From 3b0ac1bc4106499fd2ba6cb2d06decc4c23f66e3 Mon Sep 17 00:00:00 2001 From: Tim Potze Date: Mon, 7 Jan 2019 15:49:46 +0100 Subject: [PATCH] Update CHANGES-SampSharp.GameMode.md --- CHANGES-SampSharp.GameMode.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/CHANGES-SampSharp.GameMode.md b/CHANGES-SampSharp.GameMode.md index 85d3a83d..643a5a0d 100644 --- a/CHANGES-SampSharp.GameMode.md +++ b/CHANGES-SampSharp.GameMode.md @@ -1,3 +1,18 @@ +### 0.8.0 +- Initial .NET Core version +- Added `Weapon.Suicide` definition +- Added `Color(byte, byte, byte, float)` constructor +- Added ExplosionType enum (#234) +- Added netstat properties to the `BasePlayer` class (#238) +- Added `VehicleColor` enum and `Color.FromVehicleColor` (#270) +- Added support for `BaseVehicle` or derived types in command parameters (#276) +- Added `MapIcon` enum (#206/#288) +- Added `ObjectModel` enum and `PickupType enum (#291) +- Changed Dialog.ShowAsync to throw `PlayerDisconnectedException` instead of `TaskCancelledException` +- Fixed `Dialog.Hide` not working (#212) +- Fixed `BaseVehicle.CreateStatic(VehicleModelType, Vector3, float, int, int)` overload not creating static vehicle +- Fixed `OnPlayerEnterCheckpoint` callback not being processed + ### 0.8.0-alpha10 - Added `VehicleColor` enum and `Color.FromVehicleColor` (#270) - Added support for `BaseVehicle` or derived types in command parameters (#276)