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README
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This is FREESIEGE game.
Every source file in this archive is distributed under the GPL (GNU Public Licence) and Coyrighted (c) 2007 Pierre Gueth <pierregueth@users.sourceforge.net> and Joel Schaerer <joelschaerer@users.sourceforge.net>.
See sounds/license for the music licenses.
Following files are under both GPLv2+ and CC-BY-SA, copyrighted Côme BERNIGAUD :
# modified: sprites/any.bmp
# modified: sprites/units/druid.bmp
# modified: sprites/select.bmp
# modified: xcf/druid_unit.xcf
# modified: sprites/title/free.bmp
# modified: sprites/title/siege.bmp
# xcf/free.xcf
# xcf/siege.xcf
# modified: sprites/title/foreground.bmp
Following files are under both GPLv2+ and CC-BY-SA, copyrighted Grégoire BERNIGAUD :
# modified: sprites/title/castle.bmp
# modified: sprites/castle.bmp
# xcf/castle.png
# modified: xcf/castle.xcf
Based on these files by tidbit:
http://opengameart.org/content/low-poly-castle-pieces
Following files are under both GPLv2+ and CC-BY-SA, copyrighted jastew78 :
# xcf/chain.gif
http://opengameart.org/content/chain-tiles
Following files are under GPLv2 :
# new file: anims/final_screen/echec00.bmp
# new file: anims/final_screen/success00.bmp
# modified: sprites/dragon.bmp
# modified: sprites/druid.bmp
# modified: sprites/fire.bmp
# modified: sprites/knight.bmp
# modified: sprites/magic.bmp
# modified: sprites/soldier.bmp
# modified: sprites/steel.bmp
# modified: sprites/units/ball.bmp
# modified: sprites/units/flame.bmp
# modified: sprites/veteran.bmp
# modified: sprites/wood.bmp
sprites/plant.bmp
sprites/ram.bmp
Sources are here :
# new file: xcf/blank110x110.bmp
# new file: xcf/blank110x350.bmp
# new file: xcf/blank50.bmp
# new file: xcf/blank50x110.bmp
# new file: xcf/blank50x230.bmp
# new file: xcf/cavalryman.png
# new file: xcf/fire-breath-ne-3.png
# new file: xcf/fireball-nw-2.png
# new file: xcf/heavy-infantry.png
# new file: xcf/royal-guard.png
# new file: xcf/ruffian.png
# new file: xcf/shekkahan.png
# new file: xcf/stone-large.png
# new file: xcf/units_110x110.xcf
(for the layer with flowers, please see marion.bmp bellow)
# new file: xcf/units_110x350.xcf
# new file: xcf/units_50x110.xcf
# new file: xcf/units_50x230.xcf
http://opengameart.org/content/magic-and-mechanic-game-interface-icons for backgrounds and wood/fire/steel/magic icons
The following file is waiting to be licensed, please don't redistribue it before the problem is solved (it use both LGPL and CC-BY-SA sources, which aren't mixable)
# modified: sprites/marion.bmp
The following files are under CC-BY-SA:
# new file: xcf/Cosmos_bipinnatus_06_ies.jpg
# modified: sprites/units/flower.bmp
source : http://commons.wikimedia.org/wiki/File:Cosmos_bipinnatus_06_ies.jpg
The following images are from Battle for Wesnoth :
-xcf/cavalryman.png
-xcf/fireball-nw-2.png
-xcf/fire-breath-ne-3.png
-xcf/heavy-infantry.png
-xcf/royal-guard.png
-xcf/ruffian.png
-xcf/shekkahan.png
-xcf/stone-large.png
The image sprite/veteran.bmp is under GPLv2, from here : http://opengameart.org/content/imperial-guard
Its source is in xcf/veteran.xcf
The font Swift is under GPLv2.
To build to binaries:
-Install SDL SDL_ttf and SDL_mixer libraries (including developement files).
-Install cmake program
-Open a terminal and go to the directory where you downloaded the source archive
-Type "cmake ." to configure the build and generate the Makefile
-Type "make" in this directory.
-If everything went well, you should have two binaries called freesiege (the game) and fight (the debug program).
-Enjoy!!!!
-If you liked this game, a small feedback will give us a lot of courage.
For more information, feedback or feature request about the game, go to <http://github.com/MCMic/freesiege> .