The game features 60, 30 and 15 FPS depending on the animation. So we must turn automatic frameskip on.
❎ means OFF or unchecked
☑️ means ON or checked
Rendering mode
Backend
OpenGL
Mode
Buffered rendering
Simulate block transfer effects
☑️
Framerate control
Frame skipping
2
Frame skipping type
Percent of FPS
Auto Frameskip
☑️
Alternative speed
Disabled
ALternative speed 2
Disabled
Postprocessing effect
Postprocessing shader #1
OFF
Screen layout
Fullscreen
☑️
Performance
Rendering resolution
Auto(1:1)
VSync
☑️
Render duplicate frames to 60 Hz
☑️
Buffer graphics commands (faster, input lag)
*Up to 2
Hardware transform
☑️
Software skinning
☑️
Vertex cache
☑️
Clear framebuffers on first use (speedhack)
☑️
Lazy texture catching (speedup)
☑️
Retain changed textures (sometimes slower)
❎
Disable slower effects (speedup)
☑️
Spline/Bezier curves quality
Low
Texture scaling
Upscale level
OFF
Upscale type
xBRZ
Deposterize
❎
Texture filtering
Anisotropic filtering
OFF
Texture filtering
Linear
Screen scaling filter
Linear
Hack Settings
Lower resolution for effects (reduces artifacts)
OFF
Overlay information
Show FPS counter
Both (Optional: as you wish)
Show debug statistics
❎
System Emulation
Fast memory (unstable)
☑️
Ignore bad memory acceses
☑️
I/O timing method
Fast (lag on slow storage)
Force real clock sync (slower, less lag)
❎
Change emulated PSP's CPU clock (unstable)
333