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Porting to newer Unity #13
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Oh that’s great! I bet it wouldn’t involve much work. I may be able to
look, but not until at least next week.
…On Tue, 2 Aug 2022 at 13:11, Matt Campbell ***@***.***> wrote:
How difficult would it be to port this game to a recent version of Unity,
say, 2019.1 or later? For the modified accessible version of this game
<https://github.com/AccessKit/the-intercept> that I demoed at my
NarraScope talk, we kept using Unity 5.3.4f1. But we'd like to focus our
work on newer versions of Unity, while still being able to demo with a real
(if minimal) game, i.e. not something that my colleague or I put together
just for the sake of demoing accessibility.
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@tomkail Do you think you might have time to look at this soon? Being able to use a newer version of Unity would help with the primary problem we had with our proof-of-concept accessibility plugin, which forced us to turn off full-screen mode. Thanks! |
Probably not, unfortunately! I'd definitely suggest having a go yourselves; I don't imagine it'd be toooo time consuming. |
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How difficult would it be to port this game to a recent version of Unity, say, 2019.1 or later? For the modified accessible version of this game that I demoed at my NarraScope talk, we kept using Unity 5.3.4f1. But we'd like to focus our work on newer versions of Unity, while still being able to demo with a real (if minimal) game, i.e. not something that my colleague or I put together just for the sake of demoing accessibility.
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