A Fabric Splice integration for Maya.
Fabric Splice for Maya allows you to make use of the Fabric Core inside of Maya and use KL to perform computations inside of Maya using a custom node.
This repository will be maintained and kept up to date by Fabric Software to match the latest Fabric Core / Fabric Splice.
To date all three major platforms (windows, linux, osx) are supported, if you build the thirdparty dependencies for the corresponding platform.
A scons (http://www.scons.org/) build script is provided. Fabric Splice for Maya depends on
- A dynamic build of Fabric Core (matching the latest version).
- The SpliceAPI repository checked out one level above (http://github.com/fabric-engine/SpliceAPI)
- The FTL (Fabric Template Library) repository (it can be pulled here: https://github.com/fabric-engine/FTL).
Fabric Splice for Maya requires a certain folder structure to build properly. You will need to have the SpliceAPI cloned as well on your drive, as such:
SpliceAPI
Applications/SpliceMaya
You can use the bash script below to clone the repositories accordingly:
git clone git@github.com:fabric-engine/SpliceAPI.git
mkdir Applications
cd Applications
git clone git@github.com:fabric-engine/SpliceMaya.git
cd SpliceMaya
scons
To inform scons where to find the Fabric Core includes as well as the thirdparty libraries, you need to set the following environment variables:
- FABRIC_BUILD_OS: Should be the type of OS you are building for (Windows, Darwin, Linux)
- FABRIC_BUILD_ARCH: The architecture you are building for (x86, x86_64)
- FABRIC_BUILD_TYPE: The optimization type (Release, Debug)
- FABRIC_SPLICE_VERSION: Refers to the version you want to build. Typically the name of the branch (for example 1.13.0)
- FABRIC_DIR: Should point to Fabric Engine's installation folder.
- MAYA_INCLUDE_DIR: The include folder of the Autodesk Maya installation. (for example: C:\Program Files\Autodesk\Maya2014\include)
- MAYA_LIB_DIR: The library folder of the Autodesk Maya installation. (for example: C:\Program Files\Autodesk\Maya2014\lib)
- MAYA_VERSION: The Maya version to use including eventual SP suffix. (for example: 2014SP2)
The temporary files will be built into the .build folder, while the structured output files will be placed in the .stage folder.
To perform a build you can just run
scons all -j8
To clean the build you can run
scons clean
The license used for this DCC integration can be found in the root folder of this repository.