diff --git a/Resources/Prototypes/Catalog/Fills/Crates/armory.yml b/Resources/Prototypes/Catalog/Fills/Crates/armory.yml index fadaf2f01edfd5..8fd5e6241831eb 100644 --- a/Resources/Prototypes/Catalog/Fills/Crates/armory.yml +++ b/Resources/Prototypes/Catalog/Fills/Crates/armory.yml @@ -2,7 +2,7 @@ id: CrateArmorySMG parent: [ CrateWeaponSecure, BaseRestrictedContraband ] name: SMG crate - description: Contains two high-powered, semiautomatic rifles with four mags. Requires Armory access to open. + description: Contains two WT550 submachine guns with four magazines. Requires Armory access to open. components: - type: StorageFill contents: @@ -15,7 +15,7 @@ id: CrateArmoryShotgun parent: [ CrateWeaponSecure, BaseRestrictedContraband ] name: shotgun crate - description: For when the enemy absolutely needs to be replaced with lead. Contains two Enforcer Combat Shotguns, and some standard shotgun shells. Requires Armory access to open. + description: For when the enemy absolutely needs to be replaced with lead. Contains two Enforcer shotguns with three boxes of lethal pellet shotgun shells. Requires Armory access to open. components: - type: StorageFill contents: @@ -39,7 +39,7 @@ parent: [ CrateWeaponSecure, BaseRestrictedContraband ] id: CrateTrainingBombs name: training bombs - description: Contains three low-yield training bombs for security to learn defusal and safe ordnance disposal, EOD suit not included. Requires Armory access to open. + description: Contains three low-yield training bombs for security to learn defusal and safe ordnance disposal. EOD suit not included. Requires Armory access to open. components: - type: StorageFill contents: @@ -61,7 +61,7 @@ id: CrateArmoryPistols parent: [ CrateWeaponSecure, BaseRestrictedContraband ] name: pistols crate - description: Contains two standard NT pistols with four mags. Requires Armory access to open. + description: Contains two standard-issue Mk 58 handguns with four magazines. Requires Armory access to open. components: - type: StorageFill contents: @@ -74,7 +74,7 @@ id: CrateSecurityRiot parent: [ CrateWeaponSecure, BaseRestrictedContraband ] name: swat crate - description: Contains two sets of riot armor, helmets, shields, and enforcers loaded with beanbags. Extra ammo is included. Requires Armory access to open. + description: Contains two sets of riot armor, helmets, shields, and stun Enforcers. Extra stun ammo included. Requires Armory access to open. components: - type: StorageFill contents: diff --git a/Resources/Prototypes/Catalog/Fills/Crates/security.yml b/Resources/Prototypes/Catalog/Fills/Crates/security.yml index a0351968498e5d..2aacfcc387e3f5 100644 --- a/Resources/Prototypes/Catalog/Fills/Crates/security.yml +++ b/Resources/Prototypes/Catalog/Fills/Crates/security.yml @@ -2,7 +2,7 @@ id: CrateSecurityArmor parent: CrateSecgear name: armor crate - description: Three vests of well-rounded, decently-protective armor. Requires Security access to open. + description: Contains three well-rounded, decently-protective armor vests. Requires Security access to open. components: - type: StorageFill contents: @@ -69,7 +69,7 @@ id: CrateSecurityBiosuit parent: CrateSecgear name: security bio suit crate - description: Contains 2 biohazard suits to ensure that no disease will distract you from your duties. Requires Security access to open. + description: Contains two biohazard suits to ensure that no disease will distract you from your duties. Requires Security access to open. components: - type: StorageFill contents: @@ -83,7 +83,7 @@ - type: entity id: CrateSecurityTrackingMindshieldImplants name: implanter crate - description: Contains 4 MindShield implants and 4 tracking implant. Requires Security access to open. + description: Contains four Mindshield implants and four tracking implants. Requires Security access to open. parent: CrateSecgear components: - type: StorageFill diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml index 44ee294dfba284..7a6fc9c783e235 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml @@ -106,7 +106,7 @@ name: svalinn laser pistol parent: [ BaseWeaponPowerCellSmall, BaseRestrictedContraband ] id: WeaponLaserSvalinn - description: A cheap and widely used laser pistol. + description: A cheap and widely-used laser pistol. components: - type: Sprite sprite: Objects/Weapons/Guns/Battery/svalinn.rsi @@ -228,7 +228,7 @@ name: laser rifle parent: [WeaponLaserCarbinePractice, BaseGunWieldable, BaseRestrictedContraband] id: WeaponLaserCarbine - description: Favoured by Nanotrasen Security for being cheap and easy to use. + description: Favored by Nanotrasen Security for being cheap and easy to use. components: - type: StaticPrice price: 420 @@ -240,7 +240,7 @@ name: pulse pistol parent: BaseWeaponBatterySmall id: WeaponPulsePistol - description: A state of the art energy pistol favoured as a sidearm by the NT operatives. + description: A state-of-the-art energy pistol favored as a sidearm by NT operatives. components: - type: Sprite sprite: Objects/Weapons/Guns/Battery/pulse_pistol.rsi @@ -269,7 +269,7 @@ name: pulse carbine parent: [BaseWeaponBattery, BaseGunWieldable, BaseCentcommContraband] id: WeaponPulseCarbine - description: A high tech energy carbine favoured by the NT-ERT operatives. + description: A high-tech energy carbine favored by the NT-ERT operatives. components: - type: Sprite sprite: Objects/Weapons/Guns/Battery/pulse_carbine.rsi @@ -327,7 +327,7 @@ name: laser cannon parent: [BaseWeaponBattery, BaseGunWieldable, BaseRestrictedContraband] id: WeaponLaserCannon - description: A heavy duty, high powered laser weapon. + description: A heavy-duty, high-powered laser weapon. components: - type: Sprite sprite: Objects/Weapons/Guns/Battery/laser_cannon.rsi @@ -549,7 +549,7 @@ name: antique laser pistol parent: [BaseWeaponBatterySmall, BaseGrandTheftContraband] id: WeaponAntiqueLaser - description: This is an antique laser pistol. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. + description: All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. components: - type: Sprite sprite: Objects/Weapons/Guns/Battery/antiquelasergun.rsi diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml index a415927cc56829..e4070458de92a2 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml @@ -69,7 +69,7 @@ name: L6 SAW id: WeaponLightMachineGunL6 parent: [BaseWeaponLightMachineGun, BaseSyndicateContraband] - description: A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip. Uses .30 rifle ammo. + description: A rather traditionally-made Squad Automatic Weapon with a pleasantly lacquered wooden pistol grip. Lacks an LMG stock, decreasing controllability. Uses .30 rifle ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/LMGs/l6.rsi @@ -88,7 +88,7 @@ name: L6C ROW id: WeaponLightMachineGunL6C parent: BaseItem - description: A L6 SAW for use by cyborgs. Creates .30 rifle ammo on the fly from an internal ammo fabricator, which slowly self-charges. + description: An L6 SAW for use by cyborgs. Creates .30 rifle ammo on the fly from an internal ammo fabricator, which slowly self-charges. components: - type: Gun minAngle: 4 diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Launchers/launchers.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Launchers/launchers.yml index 4c48ec1f20a8c0..28c01bca402af1 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Launchers/launchers.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Launchers/launchers.yml @@ -24,7 +24,7 @@ name: china lake parent: [BaseWeaponLauncher, BaseGunWieldable, BaseSyndicateContraband] id: WeaponLauncherChinaLake - description: PLOOP. + description: THOOMP. components: - type: Sprite sprite: Objects/Weapons/Guns/Launchers/china_lake.rsi diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml index 69fca2c437c961..b32ac11e924804 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml @@ -72,7 +72,7 @@ name: viper parent: [BaseWeaponPistol, BaseSyndicateContraband] id: WeaponPistolViper - description: A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses .35 auto ammo. + description: A small, easily-concealable