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Using Full Tilt data files #3

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parkerlreed opened this issue Oct 23, 2021 · 2 comments
Open

Using Full Tilt data files #3

parkerlreed opened this issue Oct 23, 2021 · 2 comments

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@parkerlreed
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I swapped out data files for Full Tilt and while the board works, sounds do not seem to be loaded. Is it hard coded to look for the XP sounds under assets/ and not assets/SOUND?

Also during my testing I made the buttons transparent with

android:background="?android:attr/selectableItemBackground"

Which has been fun to play with. Not sure if the best method but works well it seems.

@iscle
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iscle commented Oct 23, 2021

I was actually in the middle of removing all Full Tilt code and leaving this as just the XP port, as I'm bundling the assets with the .apk and I did not think anybody would care to build a version with Full Tilt stuff. The code is a bit cleaner and simpler without that, but if you really want to play Full Tilt, I can leave it in.

As for the buttons, I know they can be made transparent, but I'd like to change them to something that suits more the game, right now they're just regular Material UI buttons which looks a bit out of place (IMO)

@parkerlreed
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The main reason for full tilt is the 1024x768 board. Looks a little bit better in my opinion but obviously not a deal breaker either way.

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