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library.yml
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3D Fractal Flame Wisps:
categories:
- Volumetrics
- Lighting & Rendering
format: thesis
link: https://tigerprints.clemson.edu/cgi/viewcontent.cgi?article=2704&context=all_theses
tags:
- clemson
3D Math Primer for Graphics andGame Development:
categories:
- Maths
- CG
format: book
link: https://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1568817231
tags: []
3D Particle in Cell / Fluid Implicit Particle Fluid Solver using OpenMP directives:
categories:
- FX
- Fluids
- Volumetrics
format: thesis
link: https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc12/Ioannidis/Thesis.pdf
tags:
- houdini
- bournemouth
A Comprehensive Framework for Rendering Layered Materials:
categories:
- Lighting & Rendering
- Shading
format: paper
link: http://www.cs.cornell.edu/projects/layered-sg14/layered.pdf
tags:
- weta
A Fluid Implicit Particle (FLIP) Solver Built in Houdini:
categories:
- Liquids
format: thesis
link: https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc16/01/thesis.pdf
tags:
- houdini
- bournemouth
A Fluid Implicit Particle Approach to a Pyro Solver in Houdini:
categories:
- FX
- Fluids
- Volumetrics
format: thesis
link: https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc11/Ahmad/aghourab_MSc_Thesis_Public.pdf
tags:
- houdini
- bournemouth
A Multiscale Approach to Mesh-based Surface Tension Flows:
categories:
- FX
- Liquids
format: paper
link: https://www.cc.gatech.edu/~turk/my_papers/surface_tension.pdf
tags: []
A Pipeline for 800+ shots:
categories:
- Pipeline
format: paper
link: http://www.moving-picture.com/UmbracoMedia/6303/800pipeline.pdf
tags:
- mpc
A Programmable System for Artistic Volumetric Lighting:
categories:
- FX
format: paper
link: https://www.iro.umontreal.ca/~derek/files/nowrouzezahrai11programmable.pdf
tags:
- disney
A STUDY OF PROCEDURAL GROWTH ALGORITHMS AND ITS IMPLEMENTATION IN HOUDINI:
categories:
- FX
- Biology & Trees
format: thesis
link: http://edwardfx.weebly.com/uploads/9/0/7/5/9075896/innovationsreport.pdf
tags:
- houdini
- bournemouth
A System For Crowd Rendering:
categories:
- Crowds
- Lighting & Rendering
format: paper
link: http://www.moving-picture.com/UmbracoMedia/6299/asystemcrowd.pdf
tags:
- mpc
A Technique for Art Direction of Physically Based Fire Simulation:
categories:
- Fluids
- Volumetrics
format: thesis
link: https://tigerprints.clemson.edu/cgi/viewcontent.cgi?article=2178&context=all_theses
tags:
- clemson
A VFX ocean toolkit with real time preview:
categories:
- Oceans
- Realtime
format: thesis
link: http://www.diva-portal.org/smash/get/diva2:272268/FULLTEXT02
tags: []
A position-based dynamics system for animated character effects:
categories:
- PBD
- CFX
format: paper
link: https://dl.acm.org/citation.cfm?id=2614147
tags:
- dwa
APES & BLOCKS OF FOAM:
categories:
- Case studies
format: presentation
link: http://tdforum.eu/pdf/2012OlliRajala_Apes_and_Blocks_of_Foam.pdf
tags:
- tdforum
APPLICATION OF 3D PROCEDURAL ANIMATION TO THE VISUAL PRESENTATION OF MUSIC:
categories:
- Abstract
format: thesis
link: http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external;jsessionid=759FFC197353BBFCE1B1DC109DDE108F?lang=eng&sp=1000810&sp=T&sp=1&suite=def+++
tags:
- houdini
- scad
APPLYING COLOR THEORY TO DIGITAL MEDIA & VISUALIZATION:
categories:
- Colors
format: presentation
link: http://media.siggraph.org/education/cgsource/color/TM_Rhyne_Color_Theory_Class_SIGGRAPH_Education_Committee2.pdf
tags: []
ART DIRECTABLE TORNADOES:
categories:
- FX
- Fluids
- Volumetrics
format: thesis
link: http://oaktrust.library.tamu.edu/bitstream/handle/1969.1/ETD-TAMU-2011-05-9417/DWIVEDI-THESIS.pdf?sequence=2
