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TODO.txt
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TODO.txt
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RocketTower:
-Burst mode (3 fast shots, increased reload)
-Rocket piercing
-Fire Rocket
Add FlamethrowerTower
-Fast throw flames that grows
-Low, constant damage
-Maybe each flame hits each enemy only once?
-Maybe each flame dissapear on hit? Upgradeable?
Add Electric tower:
-Fast low-damage shots that jumps between enemies
-Use LaserEntity for shot/jumps. Add random offset (electric shots)
Add Boomerang tower:
-Boomerang to enemy + X distance
-Velocity with sin/cos
Add Recolector tower:
-A guy that recolects Enemies armor
-Armor == Extra gold
-The guy moves around the map. If no armor, he returns to tower
-Armor as new special entity (new container in namespace Game?)
-Game::kill will search for an Recolector tower for drop armor or flag when create/destroy a recolector Tower?
-Maybe always drop armor?
-With low chance, drop a sword, that damage all enemies by % or by X points
-Gold recolected/damage depends of the recolector's level?
Add towers that freeze/slow. Area/single shot/explosion shot
Tower::drawUpgrades and Tower receive upgrades-zone mouse events when selected
Add RoundController:
-Call tick() at Game::tick()
-Add enemies
Load all resources at start. Maybe set file extensions and find files in "resources" folder?
Add wrap-words to Tooltip for not exceed maxWidth