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index.js
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index.js
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var myCanvas;
var about;
var about_active = false;
var about_button;
// config
var websocket_uri = "ws://bitcoinrain.io:8082"; // Connect to the websocket - provides a stream of tx, block, and mempool data
var debug = false; // set this to true to show debug stats on the screen
// Actual Mempool Size (for comparison and debugging)
var mempool_messages = 0;
var actual_mempool = {};
// Clicks
var clicks = 0;
// Connection
var problem = false;
var problem_message;
// Style
var bg = 22;
// Display
var show_values = true; // toggle btc price of each ball on/off with ENTER Key
var ball_dimension = 'value';
// Meters
var tx_total_value = 0;
var tx_total_size = 0;
var tx_count = 0;
var block_count = 0;
// Record!
var bounce_record = 0;
var records_set = 0; // keep track of how many times a new record has been set
var bounces_above = 0; // keep track of how many balls make it above the top of the screen
// Regulation
var balls_waiting = []; // this is global in scope (i.e. for the draw() loop)
var balls = [];
let next_tx = 0;
let interval_tx = 500; // milliseconds between new balls
var blocks_waiting = [];
var blocks = [];
let next_block = 0;
let interval_block = 1000; // milliseconds between new blocks
// Time
var unixtime = Math.floor(Date.now() / 1000); // for calculating time since last block
// BTC Prices
var price = {};
var currency_select = 1;
var price_array = [];
var currency_array = []; // e.g. BTC, USD, GBP - match indexes with price_array - [ ] can do better than having 2 separate arrays for this
var currency_sign_array = []; // e.g. $, £
// Sound
var sound;
// Waiting for Transactions
function Waiting() {
this.l = 44;
this.update = function() {
// this.l = map(millis(), 0, 10000, 44, 100, true); // go from dark to bright over the course of a 10 seconds
// console.log(this.l);
}
this.show = function() {
textAlign(CENTER);
textSize(24);
fill(this.l);
text("Waiting For New Transactions", windowWidth/2, 28);
}
}
function preload() { // preload stuff (before setup() and all other p5 stuff)
// Sound
// sound = loadSound("droplet.mp3");
// sound.rate(1); // change speed and pitch of the sound
// Font
myFont = loadFont('assets/whitrabt.ttf');
}
function aboutSwitch() {
if (about_active == false) {
myCanvas.hide();
about.show();
about_active = true;
} else {
myCanvas.show();
about.hide();
about_active = false;
}
}
function setup() {
// Color
colorMode(HSB); // 360, 100, 100, 1
// Canvas
myCanvas = createCanvas(windowWidth, windowHeight);
myCanvas.parent('sketch'); // show the sketch in a specific div
// About
about = select("#about");
about_button = select("#button");
about_button.position(8, 8);
about_button.mousePressed(aboutSwitch);
// Font
textFont(myFont);
// Create Mempool area
mempool = new Mempool();
// Create Blockchain area
blockchain = new Blockchain();
// Create Donations box
donations = new Donations();
// Waiting For Transactions
waiting = new Waiting();
// Attach callback function to websocket event in the setup...
var ws = new WebSocket(websocket_uri);
ws.onmessage = function(s) { // s contains everything about the message
// Parse json data
json = JSON.parse(s.data);
if (json.type == 'status') {
if (json.message == 'fail') { // e.g. server.rb not running
problem = true;
problem_message = "Couldn't connect to live transaction stream.";
}
if (json.message == 'closed') { // e.g. server.rb stops running
problem = true;
problem_message = "Connection to live transaction stream has closed. Try refreshing browser in a sec.";
}
}
if (json.type == 'tx') {
// Donation Incoming!