tags:
- houdini
Accelerating Rigid Body Simulationon Today's GPUs:
categories:
- RBD
- Realtime
format: presentation
link: http://bulletphysics.org/siggraph2011/takahiro_siggraph2011.pdf
tags: []
Achieving Real-Time Playback with Production Rigs:
categories:
- Rigging
- Animation
- Realtime
format: paper
link: https://disney-animation.s3.amazonaws.com/uploads/production/publication_asset/161/asset/realTime.pdf
tags:
- disney
Adaptive Nonlinearity for Collisions in Complex Rod Assemblies:
categories:
- Fur & Feathers
- FX
format: paper
link: http://www.cs.columbia.edu/cg/adonis/adonis-lowres.pdf
tags:
- disney
- weta
Adaptive tearing and cracking of thin sheets:
categories:
- FX
format: paper
link: https://dl.acm.org/citation.cfm?id=2601132
tags: []
Advanced Animation and Rendering Techniques:
categories:
- CG
- Lighting & Rendering
format: book
link: https://www.amazon.com/Advanced-Animation-Rendering-Techniques-Alan/dp/0201544121
tags: []
Advanced Applications of OpenVDB in Production:
categories:
- Volumetrics
format: presentation
link: http://www.openvdb.org/download/openvdb_particle_storage_2015.pdf
tags:
- houdini
'Advanced RenderMan 2: To RI_INFINITY and Beyond SIGGRAPH 2000 Course':
categories:
- Shading
- Lighting & Rendering
format: paper
link: http://silviojemma.com/public/papers/lighting/infbeyond.pdf
tags:
- pixar
- disney
- spi
Advanced Scenegraph Rendering Pipeline:
categories:
- Pipeline
- Lighting & Rendering
format: presentation
link: http://on-demand.gputechconf.com/gtc/2013/presentations/S3032-Advanced-Scenegraph-Rendering-Pipeline.pdf
tags: []
Algorithmic Beauty Of Plants:
categories:
- Biology & Trees
format: book
link: http://algorithmicbotany.org/papers/abop/abop.pdf
tags: []
An Energy-Conserving Hair Reflectance Model:
categories:
- Shading
- Fur & Feathers
- Lighting & Rendering
format: paper
link: http://www.eugenedeon.com/wp-content/uploads/2014/04/egsrhair.pdf
tags:
- weta
An Object-Level Destruction Tool in Houdini:
categories:
- RBD
format: thesis
link: http://ecollections.scad.edu/iii/cpro/app?id=9902073086662988&itemId=1001586&lang=eng&service=blob&suite=de
tags:
- houdini
- scad
Applying aggregation over 3D surfaces:
categories:
- FX
- Biology & Trees
format: thesis
link: https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc09/Cashmore/MichaelCashmore-Thesis.pdf
tags:
- houdini
- bournemouth
Arnold Shaders Tutorial - Solid Angle:
categories:
- Shading
format: paper
link: https://support.solidangle.com/download/attachments/7503948/ArnoldShadersTutorial.pdf?api=v2
tags: []
Art Directed Ant Crowd Simulation in Houdini:
categories:
- Crowds
format: thesis
link: https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc13/08/_assets/i7784427_TusharK_Thesis.pdf
tags:
- houdini
- bournemouth
Art Directed Fluid Flow With Secondary Water Effects:
categories:
- Liquids
format: thesis
link: https://www.diva-portal.org/smash/get/diva2:559073/FULLTEXT01.pdf
tags: []
Art directing particle flows with custom vector fields:
categories:
- FX
- Fluids
- Volumetrics
format: paper
link: https://dl.acm.org/citation.cfm?id=1401040&dl=ACM&coll=DL
tags:
- r&h
Art directing rigid body dynamics as a post-process:
categories:
- FX
- RBD
format: paper
link: https://dl.acm.org/citation.cfm?id=2614148&dl=ACM&coll=DL
tags:
- dwa
"Art-directing Disney's Tangled Procedural Trees":
categories:
- Biology & Trees
format: paper
link: http://www.andyselle.com/papers/14/tree-shek.pdf
tags:
- disney
Art-directing procedural vegetation in Houdini using a space colonization algorithm:
categories:
- Biology & Trees
format: thesis
link: https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc17/01/report.pdf
