Skip to content

Releases: ipodtouch0218/NSMB-MarioVsLuigi

v1.7.1.0-beta

13 Sep 23:11
Compare
Choose a tag to compare

Additions:

  • Added a "waiting for" Player indicator on the loading screen
  • Added "Strawberry" Pink/Red skin
  • Re-added Orange/Green skin

Adjustments;

  • Changed random item spawn chances to be more balanced when the game first starts
  • Other Players will only hear the "blip" sound when other Players die, instead of the full jingle
  • Big Stars which are not yet collectable (after being hit out of a player) are now semi-transparent
  • Made the item block in Desert easier to get on top of
  • "Fast" Big Stars dropped from Players (3rd star when groundpounded) are now 2x as fast, instead of 1.5x
  • Adjusted the amount of coins / powerup blocks on Bonus

Fixes:

  • Fixed collecting Mega Mushroom into the purple tiles in Bonus not canceling the powerup
  • Fixed Bullet Bills playing the "stomp" sfx multiple times when killed
  • Fixed Sky having some blue blocks on the Main Menu preview
  • Fixed Mega Players getting stuck on a semisolid mushroom on Sky
  • Fixed Players with 0 lives (before they're grayed-out on the scoreboard) stopping fast music
  • Fixed the sped-up version of background music sometimes not being in sync with the regular version
  • Fixed a softlock when a player disconnects while their context menu is open
  • Fixed Cloud Platforms having a delay before being pressed downwards
  • Fixed Windows 7/8 (32 bit?) users not connecting to the auth servers properly (CA Certificate Error)
  • Fixed Player's nametags not always appearing when joining the game in spectator mode
  • Fixed Players being able to groundpound while spinning with a Blue Shell
  • Fixed one of Luigi's run animations not having footstep sounds
  • Fixed the in-lobby chatbox not clearing when leaving and rejoining rooms
  • Fixed chat message length checks including the username, shortening the message in the process
  • Fixed not being able to use the scrollbar or drag the mouse over scrollable areas when above a button
  • Fixed a few missing pixels in the menu pipe buttons sprite
  • Fixed buffered jumps after groundpounding a slope not giving any horizontal speed

Full Changelog: v1.7.0.1-beta...v1.7.1.0-beta

v1.7.0.1-beta

01 Sep 01:56
Compare
Choose a tag to compare

Additions:

  • Added "Bonus" and "Desert" maps
  • Added a completely redesigned version of Volcano
  • Added new custom stage music
  • Added a "scoreboard always on" option in settings
  • Added a "chat filtering" option in settings
  • Added new player color palettes
  • Added Luigi color palette variants
  • Added some missing SFX (coins bouncing, lava hiss)
  • Added the missing animated background for Fortress

Adjustments:

  • Massive performance optimizations + FPS boost (~1.6x)
  • Improved audio quality for sped-up versions of songs
  • Changed Mario's movement physics to be even closer to the original game
  • Redesigned Poison/Lava graphics to be closer to the original game
  • Redesigned menu UI sprites & color palettes to be more consistent
  • Joining a room via code now works regardless of the selected region
  • Changed minimum nickname length to 2 instead of 3 characters
  • Made room bans into IP bans
  • Last selected skin/character is now remembered when switching rooms / restarting the game
  • Made Pirahna Plants pop up more often, to be closer to the original game
  • Blue Koopas can now be hit into their shells without becoming an item
  • Enemies can now be hit when block they're standing on are groundpounded
  • Lots of internal miscellaneous / networking changes

Fixes:

  • Fixed an issue where analog sticks would always take priority over d-pads
  • Fixed overworld music looping not being seamless
  • Fixed Players sometimes being able to collect the same Powerup
  • Fixed Players with a Starman not being able to double/triple jump
  • Fixed Players' star counts being local, and not enforced by the host
  • Fixed Players with a Blue Shell continuing to slide when entering an upwards pipe
  • Fixed Players sometimes spinning with the Propeller Mushroom when joining as spectator
  • Fixed "<" and ">" having the wrong symbols in the lobby chat
  • Fixed "Player Count" slider in lobby settings having the wrong color
  • Fixed player track icons not appearing on Linux / WebGL versions
  • Fixed Main Menu UI inconsistencies (wrong fonts, symbols, etc)
  • Fixed flashing players sometimes staying invisible when the game ends
  • Fixed enemies sometimes walking backwards
  • Fixed powerups not poof-ing when hit into the ceiling in Fortress
  • Fixed Koopa "kick" sfx playing multiple times
  • Fixed Koopas in Sky falling through the semisolid mushrooms
  • Fixed Luigi's Blue Shell being rotated slightly off-center
  • Fixed Big Stars sometimes spawning too soon when the room host disconnects
  • Fixed Mini Mushroom collection SFX being cut early
  • Fixed the Propeller Mushroom being bump-able from below via blocks
  • Fixed coin numbers sometimes appearing as white for a single frame
  • Fixed region selector being incorrect when joining a game through a Discord Invite
  • Fixed buttons held before pausing staying held down when unpausing
  • Fixed Ice Flower projectiles not breaking on slopes / rising platforms
  • Fixed frozen Players/Enemies not being groundpounded if "down" was not held
  • Fixed the tops of spinners sometimes being pressed down too low
  • Fixed black seams sometimes appearing for a frame between level backgrounds
  • Fixed UI on Linux-based versions being completely unreadable
  • Fixed music not speeding up on WebGL versions
  • Fixed chat messages getting deleted if sent too quickly

Full Changelog: v1.6.8.1-beta...v1.7.0.0-beta

v1.6.8.1-beta

24 Jul 19:01
Compare
Choose a tag to compare

This version is outdated! Click here to download the most recent update!

Adjustments:

  • Coin collect numbers now are colored according to the Player's color

Fixes:

  • Fixed Mega Mushrooms not retaining your item after shrinking
  • Fixed running over 1-block-wide gaps being inconsistent (ice tunnel is back, rejoice)
  • Fixed Big Stars sometimes being uncollectable
  • Fixed Spectators counting towards Big Star spawning rates
  • Fixed Spectators counting towards Player spawnpoint positions
  • Fixed enemies not spawning at the start of a game if the host is a Spectator
  • Fixed the pause menu's "Back" button having the wrong sprite when highlighted
  • Fixed bumped Koopas/Spinys playing multiple sounds
  • Fixed timer starting 2/3 seconds too early
  • Fixed joining as spectator not working properly
  • Fixed Players with zero lives being counted for item spawning chances

Full Changelog: v1.6.7.0-beta...v1.6.8.1-beta

v1.6.7.0-beta

20 Jul 19:45
Compare
Choose a tag to compare

This version is outdated! Click here to download the most recent update!

Additions:

  • Added unique draw music
  • Added the "no item in reserve" sfx
  • Added enemy kill combo sfx for Starman Players

Adjustments:

  • Ice Flower now only does damage/knockback when a player is thrown
  • Slightly reduced time frozen when hit with an Ice Flower
  • Increased time frozen when picked up while frozen with an Ice Flower
  • Frozen entities now break when hit from below
  • (Once again) improved the stuck-in-block system
  • Players can no longer summon items while dead / respawning
  • Changed Mega Mushroom shrink sfx to more closely match the original game
  • Optimized the fluid physics system. For those with bad PCs, it should help with lag
  • Local Player track icons now are along the bottom, making it easier to tell which one's yours
  • Music now speeds up when one of the last two Players only has 1 life remaining
  • Bobombs no longer detonate when being crushed by a ceiling
  • WIP map changes

Fixes:

  • Fixed crouching requiring more space, making it impossible to uncrouch under Ice's spinner
  • Fixed Ice Flower projectiles being destroyed when passing upwards through a semisolid
  • Fixed the credits using the old outlined font, rather than the new one
  • Fixed the "connecting" screen using the old font
  • Fixed Powerups hanging off ledges above the Player when summoned against a wall
  • Fixed Powerups falling through blocks when bumped from below
  • Fixed clipping into ceilings using the Propeller Mushroom
  • Fixed Koopas/Spinys not properly being bumped from below
  • Fixed Koopas sometimes becoming intangible
  • Fixed Bobombs not interacting properly with Frozen entities
  • Fixed the room list not working when switch to a previously selected region
  • Fixed teleporting out of blocks instead of smoothly moving out of them
  • Fixed graphical tilemap issue on Bricks
  • Fixed Starman Players being unable to jump when immediately below blocks
  • Fixed arrows in the spectator UI not being able to be clicked via mouse
  • Fixed pause menu button using the wrong sprites when hovered/selected
  • Fixed WIP map related bugs
  • Fixed powerups being duplicated when spamming reserve item button
  • Fixed powerups sometimes not spawning properly
  • Fixed graphical artifact with the clouds platforms on Sky
  • Fixed some pause menu buttons not playing selection sounds
  • Fixed the Mega Mushroom powerdown animation sometimes being too long when it fails to activate
  • Fixed the Mega Mushroom removing your previous powerup when it fails to activate
  • Fixed frozen entities hovering in mid-air when shaking before the ice automatically breaks
  • Fixed a softlock when a player disconnects from the game while loading
  • Fixed a softlock where the spectator loading screen doesn't disappear

Full Changelog: v1.6.6.1-beta...v1.6.7.0-beta

v1.6.6.1-beta

12 Jul 03:40
Compare
Choose a tag to compare

This version is outdated! Click here to download the most recent update!

