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<!DOCTYPE html><html lang="en"><head><meta http-equiv="content-type" content="text/html; charset=utf-8"/><meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" name="viewport"/><meta content="yes" name="apple-mobile-web-app-capable"/><meta content="black-translucent" name="apple-mobile-web-app-status-bar-style"/><meta content="telephone=no" name="format-detection"/><meta name="description" content="Welcome to Johnny's world."/><title>Johnny Mao's blog | Be Perseverance</title><link rel="stylesheet" type="text/css" href="/css/normalize.css"/><link rel="stylesheet" type="text/css" href="/css/pure-min.css"/><link rel="stylesheet" type="text/css" href="/css/grids-responsive-min.css"/><link rel="stylesheet" type="text/css" href="/css/style.css"/><link rel="Shortcut Icon" type="image/x-icon" href="/favicon.ico"/><link rel="apple-touch-icon" href="/apple-touch-icon.png"/><link rel="apple-touch-icon-precomposed" href="/apple-touch-icon.png"/><link rel="alternate" type="application/atom+xml" href="/atom.xml"/></head><body><div class="body_container"><div id="header"><div class="site-name"><h1 class="hidden">Johnny Mao's blog</h1><a id="logo" href="/">Johnny Mao's blog</a><p class="description">Be Perseverance</p></div><div id="nav-menu"><a href="/" class="current"><i class="icon-home"> Home</i></a><a href="/archives/"><i class="icon-archive"> Archive</i></a><a href="/about/"><i class="icon-about"> About</i></a><a href="/atom.xml"><i class="icon-rss"> RSS</i></a></div></div><div id="layout" class="pure-g"><div class="pure-u-1 pure-u-md-3-4"><div class="content_container"><div class="post"><h2 class="post-title"><a href="/2016/04/28/Java-IO/">Java.IO</a></h2><div class="post-meta">2016-04-28</div><span data-disqus-identifier="2016/04/28/Java-IO/" class="disqus-comment-count"></span><div class="post-content"><h2>Buffered I/O Methods for Text Files</h2></div><p class="readmore"><a href="/2016/04/28/Java-IO/">Read More</a></p></div><div class="post"><h2 class="post-title"><a href="/2016/04/28/Java-HashMap/">Java HashMap</a></h2><div class="post-meta">2016-04-28</div><span data-disqus-identifier="2016/04/28/Java-HashMap/" class="disqus-comment-count"></span><div class="post-content"><h3>HashMap Iterate</h3></div><p class="readmore"><a href="/2016/04/28/Java-HashMap/">Read More</a></p></div><div class="post"><h2 class="post-title"><a href="/2016/04/17/Sorting-Algorithms/">Sorting Algorithms</a></h2><div class="post-meta">2016-04-17</div><span data-disqus-identifier="2016/04/17/Sorting-Algorithms/" class="disqus-comment-count"></span><div class="post-content"><p>The following chart show the time and space complexity differences between the main sort algorithms.</div><p class="readmore"><a href="/2016/04/17/Sorting-Algorithms/">Read More</a></p></div><div class="post"><h2 class="post-title"><a href="/2016/04/04/Unity-Tips/">Unity Tips</a></h2><div class="post-meta">2016-04-04</div><span data-disqus-identifier="2016/04/04/Unity-Tips/" class="disqus-comment-count"></span><div class="post-content"><h2>Vector2</h2></div><p class="readmore"><a href="/2016/04/04/Unity-Tips/">Read More</a></p></div><div class="post"><h2 class="post-title"><a href="/2016/03/10/Unity碰撞检测中碰撞器与触发器的区别/">Unity碰撞检测中碰撞器与触发器的区别</a></h2><div class="post-meta">2016-03-10</div><span data-disqus-identifier="2016/03/10/Unity碰撞检测中碰撞器与触发器的区别/" class="disqus-comment-count"></span><div class="post-content"><p>要产生碰撞必须为游戏对象添加刚体(Rigidbody)和碰撞器,刚体可以让物体在物理影响下运动。碰撞体是物理组件的一类,它要与刚体一起添加到游戏对象上才能触发碰撞。如果两个刚体相互撞在一起,除非两个对象有碰撞体时物理引擎才会计算碰撞,在物理模拟中,没有碰撞体的刚体会彼此相互穿过。</p></div><p class="readmore"><a href="/2016/03/10/Unity碰撞检测中碰撞器与触发器的区别/">Read More</a></p></div><div class="post"><h2 class="post-title"><a href="/2016/03/09/自适应网页设计/">转-自适应网页设计</a></h2><div class="post-meta">2016-03-09</div><span data-disqus-identifier="2016/03/09/自适应网页设计/" class="disqus-comment-count"></span><div class="post-content">随着3G的普及,越来越多的人使用手机上网。移动设备正超过桌面设备,成为访问互联网的最常见终端。于是,网页设计师不得不面对一个难题:如何才能在不同大小的设备上呈现同样的网页?</div><p class="readmore"><a href="/2016/03/09/自适应网页设计/">Read More</a></p></div><div class="post"><h2 class="post-title"><a href="/2016/03/07/GC/">深度缓冲与画家算法</a></h2><div class="post-meta">2016-03-07</div><span data-disqus-identifier="2016/03/07/GC/" class="disqus-comment-count"></span><div class="post-content">画家算法也叫作优先填充,它是三维计算机图形学中处理可见性问题的一种解决方法。当将三维场景投影到二维平面的时候,需要确定哪些多边形是可见的,哪些是不可见的。</div><p class="readmore"><a href="/2016/03/07/GC/">Read More</a></p></div><div class="post"><h2 class="post-title"><a href="/2016/02/22/Android应用自适应分辨率的解决办法/">Android应用自适应分辨率的解决办法</a></h2><div class="post-meta">2016-02-22</div><span data-disqus-identifier="2016/02/22/Android应用自适应分辨率的解决办法/" class="disqus-comment-count"></span><div class="post-content">本篇博客主要讲述了在应用在不同机型上部署时遇到的分辨率不同的问题。</div><p class="readmore"><a href="/2016/02/22/Android应用自适应分辨率的解决办法/">Read More</a></p></div><div class="post"><h2 class="post-title"><a href="/2015/12/20/Spiral-Matrix/">Spiral Matrix</a></h2><div class="post-meta">2015-12-20</div><span data-disqus-identifier="2015/12/20/Spiral-Matrix/" class="disqus-comment-count"></span><div class="post-content"><p>最近无聊的很,看了看一些基础的面试题,虽说简单点,但还是能学到一点东西的。</div><p class="readmore"><a href="/2015/12/20/Spiral-Matrix/">Read More</a></p></div><div class="post"><h2 class="post-title"><a href="/2015/12/14/转-面试中的二叉树题目/">#转#面试中的二叉树题目</a></h2><div class="post-meta">2015-12-14</div><span data-disqus-identifier="2015/12/14/转-面试中的二叉树题目/" class="disqus-comment-count"></span><div class="post-content">树是一种比较重要的数据结构,尤其是二叉树。二叉树是一种特殊的树,在二叉树中每个节点最多有两个子节点,一般称为左子节点和右子节点(或左孩子和右孩子),并且二叉树的子树有左右之分,其次序不能任意颠倒。二叉树是递归定义的,因此,与二叉树有关的题目基本都可以用递归思想解决,当然有些题目非递归解法也应该掌握,如非递归遍历节点等等。本文努力对二叉树相关题目做一个较全的整理总结,希望对找工作的同学有所帮助。</div><p class="readmore"><a href="/2015/12/14/转-面试中的二叉树题目/">Read More</a></p></div><div class="page-navigator"><a href="/page/2/" class="next">Next</a></div><script id="dsq-count-scr" 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