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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "NativeVoiceInstance",
"language": "NativeScript",
"path": "res://addons/godot-voip/gdnative/native_voice_instance.gdns"
}, {
"base": "Node",
"class": "Network",
"language": "GDScript",
"path": "res://addons/godot-voip/demo/Network.gd"
}, {
"base": "Node",
"class": "VoiceInstance",
"language": "GDScript",
"path": "res://addons/godot-voip/scripts/voice_instance.gd"
}, {
"base": "AudioStreamPlayer",
"class": "VoiceMic",
"language": "GDScript",
"path": "res://addons/godot-voip/scripts/voice_mic.gd"
}, {
"base": "Node",
"class": "VoiceOrchestrator",
"language": "GDScript",
"path": "res://addons/godot-voip/scripts/voice_orchestrator.gd"
} ]
_global_script_class_icons={
"NativeVoiceInstance": "res://addons/godot-voip/icons/NativeVoiceInstance.svg",
"Network": "",
"VoiceInstance": "",
"VoiceMic": "",
"VoiceOrchestrator": ""
}
[application]
config/name="godot-voip"
run/main_scene="res://addons/godot-voip/demo/Demo.tscn"
boot_splash/image="res://icon.png"
boot_splash/fullsize=false
boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 )
config/icon="res://icon.png"
[audio]
default_bus_layout=""
enable_audio_input=true
[editor_plugins]
enabled=PoolStringArray( "res://addons/godot-voip/plugin.cfg" )
[rendering]
quality/driver/driver_name="GLES2"
environment/default_clear_color=Color( 0.141176, 0.141176, 0.141176, 1 )
environment/default_environment="res://default_env.tres"