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CHANGELOG.MD

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Releases]

[2.4.6] - 2022-19-04

Added

  • Added ability to load and create java ".properties" style configs

Changed

  • Added additional logging for code-generation when loading configs

[Releases]

[2.4.5] - 2022-18-04

Fixed

  • Fixed bug where the Unity project path could not include spaces when generating config contents

[Releases]

[2.4.4] - 2022-27-02

Fixed

  • Fixed bug where the Unity project path could not include spaces when generating code

[Releases]

[2.4.3] - 2022-06-02

Fixed

  • Fixed build compilation failure with scriptable factory class and odin integration

[Releases]

[2.4.2] - 2022-04-02

Changed

  • Updated build pipeline to include dependency updates

Changed

  • Updated factory output classes to include helper methods

[Releases]

[2.4.1] - 2022-17-01

Fixed

  • Fixed bug with factory TryGet method

[Releases]

[2.4.0] - 2021-11-12

Added

  • A new factory option is available via new types ISymbolObject and GenerateSymbolFactoryAttribute. ISymbolObject represents a uniquely identified object by way of a string Symbol field. Any types implementing this interface that are also decorated with GenerateSymbolFactoryAttribute will have factory types generated for them to enable retrieving the implementing type by it's Symbol value.

Changed

  • All factory classes and assets generated from ScriptableFactoryProvider now have Factory suffixed to the end of the name to make it clearer what the type is supposed to reflect. They now also have optional Odin markup that will enhance their utility, usability, and readability; this is compiled out when Odin is not available (by way of the scriptable define Odin adds to the project settings).

[2.3.2] - 2021-07-04

Fixed

These issues should help resolve any operating system path issues that caused either plugins to fail to be discovered or files to be written incorrectly.

  • Modified WriteToDiskPostProcessor so that it will replace any inapropriate path characters per-platform with the correct ones.
  • Modified GenerateOptions and ConfigOptions for the Genesis.CLI so that the case-sensitive "plugins" folder name is used and removed any platform-specific path characters.
  • Added OperatingSystemTools helper methods for determining current operating system

[2.3.1] - 2021-07-01

Changed

  • Modified GetAttributes and HasAttributes extension methods with optional bool parameter canInherit so that a user can check to see if a ITypeSymbol is decorated with an matching attribute or base type name.
  • Adjusted interface for ICachedNamedTypeSymbol for GetAttributes and HasAttributes to include new optional parameter canInherit.

[2.3.0] - 2021-06-15

Changed

  • Renamed NamedTypeSymbolInfo to CachedNamedTypeSymbol and modified access to be internal. This is now exposed to users as the ICachedNamedTypeSymbol interface so that it can be easily changed in the future without breaking user-code.

Fixed

  • Fixed a duplicate header on the GenesisPreferences UI.

[2.2.2] - 2021-06-13

Changed

  • Modified internal parallelization for Roslyn Project parsing to use async correctly.
  • Modified plugin loading so that by default plugin assemblies that are not in-sync with the nuget package assemblies in use by Genesis.CLI will issue a warning and:
    • If on the same major and minor version will still be loaded.
    • If on an older major or minor version will not be loaded. These can still be force-loaded if a user passed the load-unsafe argument.

Added

  • The CHANGELOG.MD file containing release notes is now included with the Unity package.
  • Created Unity flow for third-party developers to easily expose their plugins for other users and easily install or update them in their Genesis.CLI configuration.
  • Added new Genesis.CLI argument for load-unsafe to force load any out-of-date plugins, if any.

[2.2.1] - 2021-06-06

Added

  • Added additional helper methods and caching to NamedTypeSymbolInfo. All members are now lazily-loaded rather than initialized in constructor.

Fixed

  • Modified AutoUpdate functionality so that the zip extraction only overwrites content from the zip file (does not disturb other existing custom plugins for example).

[2.1.1] - 2021-06-05

Added

  • Added new overload of AssembliesConfig.FilterTypeSymbols method that accepts a collection of NamedTypeSymbolInfo.

Fixed

  • Fixed bug in ITypeSymbol.GetArrayElementType where the element type attempted to be returned would occasionally result in a cast exception from being cast to a INamedTypeSymbol when the return type is a ITypeSymbol.

[2.1.0] - 2021-06-05

Added

  • Created NamedTypeSymbolInfo as a wrapper for INamedTypeSymbol that caches commonly used member returns from the symbol. It's cached fields and helper methods can be used over directly accessing INamedTypeSymbol to improve CPU perf.
  • Added auto-update detection for when a Genesis.CLI installation is out-of-date when compared to the Genesis package version.

Changed

  • Modified MemoryCache to cache a collection of NamedTypeSymbolInfo instead of INamedTypeSymbol. Adjusted usage in existing plugins.
  • Replaced menu item to select Genesis.CLI.zip file with updating existing installation, if present.
  • Parallelized several loops for CPU perf improvement.

CL Template

This template should be used for any new releases to document any changes.

[0.0.0] - 1900-01-01

Added

For new features.

Changed

For changes in existing functionality.

Deprecated

For soon-to-be removed features.

Removed

for now removed features.

Fixed

For any bug fixes.

Security

In case of vulnerabilities.