tags:
- houdini
- bournemouth
Authoring destruction with the Dynamica Bullet Maya plugin:
categories:
- RBD
format: presentation
link: http://bulletphysics.org/siggraph2011/michael_siggraph2011.pdf
tags:
- disney
'AutoSpline: animation controls only when and where you need them':
categories:
- Rigging
- Animation
format: paper
link: https://dl.acm.org/citation.cfm?id=2927439
tags:
- pixar
Avalanche! snowy FX for XXX:
categories:
- FX
- Fluids
- Volumetrics
format: paper
link: https://dl.acm.org/citation.cfm?id=965492
tags:
- dd
'Avatar : Bending Rigid Bodies':
categories:
- RBD
format: paper
link: http://physbam.stanford.edu/~mlentine/images/deformingrigids.pdf
tags:
- ilm
BUILDING AND LEVERAGING A CROSS PLATFORM VFX/ANIMATION DEVELOPMENT ENVIRONMENT:
categories:
- Pipeline
format: presentation
link: http://tdforum.eu/pdf/2012ColinDoncaster_TDForum.pdf
tags:
- tdforum
'Background: Physics and Math of Shading':
categories:
- Shading
- Lighting & Rendering
format: paper
link: https://pdfs.semanticscholar.org/c4e6/f55a19fa7c108f934f201ae97eedf90cefef.pdf
tags: []
Brief History of Special Effects in Film:
categories:
- History
format: presentation
link: http://people.uncw.edu/pattersone/resources/notes/DSFX_History.pdf
tags: []
Building Efficient Fur Pipeline for a Low Cost Production of Creature-based Feature Film:
categories:
- Fur & Feathers
- Lighting & Rendering
format: paper
link: http://graphics.snu.ac.kr/publications/conference_proceedings/12_Building_Efficient_Fur_Pipeline_for_a_Low_Cost_Production_of_Creature_based_Feature_Film.pdf
tags: []
CG 101 CG/VFX Production Theory:
categories:
- Production
format: presentation
link: http://www.tdforum.eu/pdf/ntdf2013_CG_101.pdf
tags:
- tdforum
CLOUDS AND RIMS:
categories:
- Volumetrics
- Lighting & Rendering
format: presentation
link: http://tdforum.eu/pdf/2012KustaaVuori_cloudsAndRims.pdf
tags:
- tdforum
Camera Space Volumetric Shadows:
categories:
- Volumetrics
- Lighting & Rendering
format: paper
link: https://jo.dreggn.org/home/2012_camera_space.pdf
tags:
- weta
Can We Solve the Pipeline Problem?:
categories:
- Pipeline
format: paper
link: https://researchspace.auckland.ac.nz/bitstream/handle/2292/23903/471Cris.pdf?sequence=1
tags:
- weta
Capture Color and Depth From All Around of A Live Set:
categories:
- Lighting & Rendering
- Set
format: thesis
link: http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external;jsessionid=ABD0B1B0DDCA193A6F981612E6605AFE?lang=eng&sp=1002062&sp=T&sp=1&suite=def+++
tags:
- scad
Capturing Thin Features in Smoke Simulations:
categories:
- FX
- Fluids
- Volumetrics
format: paper
link: http://library.imageworks.com/pdfs/imageworks-library-capturing-thin-features-in-smoke-simulation.pdf
tags:
- spi
'Capturing the infinite universe in "Lucy": fractal rendering in film production':
categories:
- Lighting & Rendering
format: paper
link: https://dl.acm.org/citation.cfm?id=2614166
tags:
- ilm
Character Rigging, Deformations, and Simulations in Film and Game Production:
categories:
- Rigging
format: paper
link: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.474.9719&rep=rep1&type=pdf
tags:
- dwa
Cinematic Color - Visual Effects Society:
categories:
- Colors
format: paper
link: https://www.visualeffectssociety.com/sites/default/files/files/cinematic_color_ves.pdf
tags: []
Cloud Modeling and Rendering for 'Puss In Boots':
categories:
- FX
- Volumetrics
- Lighting & Rendering
format: paper
link: http://ken.museth.org/Publications_files/Miller-etal_SIG12.pdf
tags:
- dwa
'Color Correction Handbook: Professional Techniques for Video and Cinema':
categories:
- Colors
format: book
