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analyze_notefreq.h
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analyze_notefreq.h
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/* Audio Library Note Frequency Detection & Guitar/Bass Tuner
* Copyright (c) 2015, Colin Duffy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef AudioAnalyzeNoteFrequency_h_
#define AudioAnalyzeNoteFrequency_h_
#include "Arduino.h"
#include "AudioStream.h"
/***********************************************************************
* Safe to adjust these values below *
* *
* This parameter defines the size of the buffer. *
* *
* 1. AUDIO_GUITARTUNER_BLOCKS - Buffer size is 128 * AUDIO_BLOCKS. *
* The more AUDIO_GUITARTUNER_BLOCKS the lower *
* the frequency you can detect. The default *
* (24) is set to measure down to 29.14 Hz *
* or B(flat)0. *
* *
***********************************************************************/
#define AUDIO_GUITARTUNER_BLOCKS 24
/***********************************************************************/
class AudioAnalyzeNoteFrequency : public AudioStream {
public:
/**
* constructor to setup Audio Library and initialize
*
* @return none
*/
AudioAnalyzeNoteFrequency( void ) : AudioStream( 1, inputQueueArray ), enabled( false ), new_output(false) {
}
/**
* initialize variables and start conversion
*
* @param threshold Allowed uncertainty
* @param cpu_max How much cpu usage before throttling
*
* @return none
*/
void begin( float threshold );
/**
* sets threshold value
*
* @param thresh
* @return none
*/
void threshold( float p );
/**
* triggers true when valid frequency is found
*
* @return flag to indicate valid frequency is found
*/
bool available( void );
/**
* get frequency
*
* @return frequency in hertz
*/
float read( void );
/**
* get predicitity
*
* @return probability of frequency found
*/
float probability( void );
/**
* Audio Library calls this update function ~2.9ms
*
* @return none
*/
virtual void update( void );
private:
/**
* check the sampled data for fundamental frequency
*
* @param yin buffer to hold sum*tau value
* @param rs buffer to hold running sum for sampled window
* @param head buffer index
* @param tau lag we are currently working on this gets incremented
*
* @return tau
*/
uint16_t estimate( uint64_t *yin, uint64_t *rs, uint16_t head, uint16_t tau );
/**
* process audio data
*
* @return none
*/
void process( void );
/**
* Variables
*/
uint64_t running_sum;
uint16_t tau_global;
uint64_t yin_buffer[5];
uint64_t rs_buffer[5];
int16_t AudioBuffer[AUDIO_GUITARTUNER_BLOCKS*128] __attribute__ ( ( aligned ( 4 ) ) );
uint8_t yin_idx, state;
float periodicity, yin_threshold, cpu_usage_max, data;
bool enabled, next_buffer, first_run;
volatile bool new_output, process_buffer;
audio_block_t *blocklist1[AUDIO_GUITARTUNER_BLOCKS];
audio_block_t *blocklist2[AUDIO_GUITARTUNER_BLOCKS];
audio_block_t *inputQueueArray[1];
};
#endif