operation can be applied to all kinds of adventure map objects, opposing heroes, mines, towns, etc.
The player can validate only the points of interest that he wishes in an adjustment file (example an .xml file).
Files: https://drive.google.com/file/d/1ew019aLIOy5Nc_UqSSsTJ-Ek0AVDzmFR/view?usp=sharing
You can read the discussion on this here:
https://heroes2.forumactif.com/t939-beyond-1-0-the-hero-stops-upon-discovery#8446
Beta Was this translation helpful? Give feedback.
All reactions