link: https://www.amazon.com/Color-Correction-Handbook-Professional-Techniques/dp/0321713117
tags: []
Combining Rigid and Fluid Motion Using Point Clouds and FLIP Fluids:
categories:
- Liquids
format: thesis
link: http://ecollections.scad.edu/iii/cpro/app?id=2536695579707187&itemId=1001581&lang=eng&service=blob&suite=def
tags:
- houdini
- scad
Complexity, Productivity, Efficiency and Cost in Digital Production:
categories:
- Production
format: presentation
link: http://tdforum.eu/pdf/2012ComplexityProductivityAndEfficncy.pdf
tags:
- tdforum
Computer Graphics - Principles and Practice, 3rd edition:
categories:
- CG
format: book
link: http://dept.cs.williams.edu/~morgan/cgpp/about.xml
tags: []
Controlling Fluid Simulations with Custom Fields in Houdini:
categories:
- FX
- Fluids
- Volumetrics
format: thesis
link: https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc09/Claes/thesis/PeterClaesThesis.pdf
tags:
- houdini
- bournemouth
Cortex Open Source Framework:
categories:
- Pipeline
format: video
link: http://image-engine.com/randd/siggraph-2011-birds-of-a-feather-presentation/
tags: []
Coupling 3D eulerian, heightfield and particle methods for interactive simulation of large scale liquid phenomena:
categories:
- FX
- Liquids
- Realtime
format: paper
link: https://dl.acm.org/citation.cfm?id=2849519&dl=ACM&coll=DL
tags:
- nvidia
Course introduction and overview of destruction and dynamics techniques:
categories:
- RBD
format: presentation
link: http://bulletphysics.org/siggraph2011/erwin_intro_siggraph2011.pdf
tags: []
'CrAM: artist-friendly crowds on "Edge of Tomorrow"':
categories:
- Crowds
format: paper
link: https://dl.acm.org/citation.cfm?id=2614204&dl=ACM&coll=DL
tags:
- spi
Creating Abstract Motion Sculptures Through Simulation:
categories:
- Abstract
format: thesis
link: https://tigerprints.clemson.edu/cgi/viewcontent.cgi?article=3101&context=all_theses
tags:
- clemson
Creating oceans using math:
categories:
- Oceans
format: presentation
link: http://staffwww.itn.liu.se/~jonun/web/teaching/2009-TNCG13/Slides/sfxFO2_handout.pdf
tags: []
Creating realistic CG honey:
categories:
- FX
- Liquids
format: paper
link: https://dl.acm.org/citation.cfm?id=1280784
tags:
- dwa
Creating the flying armadas in Guardians of the Galaxy:
categories:
- Crowds
format: paper
link: https://dl.acm.org/citation.cfm?id=2614106.2614127
tags:
- mpc
Creation of a Procedural Crack Generation Tool:
categories:
- FX
format: thesis
link: https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc11/vigneshwar/Road%20Crack%20GenerationThesis.pdf
tags:
- houdini
- bournemouth
DIGITAL DOMAIN OPENVDB ADOPTION:
categories:
- Volumetrics
format: presentation
link: http://www.openvdb.org/download/openvdb_fluids_2013.pdf
tags:
- houdini
Deep Image Compositing @ Nordic TDForum 2011:
categories:
- Deep comp
format: presentation
link: http://tdforum.eu/pdf/2011ntdf_deepcomp_colindoncaster.pdf
tags:
- tdforum
Deep image compositing in a modern visual effects pipeline:
categories:
- Deep comp
format: thesis
link: http://patrickheinen.com/docs/DeepCompositingInVFX_PatrickHeinen_2013.pdf
tags: []
Designing an interaction with an octopus:
categories:
- Rigging
- Animation
format: paper
link: https://dl.acm.org/citation.cfm?id=2927434
tags:
- pixar
Destruction System:
categories:
- RBD
format: paper
link: https://dl.acm.org/citation.cfm?id=1401123
tags:
- ilm
Developing a unified pipeline with character:
categories:
- Pipeline
format: paper
link: https://dl.acm.org/citation.cfm?id=2491837
tags: []
Diffusion Limited Aggregation Inside 3D Models:
categories:
- FX
format: thesis
link: https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc17/08/report.pdf
tags:
- houdini
- bournemouth
