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Releases: isXander/Controlify

v1.1.0-beta.1+1.19.4

04 Apr 16:30
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v1.1.0-beta.1+1.19.4 Pre-release
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Controlify 1.1 (Beta 1)

A noteable update to Controlify, with a lot of new features.

New Features

  • Controller vibration support for all platforms.
  • Reach-around block interaction that imitates Bedrock Edition's exact behaviour.
  • Reduce aim sensitivity option. When aiming, the sensitivity is reduced and more fine control is given.
  • Modded keybinds are now automatically registered as controller binds.
  • Bindings are now grouped into categories.
  • Compound joysticks, allowing for an infinite amount of inputs. This currently has no UI, and you have to create a joystick mapping resource-pack yourself. This will come in a future update.
  • Two abstract gui controller binds are available for mod developers to use in any screen context.
  • Button guide in screens, with a new API for mod developers to add their own button guides.
  • New registry for screenop API, as an alternative to mixing into UIs, you now register ScreenProcessors and ComponentProcessors on the Controlify entrypoint.
  • New builder API for controller bindings, deprecating the old constructor-based approach.

Controller Vibration

This is a feature that is available on all platforms, Windows, Linux, and Mac.
Only a few vibrations are implemented in this beta, but I'd love suggestions for more.
The current vibrations are:

  • Using items (including eating)
  • Taking damage
  • Ender dragon death
  • Anvil use (clang! clang! clang!)

Changes

There are multiple breaking API changes in this update, but as of writing, I am not aware of any
mods that utilise any of Controlify's APIs. This will not happen in minor updates when this mod is more popular.

  • Ingame guide registry now takes a function that provides IngameGuideContext, rather than many parameters, this
    future-proofs the API if more parameters are added.
  • Some ingame guide classes have moved inside the api package.
  • Partial Chinese translation by @GodGun968.

Bug Fixes

  • Fixed a bug where some in-game binds worked in containers. (#35)

v1.0.0+1.19.4

15 Mar 20:05
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Controlify 1.0

Due to this being the first full release, all features from betas will be listed here.

Features

  • In-game complete controller input
  • 4-axis screen operation with thumbsticks
  • In-game button guide hud with accompanying mod API
  • Cursor snapping to slots in containers (with API)
  • Bedrock-like look sensitivity
  • Controller mapping interface to change buttons
  • "Virtual mouse" fallback for incompatible screens and containers
  • Joystick support (limited)
  • Auto deadzone detection
  • Controller hotplugging
  • Resource-pack based controller model identification, button rendering and joystick mapping
  • Seperate X/Y axis sensitivity settings
  • Axis deadzone configuration
  • Accessibility options per-controller, auto jump, toggle sneak, toggle sprint.
  • 1.19.4 tab system compatibility
  • Steam Deck support
  • Chat offset for on-screen keyboards
  • Keyboard-like movement setting for over-zealous anti-cheats
  • Immediately-fast HUD batching

Compatibility

  • Most vanilla menu support
  • YACL support
  • Sodium support
  • Iris support
  • Explicit immediately-fast support for button guide hud batching

New since 0.3.0

  • Update to 1.19.4 release
  • Rewritten controller identification system to be more reliable and to support Steam Deck
  • Add icon to Mod Menu
  • Fix virtual mouse spawning top-left when it should spawn in the middle
  • Chat offset for on-screen keyboards
  • Add compatibility for navbars for all screens, rather than just create world
  • Controller switch confirmation toast
  • Keyboard-like movement setting for over-zealous anti-cheats
  • Fix binding API breaking with generics
  • Fix YACL cycling using incorrect bindings

Milestone 3

22 Feb 21:14
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Milestone 3

This milestone includes a lot of community suggestions and joystick support (though multiple of these cannot be used at once yet)

  • Joystick support - completely modular with resource pack mapping system.
  • Controller deadzone auto-calibration system
  • More button guides
  • Swap hands bind
  • Shift click bind
  • Better error handling for controller identification service
  • Improve controller looking
  • Improve controller snapping
  • Auto jump per-controller
  • Steamdeck identification
  • Sodium support (this build and onwards)
  • Current controller is now saved between loads
  • New 1.19.4-pre1 create world screen tab compatibility

0.2.0+1.19.4

10 Feb 21:50
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Milestone 2

  • In-game dynamic button guide hud with accompanying API
  • Controller cursor snapping for containers
  • Rewrite of player look input to feel more snappy and bedrock-like
  • Fix toggle sneak not working
  • Fix controller bindings not saving in some scenarios

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0.1.0+1.19.4

08 Feb 22:04
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Milestone 0.1

  • In-game complete controller input
  • Controller Mapping
  • Joystick screen navigation
  • Virtual Mouse Support in any GUI
  • Controller hotplugging
  • Common vanilla menu compatibility
  • YACL compatibility
  • Controller model identification
  • Controller button theming
  • Separate X/Y look sensitivity control
  • Controller deadzone configuration
  • Controller Accessibility (auto jump + sneak)