if (json.donation) {
donations.incoming++; // add to number of donations incoming
}
// Only add balls to array if the window is focused (prevent a torrent of backed up balls)
if (focused) {
// [x] Create a new transaction object (just a circle), pass it data
ball = new Ball(json);
// [x] 3. Add transaction to waiting list
balls_waiting.push(ball);
//console.log(json);
}
// Add to meters while away (instead of adding after ball is dropped below window)
if (!focused) {
// Add ball to list to be dropped even if the window isn't focused
if (json.donation) {
ball = new Ball(json);
balls_waiting.push(ball);
}
// Otherwise, don't add ball to waiting list and just update meters instead
else {
tx_total_value += json.value;
tx_total_size += json.size;
mempool.count += 1; // mempool object count
mempool.size += json.size; // mempool object count
// tx/s
tx_count += 1;
}
}
}
if (json.type == 'block') {
console.log("Block Message...");
// Allow block to update mempool as it passes over it
if (focused) {
let block = new Block(json, true); // block was in focus, so it will update mempool as it passes through it
blocks_waiting.push(block);
console.log("Block Added Focused: " + block.count);
console.log("Mempool Count: " + block.mempool_count);
}
// Immediately update mempool and start block in bottom position
if (!focused) {
let block = new Block(json, false); // let block know that we were not focused when it was created
blocks.push(block); // still want blocks to be added to array for displaying purposes
// Get count and size of all live balls that are yet to enter and update the mempool
let balls_active_count = balls.length + balls_waiting.length;
let balls_active_size = 0;
for (let ball of balls) {
balls_active_size += ball.size;
}
for (let ball_waiting of balls_waiting) {
balls_active_size += ball_waiting.size;
}
// Update mempool seeing as we are away from the screen
block_count += 1; // count block as mined
mempool.count = block.mempool_count - balls_active_count; // update mempool with information contained in the block
mempool.size = block.mempool_size - balls_active_size;
console.log("Block Added Not Focused: " + block.count);
console.log("Mempool Count: " + block.mempool_count);
}
}
if (json.type == 'mempool') { // mempool message gets sent early so you get a starting state for the mempool
// Only use first mempool message to set initial state
if (mempool_messages < 1) {
mempool.count = json.count; // set initial mempool count
mempool.size = json.size; // set initial mempool size
mempool_messages += 1; // counter
}
// Use all messages to store actual mempool for comparison and debugging
actual_mempool = json;
}
if (json.type == 'prices') {
price = json;
// console.log(price.USD);
// Arrays of prices [ ] Must be a better way than having 2 separate arrays (one for the currency name)
price_array[0] = 1; // ["BTC", 1];
price_array[1] = price.USD; // ["USD", price.USD];
price_array[2] = price.GBP; // ["GBP", price.GBP];
price_array[3] = price.EUR; // ["GBP", price.GBP];
price_array[4] = price.JPY; // ["GBP", price.GBP];
price_array[5] = price.CNY; // ["GBP", price.GBP];
price_array[6] = price.CHF; // ["GBP", price.GBP];
price_array[7] = price.AUD; // ["GBP", price.GBP];
currency_array[0] = "BTC"; // ["BTC", 1];
currency_array[1] = "USD"; // ["USD", price.USD];
currency_array[2] = "GBP"; // ["GBP", price.GBP];
currency_array[3] = "EUR"; // ["GBP", price.GBP];
currency_array[4] = "JPY"; // ["GBP", price.GBP];
currency_array[5] = "CNY"; // ["GBP", price.GBP];
currency_array[6] = "CHF"; // ["GBP", price.GBP];
currency_array[7] = "AUD"; // ["GBP", price.GBP];
currency_sign_array[0] = "Ƀ"; // ["BTC", 1];
currency_sign_array[1] = "$"; // ["USD", price.USD];
currency_sign_array[2] = "$"; // ["GBP", price.GBP];
currency_sign_array[3] = "€"; // ["GBP", price.GBP];
currency_sign_array[4] = "¥"; // ["GBP", price.GBP];
currency_sign_array[5] = "¥"; // ["GBP", price.GBP];
currency_sign_array[6] = "CHF"; // ["GBP", price.GBP];
currency_sign_array[7] = "$"; // ["GBP", price.GBP];
}
};
}
function draw() {
// myCanvas.hide();
// Redraw background constantly
background(0, 0, bg); // Single Color Hue website background = 46
// Problem?