Dive Into Python Python from novice to pro:
categories:
- Coding
format: book
link: http://www.diveintopython.net/
tags: []
Effective Toon-Style Rendering Control Using Scalar Fields:
categories:
- Shading
- Lighting & Rendering
format: paper
link: https://graphics.pixar.com/library/ToonRendering/paper.pdf
tags:
- pixar
Efficient and Seamless Volumetric Fracturing:
categories:
- FX
- Volumetrics
format: paper
link: https://research.dreamworks.com/papers/Seamless_Volumetric_Fracturing_DWA_2012.pdf
tags:
- dwa
Elastic and Plastic Deformations with Rigid Body Dynamics:
categories:
- RBD
format: paper
link: http://www.nafees.net/siggraph/budsberg-deformable_solids.pdf
tags:
- dwa
Empirical directional wave spectra for computer graphics:
categories:
- Oceans
format: paper
link: http://dutch360hdr.com/downloads/other/EmpiricalDirectionalWaveSpectra_DigiPro2015_Jun20_2015.pdf
tags: []
Environmental FX for Multiple Productions:
categories:
- FX
format: thesis
link: https://www.cs.clemson.edu/dpa/images/hughthesis.pdf
tags:
- clemson
Extending Houdini with HDK:
categories:
- Pipeline
- Coding
format: presentation
link: http://staffwww.itn.liu.se/~jonun/web/teaching/2009-TNCG13/Slides/sfxFO4_handout.pdf
tags:
- houdini
FLUID SIMULATION SIGGRAPH 2007 Course Notes:
categories:
- Volumetrics
format: paper
link: https://www.cs.ubc.ca/~rbridson/fluidsimulation/fluids_notes.pdf
tags: []
Fast Hydraulic Erosion Simulation and Visualization on GPU:
categories:
- Erosion
- Realtime
format: paper
link: https://hal.inria.fr/inria-00402079/document
tags: []
Fast Hydraulic and Thermal Erosion on the GPU:
categories:
- Erosion
- Realtime
format: paper
link: http://old.cescg.org/CESCG-2011/papers/TUBudapest-Jako-Balazs.pdf
tags: []
'Feathers for Mystical Creatures: Creating Pegasus for Clash of the Titans':
categories:
- Fur & Feathers
format: paper
link: http://www.moving-picture.com/UmbracoMedia/6300/feathersformysticalcreatures.pdf
tags:
- mpc
Fido overview:
categories:
- Case studies
- Production
- History
format: presentation
link: http://webstaff.itn.liu.se/~jonun/web/teaching/2011-TNCG13/Lectures/Lecture02-FL/sfx2011.pdf
tags: []
Flocking system mimicking fish school behaviours:
categories:
- Crowds
format: thesis
link: https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc16/02/thesis.pdf
tags:
- bournemouth
Fluid simulation In a visual effects context:
categories:
- FX
- Fluids
- Volumetrics
format: presentation
link: http://webstaff.itn.liu.se/~jonun/web/teaching/2011-TNCG13/Lectures/Lecture03-MW/Wrenninge_2011_Fluids.pdf
tags: []
'Frozen on ice: rendering frost and ice on Frozen':
categories:
- FX
format: paper
link: https://dl.acm.org/citation.cfm?id=2614137&dl=ACM&coll=DL
tags:
- disney
Fully automatic ID mattes with support for motion blur and transparency:
categories:
- Lighting & Rendering
- Pipeline
format: paper
link: https://github.com/Psyop/Cryptomatte/raw/master/specification/IDmattes_poster.pdf
tags: []
Fundamentals of Computer Graphics 3rd ed.:
categories:
- CG
format: book
link: https://www.amazon.com/Fundamentals-Computer-Graphics-Peter-Shirley/dp/1568814690
tags: []
'Furtility: Dynamic Grooming for Wolfman':
categories:
- Fur & Feathers
format: paper
link: http://www.moving-picture.com/UmbracoMedia/6301/furtilitydynamicwolfman.pdf
tags:
- mpc
Game AI Pro:
categories:
- Crowds
- Coding
format: book
link: http://gameaipro.com/
tags: []
'GETTING SANDY: CREATING COLLAPSING SAND EFFECTS FOR AN ODE TO LOVE':
categories:
- FX
format: thesis
link: https://tigerprints.clemson.edu/cgi/viewcontent.cgi?article=2898&context=all_theses
tags:
- clemson
'Gaffer: an open-source application framework for VFX':
categories:
- Pipeline
