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decapoid contraband tag + tck'tck stuff #1009

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Dec 13, 2024
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Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
contraband-examine-text-DecapoidEmpire = [color=red]This item is property of the Decapoid Empire![/color]
Original file line number Diff line number Diff line change
Expand Up @@ -292,3 +292,10 @@
anchored:
False: { state: anchored, visible: false }
True: { state: anchored, visible: true }
- type: Climbing
- type: Clumsy
clumsySound:
path: /Audio/Effects/metal_thud3.ogg # the game gets really touchy about having that initial forward slash.
clumsyHypo: false
clumsyDefib: false
clumsyGuns: false
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
- type: entity
id: BorgModuleTckTck
parent: [ BaseBorgModule, BaseProviderBorgModule ]
parent: [ BaseBorgModule, BaseProviderBorgModule, DecapoidEmpireContraband ]
name: tck'tck power module
components:
- type: Sprite
Expand All @@ -21,7 +21,7 @@

- type: entity
id: BorgModuleTckTckEVA
parent: [ BaseBorgModule, BaseProviderBorgModule ]
parent: [ BaseBorgModule, BaseProviderBorgModule, DecapoidEmpireContraband ]
name: tck'tck EVA module
components:
- type: Sprite
Expand All @@ -40,7 +40,7 @@

- type: entity
id: BorgModuleTckTckGun
parent: [ BaseBorgModule, BaseProviderBorgModule]
parent: [ BaseBorgModule, BaseProviderBorgModule, DecapoidEmpireContraband ]
name: tck'tck gun module
suffix: DO NOT MAP
components:
Expand All @@ -50,7 +50,7 @@
- state: icon-grappling-gun
- type: ItemBorgModule
items:
- WeaponPistolEchis
- WeaponPistolTckTck
- type: BorgModuleIcon
icon: { sprite: Interface/Actions/actions_borg.rsi, state: syndicate-weapon-module }
- type: Tag
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,34 @@
- type: entity
name: r'tck t'rc
parent: [ BaseItem, DecapoidEmpireContraband ]
id: WeaponPistolTckTck
description: 'A viper pistol for use by cyborgs, "reclaimed" from its previous owners. Creates .35 ammo on the fly from an internal ammo fabricator, which slowly self-charges.'
components:
- type: Gun
fireRate: 5
selectedMode: SemiAuto
availableModes:
- SemiAuto
- FullAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/pistol.ogg
- type: Sprite
sprite: Objects/Weapons/Guns/Pistols/viper.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- type: ContainerContainer
containers:
ballistic-ammo: !type:Container
- type: ProjectileBatteryAmmoProvider
proto: BulletPistol
fireCost: 100
- type: Battery
maxCharge: 1000
startingCharge: 1000
- type: BatterySelfRecharger
autoRecharge: true
autoRechargeRate: 25
- type: AmmoCounter
Original file line number Diff line number Diff line change
Expand Up @@ -13,3 +13,13 @@
components:
- type: Contraband
allowedDepartments: [ Civilian ]

# For non-sanctioned decapoid tech
- type: entity
id: DecapoidEmpireContraband
abstract: true
components:
- type: Contraband
severity: DecapoidEmpire
# no dept is authorized to have
allowedDepartments: null
5 changes: 5 additions & 0 deletions Resources/Prototypes/_Impstation/contraband_severities.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
# Decapoid Empire property, antag or otherwise.
# NT does not have approval to hand this stuff out
- type: contrabandSeverity
id: DecapoidEmpire
examineText: contraband-examine-text-DecapoidEmpire
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