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ArgumentOutOfRangeException: Index and count must refer to a location within the string. #28
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This happens when output folder is empty on the wizard, maybe put a checker and throw expected error instead? |
Also, I dont know how to handle this but, when generating our audio to a new created directory using the explorer, it would fail because the metafile is not generated by unity yet |
Bug Description Steps to Reproduce
Unity Versions Tested With |
Thanks for reporting, this bug will be fixed in the next release. And thank you for the comment, I'm glad you find it useful! |
ArgumentOutOfRangeException: Index and count must refer to a location within the string. Parameter name: count System.String.Remove (System.Int32 startIndex, System.Int32 count) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0) JSAM.JSAMEditor.JSAMEditorHelper.GenerateFolderStructureAt (System.String folderPath, System.Boolean ask) (at Library/PackageCache/com.brogrammist.jsam@89243ec951/Editor/JSAMEditorHelper.cs:196) JSAM.JSAMEditor.JSAMEditorHelper.CreateAssetSafe (UnityEngine.Object asset, System.String path) (at Library/PackageCache/com.brogrammist.jsam@89243ec951/Editor/JSAMEditorHelper.cs:144) JSAM.JSAMEditor.JSAMAudioFileWizardEditor.GenerateAudioFileObjects[T] (UnityEditor.Presets.Preset preset) (at Library/PackageCache/com.brogrammist.jsam@89243ec951/Editor/JSAMAudioFileWizard.cs:283) JSAM.JSAMEditor.JSAMAudioFileWizardEditor.OnGUI () (at Library/PackageCache/com.brogrammist.jsam@89243ec951/Editor/JSAMAudioFileWizard.cs:211) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <57a8ad0d1492436d8cfee9ba8e6618f8>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <57a8ad0d1492436d8cfee9ba8e6618f8>:0) UnityEditor.DockArea.OldOnGUI () (at <57a8ad0d1492436d8cfee9ba8e6618f8>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.EventDispatcher.OpenGate () (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <c42523c5e6f741739559ce608c30429a>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <ff6b5db041e141f9a771d6b39c070602>:0)
Before reporting the error, I really grateful JSAM exist, have used it on several projects, love the simplicty!
Thank you Jacky, hopefully JSAM will be larger in the future
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