- Lighting & Rendering
extra: '[[video]](https://vimeo.com/201047816)'
format: paper
link: https://dl.acm.org/citation.cfm?id=2947696
tags: []
Geometric fracture modeling in BOLT:
categories:
- FX
format: paper
link: http://pages.cs.wisc.edu/~sifakis/papers/bolt_fracture.pdf
tags:
- disney
Geometry into Shading:
categories:
- Lighting & Rendering
- Shading
format: paper
link: https://graphics.pixar.com/library/BumpRoughness/paper.pdf
tags:
- pixar
'Graduation report: Procedural environmental design':
categories:
- Environments
format: thesis
link: http://freek3d.com/downloads/Freek_Hoekstra_Graduation_final_report_Final_PRINTED.pdf
tags: []
'Graphics Shaders: Theory and Practice':
categories:
- Shading
- Lighting & Rendering
- Realtime
format: book
link: http://cs.uns.edu.ar/cg/clasespdf/GraphicShaders.pdf
tags: []
"HYDRA Pixar's Real-Time Render Engine for Feature Film Assets":
categories:
- Pipeline
- Lighting & Rendering
- Realtime
format: presentation
link: http://on-demand.gputechconf.com/gtc/2015/presentation/S5327-Jeremy-Cowles.pdf
tags:
- pixar
High-contrast Computational Caustic Design:
categories:
- Lighting & Rendering
format: paper
link: http://lgg.epfl.ch/publications/2014/Caustics/
tags: []
Highly Detailed Fluid Simulations on the GPU:
categories:
- Liquids
- Realtime
format: presentation
link: http://webstaff.itn.liu.se/~jonun/web/teaching/2010-TNCG13/Lectures/OceansWithMathMattias.pdf
tags: []
"Huawei Pegasus & Free Radio 'Hamster'":
categories:
- Case studies
format: presentation
link: http://tdforum.eu/pdf/2012_Framestore_Iceland.pdf
tags:
- tdforum
I Love It When A Cloud Comes Together:
categories:
- FX
- Fluids
- Volumetrics
format: paper
link: https://people.cs.clemson.edu/~jtessen/papers_files/ateamclouds.pdf
tags:
- r&h
Implementation of Artistic Curly Hair Dynamics in Houdini:
categories:
- FX
- Fur & Feathers
format: thesis
link: https://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc16/10/Thesis.pdf
tags:
- houdini
- bournemouth
'Implicit skinning: real-time skin deformation with contact modeling':
categories:
- Rigging
- Animation
format: paper
link: https://dl.acm.org/citation.cfm?id=2461960
tags: []
'Instant Points: Fast Rendering of Unprocessed Point Clouds':
categories:
- Lighting & Rendering
format: paper
link: http://silviojemma.com/public/papers/lighting/FastRenderingOfUnprocessedPointClouds.WIMMER-2006-IP.pdf
tags: []
Integrating FEA physics in a non-linear workflow for "Edge of Tomorrow":
categories:
- FEM
format: paper
link: https://dl.acm.org/citation.cfm?id=2614205&dl=ACM&coll=DL
tags:
- spi
'Interactive Lighting of Effects Using Point Clouds in "BOLT"':
categories:
- Lighting & Rendering
format: presentation
link: https://disney-animation.s3.amazonaws.com/uploads/production/publication_asset/68/asset/InteractiveLightingEffects_S2009.pdf
tags:
- disney
Interactive Water Surfaces:
categories:
- Liquids
- Realtime
format: paper
link: https://people.cs.clemson.edu/~jtessen/papers_files/Interactive_Water_Surfaces.pdf
tags:
- r&h
'Jack''s Frost: Controllable Magic Frost Simulations for ''Rise of the Guardians''':
categories:
- FX
format: paper
link: http://ken.museth.org/Publications_files/Lipton-etal_SIG13.pdf
tags:
- houdini
'Jam: Major Project Report Peter Claes':
categories:
- FX
- Liquids
format: thesis
link: '#'
tags:
- bournemouth
- houdini
"Kali: High Quality FEM Destruction in Zack Snyder's Sucker Punch":
categories:
- FEM
format: paper
link: http://www.moving-picture.com/UmbracoMedia/6309/kaliehighqualityfem.pdf
tags:
- mpc
Keyframe Control of Smoke Simulations:
categories:
- FX
- Fluids
- Volumetrics
format: paper
link: http://grail.cs.washington.edu/projects/control/smokeControl.pdf
