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Credits

Inexor

For a full list of all contributors please have a look at the git history of the respective repository. Our ingame content has individual readme files, where you can find license and copyright information.

Cube 2: Sauerbraten

Inexor is a fork of Cube 2: Sauerbraten.

Cube 2: Sauerbraten License (zlib)

Sauerbraten game engine source code, any release.

Copyright (C) 2001-2016 Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, and Quinton Reeves

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

Cube2/Sauerbraten Credits

  • Wouter "Aardappel" van Oortmerssen: A lot of the general code, and the original concept and design.
  • Lee "eihrul" Salzman: ENet networking library, nix ports, and a lot of the general code, especially rendering/lightmaps/physics related.
  • Mike "Gilt" Dysart: General programming, especially editing/physics related.
  • Robert "baby-rabbit" Pointon: GUI, particle rendering, and movie recording code, macOS porting.
  • Quinton "quin" Reeves: Bots/AI code. Assists with community management, documentation/wiki, and development.

with contributions from:

  • Adrian "driAn" Henke: MD3 code.
  • Jerry Siebe: Geometry rendering optimisations.

other stuff: