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match.h
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#ifndef MATCH_H
#define MATCH_H
#include <QVariant>
#include <QString>
#include "tournamentsitem.h"
#include "evaluation.h"
class Round;
class Tournament;
class Match: public TournamentsItem
{
public:
Match(TournamentsItem *parent,int id);
enum class MatchRoles{
ResultWhiteRole = Qt::UserRole +1,
ResultBlackRole,
WhiteRole,
BlackRole,
WhiteFideRole,
BlackFideRole,
PriorityRole,
PositionRole,
DeepPreviousRole,
DeepCurrentRole,
DeepDepthRole,
DeepChangeRole,
DeepPreviousMoveRole,
DeepCurrentMoveRole,
QuickPreviousRole,
QuickCurrentRole,
QuickDepthRole,
QuickChangeRole,
QuickPreviousMoveRole,
QuickCurrentMoveRole,
FullGameRKeyRole,
IdRole
};
int id;
// TournamentsItem interface
int columnCount() const override;
QVariant data(int column) const override;
int childCount() const override;
bool addChild(TournamentsItem *) override;
TournamentsItem *child(int position) const override;
int position(TournamentsItem *) override;
bool setData(int role, const QVariant &value) override;
private:
QString resultWhite;
QString resultBlack;
Evaluation deep;
Evaluation quick;
QString white;
int whiteFide;
QString black;
int blackFide;
int priority;
QString gamePosition;
QString fullGameRKey;
QString currentFEN;
QString earlierFEN;
QStringList lastMoves;
QString engine;
};
#endif // MATCH_H