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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Desktop-Pet-Godot"
config/description="🚀 🚀 🚀 一款由大语言模型驱动、Godot 制作的 AI 桌宠,旨在提供一个全能的、丰富的桌面AI宠物。"
run/main_scene="res://app.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
run/low_processor_mode=true
boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 0)
boot_splash/image="res://themes/Base_Canvas/assets/UI/transparent.png"
config/icon="res://icon.svg"
[autoload]
Globals="*res://classes/Globals.gd"
[display]
window/size/viewport_width=1
window/size/viewport_height=1
window/size/borderless=true
window/size/always_on_top=true
window/size/transparent=true
window/subwindows/embed_subwindows=false
window/per_pixel_transparency/allowed=true
[editor_plugins]
enabled=PackedStringArray("res://addons/HTTPSSEClient/plugin.cfg")
[input]
exit={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
viewport/transparent_background=true