- 07-03-2019: Initial draft
- 14-03-2019: Updates from feedback
The responsibility for signaling and acting upon peer behavior lacks a single
owning component and is heavily coupled with the network stack1. Reactors
maintain a reference to the p2p.Switch
which they use to call
switch.StopPeerForError(...)
when a peer misbehaves and
switch.MarkAsGood(...)
when a peer contributes in some meaningful way.
While the switch handles StopPeerForError
internally, the MarkAsGood
method delegates to another component, p2p.AddrBook
. This scheme of delegation
across Switch obscures the responsibility for handling peer behavior
and ties up the reactors in a larger dependency graph when testing.
Introduce a PeerBehaviour
interface and concrete implementations which
provide methods for reactors to signal peer behavior without direct
coupling p2p.Switch
. Introduce a ErrorBehaviourPeer to provide
concrete reasons for stopping peers. Introduce GoodBehaviourPeer to provide
concrete ways in which a peer contributes.
PeerBehaviour then becomes an interface for signaling peer errors as well
as for marking peers as good
.
type PeerBehaviour interface {
Behaved(peer Peer, reason GoodBehaviourPeer)
Errored(peer Peer, reason ErrorBehaviourPeer)
}
Instead of signaling peers to stop with arbitrary reasons:
reason interface{}
We introduce a concrete error type ErrorBehaviourPeer:
type ErrorBehaviourPeer int
const (
ErrorBehaviourUnknown = iota
ErrorBehaviourBadMessage
ErrorBehaviourMessageOutofOrder
...
)
To provide additional information on the ways a peer contributed, we introduce the GoodBehaviourPeer type.
type GoodBehaviourPeer int
const (
GoodBehaviourVote = iota
GoodBehaviourBlockPart
...
)
As a first iteration we provide a concrete implementation which wraps the switch:
type SwitchedPeerBehaviour struct {
sw *Switch
}
func (spb *SwitchedPeerBehaviour) Errored(peer Peer, reason ErrorBehaviourPeer) {
spb.sw.StopPeerForError(peer, reason)
}
func (spb *SwitchedPeerBehaviour) Behaved(peer Peer, reason GoodBehaviourPeer) {
spb.sw.MarkPeerAsGood(peer)
}
func NewSwitchedPeerBehaviour(sw *Switch) *SwitchedPeerBehaviour {
return &SwitchedPeerBehaviour{
sw: sw,
}
}
Reactors, which are often difficult to unit test2 could use an implementation which exposes the signals produced by the reactor in manufactured scenarios:
type ErrorBehaviours map[Peer][]ErrorBehaviourPeer
type GoodBehaviours map[Peer][]GoodBehaviourPeer
type StorePeerBehaviour struct {
eb ErrorBehaviours
gb GoodBehaviours
}
func NewStorePeerBehaviour() *StorePeerBehaviour{
return &StorePeerBehaviour{
eb: make(ErrorBehaviours),
gb: make(GoodBehaviours),
}
}
func (spb StorePeerBehaviour) Errored(peer Peer, reason ErrorBehaviourPeer) {
if _, ok := spb.eb[peer]; !ok {
spb.eb[peer] = []ErrorBehaviours{reason}
} else {
spb.eb[peer] = append(spb.eb[peer], reason)
}
}
func (mpb *StorePeerBehaviour) GetErrored() ErrorBehaviours {
return mpb.eb
}
func (spb StorePeerBehaviour) Behaved(peer Peer, reason GoodBehaviourPeer) {
if _, ok := spb.gb[peer]; !ok {
spb.gb[peer] = []GoodBehaviourPeer{reason}
} else {
spb.gb[peer] = append(spb.gb[peer], reason)
}
}
func (spb *StorePeerBehaviour) GetBehaved() GoodBehaviours {
return spb.gb
}
Accepted
* De-couple signaling from acting upon peer behavior.
* Reduce the coupling of reactors and the Switch and the network
stack
* The responsibility of managing peer behavior can be migrated to
a single component instead of split between the switch and the
address book.
* The first iteration will simply wrap the Switch and introduce a
level of indirection.