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why #if ADDRESSABLES_1_17 in sync.cs? #1

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shshwdr opened this issue Feb 16, 2022 · 0 comments
Open

why #if ADDRESSABLES_1_17 in sync.cs? #1

shshwdr opened this issue Feb 16, 2022 · 0 comments

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@shshwdr
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shshwdr commented Feb 16, 2022

Anything not supported after ADDRESSABLES_1_17 in this class? also, would it freezes the game if it tries to sync load something that was not loaded before?

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