if (problem) {
fill(0, 100, 100); // red
textSize(28);
textAlign(CENTER);
text(problem_message, windowWidth/2, 56);
}
// Logo
noStroke();
fill(0, 0, 8);
textSize(56);
textAlign(CENTER);
text("bitcoinrain", windowWidth/2, windowHeight/2);
// tx/s
tps = (tx_count / (millis() / 1000)).toFixed(1); // millis() = p5js time since program started
textSize(26);
text(tps + " tx/s", windowWidth/2, (windowHeight/2)+36);
// btc/s
if (ball_dimension == 'value') {
fill(0, 0, 59);
} else {
fill(0, 0, 8);
}
textSize(22);
textAlign(RIGHT);
// price_per_s (based on selected currency on mouseWhel, using an array of currency values)
total_in_currency = (tx_total_value / 100000000) * price_array[currency_select]; // using chosen currency to display
currency_per_s = (total_in_currency / (millis() / 1000)).toFixed(2).replace(/\d(?=(\d{3})+\.)/g, '$&,');
text(currency_per_s + " " + currency_array[currency_select] + "/s", width - 10, mempool.y - 10);
// kb/s
if (ball_dimension == 'size') {
fill(0, 0, 59);
} else {
fill(0, 0, 8);
}
textSize(22);
textAlign(LEFT);
kb_per_s = (tx_total_size / 1000 / (millis() / 1000)).toFixed(2);
text(kb_per_s + " kb/s", 10, mempool.y - 10);
// Transactions
// Regulate the interval of adding balls if the number of waiting balls starts to back up
interval_tx = map(balls_waiting.length, 0, 100, 500, 50);
if (millis() > next_tx) { // millis() = time since program started
// Add a ball to live balls only if we have one
if (balls_waiting.length > 0) {
let a = balls_waiting.shift(); // get the first one
balls.push(a); // add it to end of live balls
// Remove donation incoming message if we have just made a donation ball go live
if (a.donation) {
donations.incoming--; // subtract from incoming donations count
}
// tx/s
tx_count += 1;
}
// set the time the next ball can be added
next_tx += interval_tx;
}
// Transactions
if (balls.length > 0) { // Display and update live balls if there are any
// Show
for (i=0; i<balls.length; i++) {
balls[i].show();
}
// Update
for (i=0; i<balls.length; i++) {
balls[i].update(); // Uses mempool so that they know when to bounce
// Do stuff if ball goes past the mempool line
if (balls[i].y > mempool.y + (balls[i].d/2)) { // distance below mempool line > ball radius
// Only add balls to meter if they have not already passed the mempool line
if (balls[i].counted == false) {
// Add ball to mempool count
mempool.count += 1;
mempool.size += balls[i].size;
// Add it's value to the counter
tx_total_value = tx_total_value + balls[i].value;
// Add it's size to meter (for kb/s)
tx_total_size = tx_total_size + balls[i].size;
// Mark it as counted so it isn't constantly increasing counts
balls[i].counted = true;
}
}
// [x] Remove ball from array if runs well below mempool line
if (balls[i].y > mempool.y + (balls[i].d*2)) {
// Remove ball
balls.splice(i, 1);
}
}
}
// Mempool
mempool.show();
mempool.update(); // update the top height of box based on number of txs in the mempool
// Blockchain
blockchain.show();
blockchain.update(); // update the width when canvas expands
// Donations
donations.show();
donations.update();
// Waiting
if (tx_count == 0) { // show note while we're waiting for the first transaction to come through
waiting.show();
waiting.update();
}
// Update Time
unixtime = Math.floor(Date.now() / 1000);
// Blocks
// Regulator
if (millis() > next_block) { // millis() = time since program started
// Add a ball to live balls only if we have one
if (blocks_waiting.length > 0) {
a = blocks_waiting.shift(); // get the first one
blocks.push(a); // add it to end of live balls
}
// set the time the next ball can be added
next_block += interval_block;
}
// Show Blocks
for (i=0; i<blocks.length; i++) { // Constantly .show each block in array
// do not show any blocks that have been marked as hidden
if (blocks[i].hidden == false) {
blocks[i].show();
}
}
for (i=0; i<blocks.length; i++) { // Constantly .update each block in array
// do not update any blocks that have been marked as hidden (ones that have dropped well below bottom of blockchain box)
