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Transforming Aruco marker pose estimation to unity world coordinate #106
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Hello, both the pv pose and aruco pose are expressed in right handed coordinates while unity uses left handed coordinates. |
yes of course but i 'am not sure if i am doing thinks correctly when applying the transformation, I ve been looking for a solution for a while but seems like there is a lot of matrix transformation , so i am looking for a simpler and less expensive solution for the hololens 2 and the way i am doing , i feel like i am reinventing the wheel , is there any build in method or a simple equation to get the absolute position of aruco code using the transform of the camera ? |
The equation is |
Thank you for you answer , there is something strange happening i get this error message ConnectionResetError: [WinError 10054] An existing connection was forcibly closed by the remote host , the IP adress is correct do you know where this error comes from ? |
Also there is a weird windows appearing and disappearing real quick in the HoloLens application i can't tell what is it and this was not happening in the older build |
For Unity 2022 enable Sync Capabilities in Project Settings > Player > Publishing Settings. |
I just updated to the newest version of the project but i can't find the Sync Capabilities in unity |
My bad, I was using unity 2022.3.24f1. |
Okay i will try to upgrade the unity version ! Do you have any plan on creating unity sample client ? |
do you mean a prebuilt version like the main app? |
No i mean an actual unity scene that runs as a c# client just like the python client ( not in c++ ) |
No. |
Hello , i used client stream pv to perform an Aruco code detection and pose estimation and i managed to send the data to unity however i can't find a way to superpose a 3D model onto the Aruco marker , do you have any suggestion ? Thank you for your help !
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