but somewhat underpowered handgun. Retrofitted with a fully automatic receiver. Uses .35 auto ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/Pistols/viper.rsi @@ -105,7 +105,7 @@ name: echis parent: [ BaseItem, BaseSyndicateContraband ] id: WeaponPistolEchis - description: A viper for use by cyborgs. Creates .35 ammo on the fly from an internal ammo fabricator, which slowly self-charges. + description: A viper pistol for use by cyborgs. Creates .35 ammo on the fly from an internal ammo fabricator, which slowly self-charges. components: - type: Gun fireRate: 5 @@ -140,7 +140,7 @@ name: cobra parent: [ BaseWeaponPistol, BaseSyndicateContraband ] id: WeaponPistolCobra - description: A rugged, robust operator handgun with inbuilt silencer. Uses .25 caseless ammo. + description: A rugged, integrally-suppressed handgun. Perfect for the robust operator who wants to leave no trace. Uses .25 caseless ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/Pistols/cobra.rsi @@ -189,7 +189,7 @@ name: mk 58 parent: [BaseWeaponPistol, BaseRestrictedContraband] id: WeaponPistolMk58 - description: A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo. + description: A cheap, ubiquitous sidearm produced by a NanoTrasen subsidiary. It does its job without any hassle. Uses .35 auto ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/Pistols/mk58.rsi diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml index 309c2c502d6148..de66774d029bf6 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml @@ -54,7 +54,7 @@ name: Deckard parent: [BaseWeaponRevolver, BaseSecurityCommandContraband] id: WeaponRevolverDeckard - description: A rare, custom-built revolver. Use when there is no time for Voight-Kampff test. Uses .45 magnum ammo. + description: A rare, custom-built revolver. Use when there is no time for the Voight-Kampff test. Uses .45 magnum ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/Revolvers/deckard.rsi @@ -97,7 +97,7 @@ name: Mateba parent: [BaseWeaponRevolver, BaseMajorContraband] id: WeaponRevolverMateba - description: The iconic sidearm of the dreaded death squads. Uses .45 magnum ammo. + description: The iconic sidearm of the dreaded deathsquads... allegedly. Uses .45 magnum ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/Revolvers/mateba.rsi @@ -112,7 +112,7 @@ name: Python parent: [BaseWeaponRevolver, BaseSyndicateContraband] id: WeaponRevolverPython - description: A robust revolver favoured by Syndicate agents. Uses .45 magnum ammo. + description: A robust revolver favored by Syndicate agents. Uses .45 magnum ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/Revolvers/python.rsi diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml index e34433cb56aa8a..8b5c43dc10a13d 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml @@ -55,7 +55,7 @@ name: AKMS parent: [BaseWeaponRifle, BaseRestrictedContraband] id: WeaponRifleAk - description: An iconic weapon of war. Uses .30 rifle ammo. + description: An iconic weapon of war. Simple and effective; favored by revolutionaries everywhere. Uses .30 rifle ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/Rifles/ak.rsi @@ -104,7 +104,7 @@ name: M-90gl parent: [BaseWeaponRifle, BaseSyndicateContraband] id: WeaponRifleM90GrenadeLauncher - description: An older bullpup carbine model, with an attached underbarrel grenade launcher. Uses .20 rifle ammo. + description: An older bullpup-carbine model with an attached underbarrel grenade launcher. Uses .20 rifle ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/Rifles/carbine.rsi @@ -148,7 +148,7 @@ name: Lecter parent: [BaseWeaponRifle, BaseRestrictedContraband] id: WeaponRifleLecter - description: A high end military grade assault rifle. Uses .20 rifle ammo. + description: A modern short-barreled assault rifle fielded by militaries and law enforcement throughout many worlds, complete with familiar controls and ergonomics. Uses .20 rifle ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/Rifles/lecter.rsi @@ -195,7 +195,7 @@ name: Foam Force Astro Ace parent: [BaseWeaponShotgun, BaseGunWieldable] id: WeaponRifleFoam - description: A premium foam rifle of the highest quality. Its plastic feels rugged, and its mechanisms sturdy. + description: A premium foam rifle of the highest quality. Its plastic feels rugged, and its mechanisms sturdy. The body crackles when you squeeze too tightly. components: - type: Sprite sprite: Objects/Weapons/Guns/Rifles/foam_rifle.rsi diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml index d23e34a1ecb7c8..db65cbb652a0c1 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml @@ -85,7 +85,7 @@ name: C-20r submachine gun parent: [BaseWeaponSubMachineGun, BaseSyndicateContraband] id: WeaponSubMachineGunC20r - description: A firearm that is often used by the infamous nuclear operatives. Uses .35 auto ammo. + description: An SMG often used by the infamous Nuclear Operatives... allegedly. Automatically ejects empty magazines. Uses .35 auto ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/SMGs/c20r.rsi @@ -123,7 +123,7 @@ name: Drozd parent: [BaseWeaponSubMachineGun, BaseRestrictedContraband] id: WeaponSubMachineGunDrozd - description: An excellent fully automatic Heavy SMG. + description: A standard burst-fire two-handed submachine gun. Uses .35 auto ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/SMGs/drozd.rsi @@ -181,7 +181,7 @@ parent: BaseWeaponSubMachineGun id: WeaponSubMachineGunVector suffix: Deprecated use Drozd - description: An excellent fully automatic Heavy SMG. Uses .45 magnum ammo. + description: An excellent fully-automatic Heavy SMG. Uses .45 magnum ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/SMGs/vector.rsi @@ -228,7 +228,7 @@ name: WT550 parent: [ BaseWeaponSubMachineGun, BaseRestrictedContraband ] id: WeaponSubMachineGunWt550 - description: An excellent SMG, produced by NanoTrasen's Small Arms Division. Uses .35 auto ammo. + description: An excellent top-loaded, compact Personal Defense Weapon, produced by NanoTrasen's Small Arms Division. Uses .35 auto ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/SMGs/wt550.rsi diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml index 2f83a76abadf26..14746b9cb41433 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml @@ -48,7 +48,7 @@ # Don't parent to BaseWeaponShotgun because it differs significantly parent: [BaseItem, BaseGunWieldable, BaseSyndicateContraband] id: WeaponShotgunBulldog - description: It's a magazine-fed shotgun designed for close quarters combat. Uses .50 shotgun shells. + description: A fully-automatic magazine-fed assault shotgun designed for close-quarters combat. This will get the job done. Uses .50 shotgun shells. components: - type: Sprite sprite: Objects/Weapons/Guns/Shotguns/bulldog.rsi @@ -105,7 +105,7 @@ name: double-barreled shotgun parent: [BaseWeaponShotgun, BaseGunWieldable, BaseMinorSecurityCivilianContraband] id: WeaponShotgunDoubleBarreled - description: An immortal classic. Uses .50 shotgun shells. + description: An immortal classic of the American Frontier, whatever that is. Uses .50 shotgun shells. components: - type: Sprite sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi @@ -128,7 +128,7 @@ name: double-barreled shotgun parent: WeaponShotgunDoubleBarreled id: WeaponShotgunDoubleBarreledRubber - description: An immortal classic. Uses .50 shotgun shells. + description: An immortal classic of the American Frontier, whatever that is. Uses .50 shotgun shells. suffix: Non-Lethal components: - type: BallisticAmmoProvider @@ -138,7 +138,7 @@ name: Enforcer parent: [BaseWeaponShotgun, BaseGunWieldable, BaseRestrictedContraband] id: WeaponShotgunEnforcer - description: A premium combat shotgun based on the Kammerer design, featuring an upgraded clip capacity. .50 shotgun shells. + description: A premium semi-automatic combat shotgun, featuring a pistol grip and full-length magazine tube for those nasty close-quarters engagements. Uses .50 shotgun shells. components: - type: Sprite sprite: Objects/Weapons/Guns/Shotguns/enforcer.rsi @@ -160,7 +160,7 @@ name: Kammerer parent: [BaseWeaponShotgun, BaseGunWieldable, BaseRestrictedContraband] id: WeaponShotgunKammerer - description: When an old Remington design meets modern materials, this is the result. A favourite weapon of militia forces throughout many worlds. Uses .50 shotgun shells. + description: Even centuries after his time, the legacy of John Moses Browning lives on. This pump-action shotgun is a favorite of hunters and militia forces throughout many worlds. Uses .50 shotgun shells. components: - type: Item size: Normal @@ -263,7 +263,7 @@ name: improvised shotgun parent: [BaseWeaponShotgun, BaseGunWieldable, BaseMinorContraband] id: WeaponShotgunImprovised - description: A shitty, hand-made shotgun that uses .50 shotgun shells. It can only hold one round in the chamber. + description: A shitty, hand-made shotgun. It can only hold one round in the chamber. Uses .50 shotgun shells. components: - type: Sprite sprite: Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml index 4ea0061c961499..4fcbb947098e12 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml @@ -42,16 +42,50 @@ name: Kardashev-Mosin parent: [BaseWeaponSniper, BaseGunWieldable, BaseSyndicateContraband] id: WeaponSniperMosin - description: A weapon for hunting, or endless trench warfare. Uses .30 rifle ammo. + description: A weapon for hunting, or endless trench warfare. There's a bayonet at the end, and the heft of the rifle could do some damage. Uses .30 rifle ammo. +# Melee and gun components don't play nice; description will change when fixed. Melee components also disabled for the time being components: + - type: Gun + selectedMode: SemiAuto + availableModes: + - SemiAuto - type: Sprite sprite: Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi +# - type: MeleeWeapon +# range: 2 +# wideAnimationRotation: -135 +# attackRate: 1.2 +# damage: +# types: +# Piercing: 12 +# Slash: 4 +# angle: 0 +# animation: WeaponArcThrust +# soundHit: +# path: /Audio/Weapons/bladeslice.ogg + - type: EmbeddableProjectile + offset: -0.15,0.0 + sound: /Audio/Weapons/star_hit.ogg + - type: ThrowingAngle + angle: 225 + - type: LandAtCursor + - type: DamageOtherOnHit + damage: + types: + Piercing: 15 + Slash: 5 +# - type: Sharp +# - type: Execution +# doAfterDuration: 2.0 +# animation: WeaponArcThrust +# angle: 0 +# - type: MeleeRequiresWield - type: entity name: Hristov parent: [BaseWeaponSniper, BaseGunWieldable, BaseSyndicateContraband] id: WeaponSniperHristov - description: A portable anti-materiel rifle. Fires armor piercing 14.5mm shells. Uses .60 anti-materiel ammo. + description: A portable anti-materiel rifle, originally intended for destroying the engine blocks of moving vehicles. Uses .60 anti-materiel ammo. components: - type: Sprite sprite: Objects/Weapons/Guns/Snipers/heavy_sniper.rsi diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/spear.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/spear.yml index c5c300008cd34c..322b7aec214e3e 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/spear.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/spear.yml @@ -5,6 +5,7 @@ description: Definition of a Classic. Keeping murder affordable since 200,000 BCE. components: - type: EmbeddableProjectile + sound: /Audio/Weapons/star_hit.ogg offset: -0.15,0.0 - type: ThrowingAngle angle: 225 diff --git a/Resources/Prototypes/_Impstation/Catalog/Fills/Crates/security.yml b/Resources/Prototypes/_Impstation/Catalog/Fills/Crates/security.yml index e6b3fdba37a40c..971472461a4e1c 100644 --- a/Resources/Prototypes/_Impstation/Catalog/Fills/Crates/security.yml +++ b/Resources/Prototypes/_Impstation/Catalog/Fills/Crates/security.yml @@ -2,7 +2,7 @@ id: CrateSecurityShotgunNonlethal parent: CrateSecgear name: nonlethal shotgun crate - description: For when the station is being a bit too rowdy. Contains two Stun Kammerer shotguns with extra ammunition. Requires Security access to open. + description: For when the station is being a bit too rowdy. Contains two stun Kammerer shotguns with extra ammunition. Requires Security access to open. components: - type: StorageFill contents: