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Guided Projectiles home from farther, and more quickly
These changes should make hitting the Guiding Bolt debuff more rewarding and worthwhile
Fortify
Decreased cast range from 16 -> 8 blocks
Sunbeam
Increased base damage from 10 -> 12
Increased damage per level from 1 -> 1.5
Decreased windup time from 20 -> 15 ticks
These changes should make Sunbeam more viable compared to other pillar aoe spells
Heal (Requires Config Reset)
Base Healing reduced from 6 -> 5 HP
Max Level reduced from 10 -> 8
Min Rarity increased from common -> uncommon
Cooldown increased from 25s -> 30s
Mana Cost per level increased from 10 -> 15
While Heal was intended to be a jack-of-all-trades, Heal always outperformed and overshadowed other healing spells in their own niche. These changes should make relying on just Heal without specing holy power less universally viable
Blessing of Life
Base healing increased from 4 -> 6 HP
Healing Circle
Increased radius from 4 -> 5 blocks
Divine Smite
Improved damage hitbox placement
Increased damage hitbox radius
Increased base damage from 5 -> 8
Flaming Strike
Improved damage hitbox placement and hit registration
Decreased damage per level from 3 -> 2
Redid Spell Icon
Acid Spit:
Remove spell power scaling of rend percent
Increased base rend percent (5%->20%)
Increased base effect duration (15s->20s)
Heat Surge:
Removed spell power scaling of rend percent
Decreased default rend percent (20% -> 15%)
Blight:
Removed spell power scaling from effect percents
Teleport, Blood Step, Frost Step:
Teleport range now scales with a softcap
Backported Nerfed Necromancer’s spell power
Fixes
Backported Fixes
Fixed Flaming Strike Spell being able to damage items
Fixed Scorch Spell entity recast positioning
Fixed some spells not using config power multiplier
Fixed Affinity Rings being able to roll disabled spells
Fixed Chain Lightning entity using a dangerous comparator
Fixed Priest dangerous level lookup during spawn
Fixed casting mobs dangerous server operation during load from nbt