if (blocks[i].hidden == false) {
// drop
if (i == blocks.length - 1) { // if this is the most recently added block to the array (last one in array)
blocks[i].update(true); // hold the block at the base of the blockchain box
}
else {
blocks[i].update(false); // let box fall
}
// Block Passes Top of Mempool Box
if (blocks[i].y > mempool.y) {
// Update mempool if it has not already been updated
if (blocks[i].mempool_updated == false) {
// Blocks come with new information about the size of the mempool, so update mempool as block passes across it
// Need to subtract balls that are yet to visually enter the mempool also
// Get count and size of all live balls that are yet to enter and update the mempool
let balls_active_count = balls.length + balls_waiting.length;
let balls_active_size = 0;
for (let ball of balls) {
balls_active_size += ball.size;
}
for (let ball_waiting of balls_waiting) {
balls_active_size += ball_waiting.size;
}
// Update mempool using information contained in the block
mempool.count = blocks[i].mempool_count - balls_active_count; // subtract active balls that are yet to update the mempool
mempool.size = blocks[i].mempool_size - balls_active_size; // size will increase to current value after live balls have updated it
// Mark block as updated so it only updates the mempool once
blocks[i].mempool_updated = true;
}
}
// Block Passes Top of Blockchain Box
if (blocks[i].y > blockchain.y) {
if (blocks[i].counted == false) {
block_count += 1; // count block as mined
// Mark it as counted so it isn't constantly increasing counts
blocks[i].counted = true;
}
}
// Block Passes Well Below Bottom of Blockchain Box
if (blocks[i].y > blockchain.y + blockchain.height + blocks[i].d) {
// stop showing and updating block
blocks[i].hidden = true;
// remove block from array
//blocks.splice(i, 1);
}
} // hidden == false
}
// Mempool Not Expanded
if (mempool.expanded === false) {
mempool.contract();
blockchain.lower();
}
// Mempool Expanded
else {
mempool.expand(); // sets mempool.expansion_complete=true when done
// Only activate raising and "lowering" of the boxes when mempool expansion has finished
if (mempool.expanded_complete) {
// Blockchain Raising
if (blockchain.raised === false) { // Raise blockchain first because mempool depends on its y position
blockchain.lower();
}
else {
blockchain.raise();
}
// Mempool Raising
if (mempool.raised === false) {
mempool.lower();
}
else {
mempool.raise();
}
}
}
// Debugging Info
if (debug) {
fill(100);
textSize(16);
textAlign(LEFT);
text("Balls Waiting: " + balls_waiting.length, 24, 40);
text("Balls Active: " + balls.length, 24, 64);
text("Interval: " + interval_tx, 24, 88);
text("Next Tx: " + next_tx, 24, 112);
text("Total Txs: " + tx_count, 24, 136);
text("Actual Mempool Count: " + actual_mempool.count, 24, 180);
text("Actual Mempool Size: " + actual_mempool.size, 24, 204);
// text("Blocks Waiting: " + blocks_waiting.length, 24, 180);
// text("Blocks Active: " + blocks.length, 24, 204);
// text("Interval: " + interval_block, 24, 228);
// text("Next Block: " + next_block, 24, 252);
//
// text("Orientation: " + deviceOrientation, 24, 300);
// text("Clicks: " + clicks, 24, 324);
text("Bounces Above: " + bounces_above, 24, 396);
text("Records Set: " + records_set, 24, 420);
text("Donate Bounces: " + donations.threshold, 24, 444);
textAlign(RIGHT);
text("Millisconds: " + millis(), windowWidth-24, 40); // p5js time since program started
// text("Frame Count: " + frameCount, windowWidth-24, 80); // p5js frames since program started
// if (frameRate() < 50) { fill(255, 0, 0); } // show frame count in red if it drops a lot
// text("Frame Rate: " + frameRate().toFixed(0), windowWidth-24, 104);
// fill(200);
}
}
function touchStarted() { // touch for mobiles (will use mousePressed instead if this is not defined)
// State
if (mempool.expanded == false) {
// _______
// | |
// | |
// | |
// |_______|
mempool.expanded = true;
// console.log("mempool.expanded=true");
}
else {
if (blockchain.raised) {
// _______
// | |
// |_______|
// |__mem__|
// |__blk__|
mempool.raised = false; // lower it
blockchain.raised = false; // lower it
// console.log("mempool.raised=false");
// console.log("blockchain.raised=false");
}
else {
// _______
// | |
// | |
// |_______|
// |__mem__|
if (mempool.clicked()) {
// _______
// | |
// | |
// |_______|
// |__mem__| <- click here
mempool.raised = true;
blockchain.raised = true;
// console.log("mempool.raised=true");
// console.log("blockchain.raised=true");
}
else {
// _______
// | |
// | | <- click here
// |_______|
// |__mem__|
mempool.expanded = false;
// console.log("mempool.expanded=false");
}
}
}
// Increment Click Counter (do stuff after number of clicks)
clicks++;
// Donations Box - Reduce lightness so it fades out on each click
if (donations.active) {
donations.opacity -= donations.opacity_reduce;
donations.box.style("opacity", donations.opacity); // update font opacity
}
}
function keyPressed() {
if (keyCode === ESCAPE) {
if (about_active == false) {
myCanvas.hide();
about.show();
about_active = true;
} else {
myCanvas.show();
about.hide();
about_active = false;
}
}
if (keyCode === ENTER) {
show_values = !show_values;
}
if (keyCode === SHIFT) {
debug = !debug;
}
if (keyCode === DOWN_ARROW) {
if (currency_select < currency_array.length -1) { // do not scroll beyond the length of the array
currency_select += 1; // select a different currency from the array
}
}
if (keyCode === UP_ARROW) {
if (currency_select > 0) { // do not scroll beyond the first element in the array
currency_select -= 1; // select a different currency from the array
}
}
if (keyCode === LEFT_ARROW) {
ball_dimension = 'size';
// update every ball to let them know they need to switch their dimensions
for (i=0; i<balls_waiting.length; i++) {
balls_waiting[i].switch_dimension = true;
}
for (i=0; i<balls.length; i++) {
balls[i].switch_dimension = true;
}
//ball_dimension_switch = true; // every ball needs to update its dimensions
//console.log("ball_dimesion='size'");
}
if (keyCode === RIGHT_ARROW) {
ball_dimension = 'value';
// update every ball to let them know they need to switch their dimensions
for (i=0; i<balls_waiting.length; i++) {
balls_waiting[i].switch_dimension = true;
}
for (i=0; i<balls.length; i++) {
balls[i].switch_dimension = true;
}
//ball_dimension_switch = true; // every ball needs to update its dimensions
//console.log("ball_dimesion='value'")
}
}
function mouseWheel(event) {
if (event.delta > 0) {
if (currency_select < currency_array.length -1) { // do not scroll beyond the length of the array
currency_select += 1; // select a different currency from the array
}
}
if (event.delta < 0) {
if (currency_select > 0) { // do not scroll beyond the first element in the array
currency_select -= 1; // select a different currency from the array
}
}
}
function windowResized() {
resizeCanvas(windowWidth, windowHeight);
// Keep expanded boxes at their final resting position when canvas is being resized
if (mempool.expanded == false) {
mempool.y = mempool.closed; // Down not show the mempool at any time if it is not active
}
if (mempool.expanded == true) {
mempool.y = mempool.height;
if (mempool.raised == true) {
blockchain.y = windowHeight - blockchain.height;
mempool.y = blockchain.y - mempool.length;
}
if (mempool.raised == false) {
blockchain.y = windowHeight;
mempool.y = blockchain.y - mempool.length;
}
}
// If Mempool is not expanded
else {
blockchain.y = windowHeight; // always keep blockchain box lowered
}
}
// function mousePressed() {
// ...
// }
// Utility Functions
function fancyTimeFormat(time)
{
// Hours, minutes and seconds
var hrs = ~~(time / 3600);
var mins = ~~((time % 3600) / 60);
var secs = ~~time % 60;
// Output like "1:01" or "4:03:59" or "123:03:59"
var ret = "";
if (hrs > 0) {
ret += "" + hrs + " hours, " + (mins < 10 ? "0" : "");
}
if (mins > 0) {
ret += "" + mins + " mins, " + (secs < 10 ? "0" : "");
}
ret += "" + secs + " secs";
return ret;
}