Additions:

  • Lives icon for lobbies on the Main Menu now show the set number of lives

Fixes:

  • Fixed disconnect error box playing the error sound repeatedly
  • Fixed cloud platforms in Sky being stretched
  • Fixed update notification always appearing, even with no new update
  • Fixed bug where players could avoid being crushed by Fortress' crusher
  • Fixed bouncing stars sometimes being uncollectable
  • Fixed sliding uphill having very little slowdown
  • Fixed host players sometimes not losing stars on client's screens
  • Fixed Ice Flower projectiles not inheriting the speed of the player that threw them
  • Fixed a UI element having the wrong shade in the Controls menu

Full Changelog: v1.6.6.0-beta...v1.6.6.1-beta

v1.6.6.0-beta

12 Jul 01:23
Compare
Choose a tag to compare

This version is outdated! Click here to download the most recent update!

Additions:

  • Added a dedicated "spectator mode" option, allowing players to opt-in to being spectators
  • Added automatic update notifications on the the main menu
  • Raised the "Coins for Item" cap from 8 to 99
  • Began redesign of most UI
  • Added sfx on the Main Menu
  • Added Coin/Star indicators on public lobbies

Adjustments

  • Improved animation netcode
  • Made Fortress' design closer the original game's
  • Changed Mega Mushroom collect SFX for Mario/Luigi to match the original game's
  • Decreased friction for crouch-sliding
  • Ice Flower projectiles now slow down the Blue Shell more & longer
  • Changed light blue alt to match the color palette rules
  • /debug can be disabled without remaking the lobby

Fixes:

  • Fixed clipping through blocks / softlocking. Again.
  • Fixed Mega Mushroom screenshake still happening when you're airborne
  • Fixed Players being able to enter downwards pipes from one block above (when over an edge)
  • Fixed Bob-Omb explosions being able to damage invincible players
  • Fixed Powerups sometimes getting stuck on the inside edge of blocks
  • Fixed the chat text box not having a character limit
  • Fixed sudden death not working properly
  • Fixed Mega Players not interacting when bouncing on each other
  • Fixed Blue Shell Players going into the shell too early when groundpounding
  • (Potentially) Fixed powerups being collectable by others while still blinking

Full Changelog: v1.6.5.0-beta...v1.6.6.0-beta

v1.6.5.0-beta

07 Jul 21:23
Compare
Choose a tag to compare

This version is outdated! Click here to download the most recent update!

Additions:

  • Added shell kill combo sfx
  • Added a scrollbar for open lobbies on the Main Menu
  • Added a message for room hosts reminding them of chat commands
  • Added /mute and /ban

Adjustments:

  • Fireballs now despawn after traveling for 10 seconds
  • Further mproved netcode / lag compensation / bandiwdth usage
  • Players inside a Blue shell no longer normal bounce on players
  • Ice Flower no longer freezes players in a Blue Shell
  • Reduced time taken for summoned powerups to fall from 1.5s to 1s
  • Changed shell kick sfx to be closer to the original game
  • Changed screenshake to be universal, instead of client-side
  • Changed groundpound canceling to be closer to the original game

Fixes:

  • Fixed getting stuck in blocks. For good, hopefully
  • Fixed player animations sometimes being incorrect (running backwards, etc)
  • Fixed some powerups sitting a pixel above the ground
  • Fixed glows not working on Big players / in front of backgrounds
  • Fixed special formatting tags being usable in text chat
  • Fixed a crash relating to lobby chat
  • Fixed looping background seams being overlapped by 1 pixel
  • Fixed groundpounding frozen players being inconsistent
  • Fixed groundpounding onto a pipe always entering the pipe.
  • Fixed broken animation when picking up an Ice Block & shooting fireball [//TEST]
  • Fixed model flash not disabling when game ends, making players invisible [//TEST]
  • Fixed long usernames wrapping around the level on non-looping levels, ex: Pipes
  • Fixed Starman Players not being able to damage others while they have invincibility frames
  • Fixed entering a pipe and being killed at the same time breaking the death animation
  • Fixed Mini Players not being able to un-crouch in small areas
  • Fixed Mini Players being crushed when collecting a powerup in small areas
  • Fixed Mini Mushrooms having higher reserve item box priority
  • Fixed Mega Players being knockback-able via block bumping while growing/shrinking
  • Fixed groundpound sitting with a Blue Shell incorrectly using the idle animation
  • Fixed level inaccuracies / missing Big Star spawns in Bricks, Pipes, and Ice
  • Fixed Fortress' ceiling framerate being dependent on the host's ping
  • Fixed Blue Shell softlock in Volcano
  • Fixed WIP-map related bugs

Full Changelog: v1.6.4.0b-beta...v1.6.5.0-beta

v1.6.4.0b-beta

28 Jun 01:07
Compare
Choose a tag to compare

This version is outdated! Click here to download the most recent update!

