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Releases: jackhumbert/let_there_be_flight

Update for 1.61hf1

09 Feb 01:43
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v0.1.10

update for 1.61hf1, add some dev instructions

Fix bike crashes from 1.61 update

15 Nov 18:15
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v0.1.9

update bike anim update addr

Update for 1.61 & adds ES translations

11 Nov 17:40
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v0.1.7

18 Oct 18:02
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  • Adds translation support (only en-us added so far)
  • Hides crosshair during flight (#54), but seems to still stay after flight
  • Adds an option to disable quickhacks
  • Adds LetThereBeFlight module in redscript for easier compatibility

Dependency checking

08 Oct 17:14
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  • Disables flight physics updates outside flight mode by default
  • Checks for TweakXL & Input Loader when starting, and closes the game if not found
  • Makes Mod Settings optional

Auto Activation Fix

23 Sep 01:02
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Adds a toggle for auto activation (defaults to off), and limits it to wheeled vehicles.

Quickhack Support

22 Sep 01:20
8befe1d
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unknown

Adds these quickhacks for vehicles:

  • Initiate Launch: Triggers an explosion & briefly turns on flight control with a high lift value to propel vehicle into space
  • Enable/Disable Flight: Toggles flight mode from outside the vehicle
  • Enable/Disable Antigrav: Toggles gravity for vehicle
  • Funhouse: Tosses the vehicle up in the air and lets it bounce around a little

v0.1.3

18 Sep 19:27
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  • Disables summon button flight toggling
  • Better memory management
  • Fixes automatic mode & expose settings
  • Adjust aero dynamics to be more realistic (less wobbly) (fixes #58)

Wheel size fix, allow UI disabling

16 Sep 02:26
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v0.1.2

allow ui disabling

Stability Improvements

14 Sep 23:35
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  • Fixes some various crashes (#59)

Thanks for Gagtech for testing various builds!