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heap.c
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heap.c
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/* picoc heap memory allocation. */
/* stack grows up from the bottom and heap grows down from
the top of heap space */
#include "interpreter.h"
#ifdef DEBUG_HEAP
void ShowBigList(Picoc *pc)
{
struct AllocNode *LPos;
printf("Heap: bottom=0x%lx 0x%lx-0x%lx, big freelist=", (long)pc->HeapBottom,
(long)&(pc->HeapMemory)[0], (long)&(pc->HeapMemory)[HEAP_SIZE]);
for (LPos = pc->FreeListBig; LPos != NULL; LPos = LPos->NextFree)
printf("0x%lx:%d ", (long)LPos, LPos->Size);
printf("\n");
}
#endif
/* initialize the stack and heap storage */
void HeapInit(Picoc *pc, int StackOrHeapSize)
{
int Count;
int AlignOffset = 0;
pc->HeapMemory = malloc(StackOrHeapSize);
pc->HeapBottom = NULL; /* the bottom of the (downward-growing) heap */
pc->StackFrame = NULL; /* the current stack frame */
pc->HeapStackTop = NULL; /* the top of the stack */
while (((unsigned long)&pc->HeapMemory[AlignOffset] & (sizeof(ALIGN_TYPE)-1)) != 0)
AlignOffset++;
pc->StackFrame = &(pc->HeapMemory)[AlignOffset];
pc->HeapStackTop = &(pc->HeapMemory)[AlignOffset];
*(void**)(pc->StackFrame) = NULL;
pc->HeapBottom =
&(pc->HeapMemory)[StackOrHeapSize-sizeof(ALIGN_TYPE)+AlignOffset];
pc->FreeListBig = NULL;
for (Count = 0; Count < FREELIST_BUCKETS; Count++)
pc->FreeListBucket[Count] = NULL;
}
void HeapCleanup(Picoc *pc)
{
free(pc->HeapMemory);
}
/* allocate some space on the stack, in the current stack frame
* clears memory. can return NULL if out of stack space */
void *HeapAllocStack(Picoc *pc, int Size)
{
char *NewMem = pc->HeapStackTop;
char *NewTop = (char*)pc->HeapStackTop + MEM_ALIGN(Size);
#ifdef DEBUG_HEAP
printf("HeapAllocStack(%ld) at 0x%lx\n", (unsigned long)MEM_ALIGN(Size),
(unsigned long)pc->HeapStackTop);
#endif
if (NewTop > (char*)pc->HeapBottom)
return NULL;
pc->HeapStackTop = (void*)NewTop;
memset((void*)NewMem, '\0', Size);
return NewMem;
}
/* allocate some space on the stack, in the current stack frame */
void HeapUnpopStack(Picoc *pc, int Size)
{
#ifdef DEBUG_HEAP
printf("HeapUnpopStack(%ld) at 0x%lx\n", (unsigned long)MEM_ALIGN(Size),
(unsigned long)pc->HeapStackTop);
#endif
pc->HeapStackTop = (void*)((char*)pc->HeapStackTop + MEM_ALIGN(Size));
}
/* free some space at the top of the stack */
int HeapPopStack(Picoc *pc, void *Addr, int Size)
{
int ToLose = MEM_ALIGN(Size);
if (ToLose > ((char*)pc->HeapStackTop - (char*)&(pc->HeapMemory)[0]))
return false;
#ifdef DEBUG_HEAP
printf("HeapPopStack(0x%lx, %ld) back to 0x%lx\n", (unsigned long)Addr,
(unsigned long)MEM_ALIGN(Size), (unsigned long)pc->HeapStackTop - ToLose);
#endif
pc->HeapStackTop = (void*)((char*)pc->HeapStackTop - ToLose);
assert(Addr == NULL || pc->HeapStackTop == Addr);
return true;
}
/* push a new stack frame on to the stack */
void HeapPushStackFrame(Picoc *pc)
{
#ifdef DEBUG_HEAP
printf("Adding stack frame at 0x%lx\n", (unsigned long)pc->HeapStackTop);
#endif
*(void**)pc->HeapStackTop = pc->StackFrame;
pc->StackFrame = pc->HeapStackTop;
pc->HeapStackTop = (void*)((char*)pc->HeapStackTop +
MEM_ALIGN(sizeof(ALIGN_TYPE)));
}
/* pop the current stack frame, freeing all memory in the
frame. can return NULL */
int HeapPopStackFrame(Picoc *pc)
{
if (*(void**)pc->StackFrame != NULL) {
pc->HeapStackTop = pc->StackFrame;
pc->StackFrame = *(void**)pc->StackFrame;
#ifdef DEBUG_HEAP
printf("Popping stack frame back to 0x%lx\n",
(unsigned long)pc->HeapStackTop);
#endif
return true;
} else
return false;
}
/* allocate some dynamically allocated memory. memory is cleared.
can return NULL if out of memory */
void *HeapAllocMem(Picoc *pc, int Size)
{
return calloc(Size, 1);
}
/* free some dynamically allocated memory */
void HeapFreeMem(Picoc *pc, void *Mem)
{
free(Mem);
}