Adjustments:

  • Bumping an ice block from below now breaks it

Fixes:

  • Fixed Players / Enemies being laggy. Should be even better than pre-1.6.3.0, even at higher pings
  • Fixed getting stuck in blocks, usually when coming out of a pipe
  • Fixed Pirahna Plants not popping out of their pipes for non-host Players
  • Fixed fireball shooting animations not playing for non-local Players
  • Fixed Luigi not making the kicking sfx when using a Propeller Mushroom
  • Fixed Big Stars not bouncing on the rising platforms in Bricks
  • Fixed invincible Players sometimes being able to be damaged by normal Players
  • Fixed spectating cameras being very jittery
  • Fixed the Big Star on Fortress teleporting between positions on the tracker
  • Fixed throwing carried items (specifically Bob-Ombs) sometimes not being thrown
  • Fixed NDS Resolution not working at all on WebGL builds
  • Fixed incorrect pixels on red/blue Koopa sprites
  • Fixed moving platforms on Bricks being bouncy / weird to interact with

Full Changelog: v1.6.3.0-beta...v1.6.4.0b-beta

v1.6.3.0-beta

27 Jun 00:05
Compare
Choose a tag to compare

This version is outdated! Click here to download the most recent update!

Additions:

  • Added missing fireball knockback sfx
  • Added interlacing for most enemies / entities for high refresh rate monitors
  • Added UI accent color matching for the item box

Adjustments:

  • Greatly improved backend networking, reducing traffic used by ~66%
  • Ice Flower projectile speed is now based on the Player's speed when shot.
  • Flying / Propeller Mushroom now decelerate when not holding left/right
  • Slightly increased Player acceleration with a Starman

Fixes:

  • Fixed Small Players not having an outline glow
  • Fixed Small Player fireball knockback being slightly longer than normal
  • Fixed Starman Players that bump Mega Players dropping stars
  • Fixed Mega Players not properly destroying blocks that respawn inside them
  • Fixed Mini Players dying when being bounced on when not groundpounded
  • Fixed Mini Players being unable to run up / slide down slopes
  • Fixed Mini Players missing their unique falling animation
  • Fixed Mini Players being able to enter the pipes in Volcano through the roof
  • Fixed Mini Players going through pipes being placed slightly above the pipe
  • Fixed Big Stars bouncing off of semisolids while still moving upwards
  • Fixed Shell Players clipping and being pushed out of blocks when uncrouching in the air
  • Fixed coins dropped by enemies not being collectable when bumping them through blocks
  • Fixed Spinys instantly dying when respawning
  • Fixed snow tiles having the wrong footstep sfx
  • Fixed half-solid tiles (mini areas) being considered non-solid for pushing players
  • Fixed fireballs being clipped into some block types
  • Fixed Players breaking out of ice always being knockbacked to the right
  • Fixed not being able to groundpound when inside a semisolid platform
  • Fixed being able to bump Players from below with blocks while they're already dead
  • Fixed being able to groundpound immediately out of a jump while continuously holding down
  • Fixed block bump particle/sfx playing when hitting Players already in knockback
  • Fixed background pixel scroll artifacting in NDS Resolution mode
  • Hopefully fixed all instances of background tearing
  • Fixed Big Stars not properly bouncing on semisolids
  • Fixed Koopas & Players frozen in ice being thrown at high speeds
  • Fixed moving Shells playng their bounce sfx multiple times
  • Fixed bugs relating to WIP maps
  • Fixed sounds not playing properly when joining as spectator
  • Fixed in-game UI being broken on Linux builds
  • Fixed Fortress ceiling & Bricks platforms desync

Full Changelog: v1.6.2.0-beta...v1.6.3.0-beta

v1.6.2.0-beta

23 Jun 15:09
Compare
Choose a tag to compare

This version is outdated! Click here to download the most recent update!

Additions:

  • Luigi now has his unique animations

Adjustments:

  • Slightly increased koopas' hitbox
  • More WIP map building

Fixes:

  • Fixed getting stuck in the ground. Again.
  • Fixed getting push downwards at high speeds when being pushed out of a block
  • Fixed rare softlock when a player disconnects while the game is starting
  • Fixed Bullet Bill launcher sounds being played twice
  • Fixed Bullet Bill launchers firing after the game ends
  • Fixed spring launchers overriding a Blue Shell's spinning animation
  • Fixed top-speed run animation's head being too low down for small Mario

Full Changelog: v1.6.1.0-beta...v1.6.2.0-beta