-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.js
153 lines (135 loc) · 3.83 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
// Global Constants
const clueHoldTime = 1000; // how long to hold each clue's light/sound
const cluePauseTime = 333; // how long to pause in between clues
const nextClueWaitTime = 1000; // how long to wait before playing sequence
// Global Variables
var pattern = [];
var progress = 0;
var gamePlaying = false;
var tonePlaying = true;
var volume = 0.5; // must be between 0.0 and 1.0
var guessCounter = 0;
var mistakes;
function generateRandomPattern(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function startGame() {
// initialize game variables
progress = 0;
gamePlaying = true;
mistakes = 0;
for (var i = 0; i<13; i++) { // 13 is a random number I chose to be the length of each sequence, but this can be changed (or not!)
pattern.push(generateRandomPattern(1,6));
}
// just for my own sake
console.log(pattern);
// swap the Start and Stop buttons
document.getElementById("startBtn").classList.add("hidden");
document.getElementById("stopBtn").classList.remove("hidden");
playClueSequence();
}
function stopGame() {
// halt game activity
gamePlaying = false;
// swap the Start and Stop buttons once more
document.getElementById("startBtn").classList.remove("hidden");
document.getElementById("stopBtn").classList.add("hidden");
}
// Sound Synthesis Functions
const freqMap = {
1: 270.3,
2: 335.5,
3: 398.3,
4: 504.5,
5: 708.2,
6: 999.9
}
function playTone(btn,len){
o.frequency.value = freqMap[btn]
g.gain.setTargetAtTime(volume, context.currentTime + 0.05,0.025)
tonePlaying = true
setTimeout(function(){
stopTone()
},len)
}
function startTone(btn){
if(!tonePlaying){
o.frequency.value = freqMap[btn]
g.gain.setTargetAtTime(volume, context.currentTime + 0.05,0.025)
tonePlaying = true
}
}
function stopTone(){
g.gain.setTargetAtTime(0, context.currentTime + 0.05,0.025)
tonePlaying = false
}
//Page Initialization
// Init Sound Synthesizer
var context = new AudioContext()
var o = context.createOscillator()
var g = context.createGain()
g.connect(context.destination)
g.gain.setValueAtTime(0, context.currentTime)
o.connect(g)
o.start(0)
function lightButton(btn){
document.getElementById("button"+btn).classList.add("lit")
}
function clearButton(btn){
document.getElementById("button"+btn).classList.remove("lit")
}
function playSingleClue(btn){
guessCounter = 0;
if(gamePlaying){
lightButton(btn);
playTone(btn,clueHoldTime);
setTimeout(clearButton,clueHoldTime,btn);
}
}
function playClueSequence() {
let delay = nextClueWaitTime; // set delay to initial wait time
for (let i=0;i<=progress;i++) { // for each clue that is revealed so far, progress=keeps track of what turn
console.log("play single clue: " + pattern[i] + " in " + delay + "ms");
setTimeout(playSingleClue,delay,pattern[i]) // set a timeout to play that clue
delay += clueHoldTime
delay += cluePauseTime;
}
}
function loseGame(){
stopGame();
alert("Game Over. You lost.");
}
function winGame(){
stopGame();
alert("Celebrate new times, come on! (You won :D)");
}
function guess(btn){
console.log("user guessed: " + btn);
if(!gamePlaying){
return;
}
if (pattern[guessCounter] == btn) { // is the guess correct?
if (guessCounter == progress) { // does user's guess match the number that we are currently indexed on?
if (progress == pattern.length - 1) { // is this the last turn?
winGame();
} else {
// correct pattern, add next segment
progress += 1;
playClueSequence();
}
} else {
guessCounter += 1;
}
} else {
mistakes += 1;
if (mistakes < 3) {
alert("You have " + (3-mistakes) + " guess(es) left. Try again!");
playClueSequence();
}
if (mistakes == 3) {
loseGame();
}
}
}