tags: []
Large Scale Simulation and Surfacing of Water and Ice Effects in Dragons 2:
categories:
- FX
- Liquids
format: paper
link: http://www.museth.org/Ken/Publications_files/Opstal-etal_SIG14.pdf
tags:
- dwa
Large scale VFX pipelines:
categories:
- Pipeline
format: paper
link: https://dl.acm.org/citation.cfm?id=2947689
tags:
- weta
Learning Modern 3D Graphics Programming:
categories:
- CG
- Lighting & Rendering
- Realtime
format: book
link: https://paroj.github.io/gltut/
tags: []
Learning OpenCV:
categories:
- Coding
format: book
link: https://www.amazon.com/Learning-OpenCV-Computer-Vision-Library/dp/0596516134
tags: []
'Levelsets in Production: Spider-Man 3':
categories:
- FX
format: paper
link: http://library.imageworks.com/pdfs/imageworks-library-levelsets-in-production-spider-man3.pdf
tags:
- spi
MANIFOLD NEXT EVENT ESTIMATION:
categories:
- Lighting & Rendering
- Shading
format: presentation
link: https://jo.dreggn.org/home/2015_mnee_talk.pdf
tags:
- weta
'MARCHING CUBES: A HIGH RESOLUTION 3D SURFACE CONSTRUCTION ALGORITHM':
categories:
- Volumetrics
format: paper
link: http://academy.cba.mit.edu/classes/scanning_printing/MarchingCubes.pdf
tags: []
Managing thousands of assets for the Prince of Persia city of Alamut:
categories:
- Pipeline
format: paper
link: http://www.moving-picture.com/UmbracoMedia/6302/managingthousandofassetsprincepersia.pdf
tags:
- mpc
'Manifold Exploration: A Markov Chain Monte Carlo Technique for Rendering Scenes with Difficult Specular Transport':
categories:
- Lighting & Rendering
- Shading
format: paper
link: http://www.cs.cornell.edu/projects/manifolds-sg12/manifolds-sg12.pdf
tags: []
Mathematics for 3D Game Programming and Computer Graphics:
categories:
- Maths
- CG
- Realtime
format: book
link: https://www.amazon.com/Mathematics-Programming-Computer-Graphics-Third/dp/1435458869
tags: []
Mathematics for Computer Graphics (Undergraduate Topics in Computer Science):
categories:
- Maths
- CG
format: book
link: https://www.amazon.com/Mathematics-Computer-Graphics-Undergraduate-Science/dp/1447173341
tags: []
Measuring and Modeling the Appearance of Finished Wood:
categories:
- Shading
- Lighting & Rendering
format: paper
link: http://silviojemma.com/public/papers/lighting/sg05-shadingWood-lr.pdf
tags: []
'MoSh: Motion and Shape Capture from Sparse Markers':
categories:
- Animation
- Rigging
format: paper
link: http://files.is.tue.mpg.de/black/papers/MoSh.pdf
tags: []
Modeling Trees with a Space Colonization Algorithm:
categories:
- Biology & Trees
format: paper
link: http://algorithmicbotany.org/papers/colonization.egwnp2007.large.pdf
tags: []
Modeling and Animating Gases with Simulation Features:
categories:
- FX
- Fluids
- Volumetrics
format: paper
link: https://engineering.purdue.edu/~ebertd/papers/Schpok_SCA_2005.pdf
tags: []
Modeling and visualization of leaf venation patterns:
categories:
- Biology & Trees
format: paper
link: http://algorithmicbotany.org/papers/venation.sig2005.pdf
tags: []
Multiple-Scattering Microfacet BSDFs with the Smith Model:
categories:
- Lighting & Rendering
- Shading
format: paper
link: https://jo.dreggn.org/home/2015_microfacets.pdf
tags: []
Narrow Band FLIP for Liquid Simulations:
categories:
- FX
- Liquids
- Volumetrics
format: paper
link: https://wwwcg.in.tum.de/fileadmin/user_upload/Lehrstuehle/Lehrstuhl_XV/Research/Publications/2016/NBFlip/nbflip.pdf
tags: []
OpenColorIO Open Source Color Pipeline:
categories:
- Colors
format: presentation
link: http://www.tdforum.eu/pdf/2011ntfd_ocio_selan.pdf
tags:
- tdforum
OpenColorIO and its usage with The Academy Color Encoding Specification (ACES) in a modern visual effects pipeline:
categories: