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build.sh
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build.sh
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#!/bin/bash
# Parse the command line
ExeName=
while [ "$1" ]; do
case "$1" in
--debug)
# enable debug build
debug=1
shift
;;
--profile)
profile=1
PLATFORM="vc-win64" # force 64 bit build for profiler
VC32TOOLS_OPTIONS="--64"
shift
;;
--vc)
vc_ver=$2
shift 2
;;
--64)
# switch to 64 bit platform (Win64)
PLATFORM="vc-win64"
VC32TOOLS_OPTIONS="--64"
shift
;;
--exe)
ExeName=$2
shift 2
;;
--file)
# compile a single file from VSCode, should replace slashes
single_file=${2//\\//}
shift 2
;;
*)
echo "Usage: build.sh [--debug] [--profile] [--vc <version>] [--64] [--exe <file.exe>] [--file <cpp file>]"
exit
;;
esac
done
function DebugPrint()
{
# echo ">> Debug: $*" # uncomment this line to see debug stuff
: # just allow commented 'echo' above
}
#-------------------------------------------------------------
# Setup default project when running this script directly. Used to build UmodelTool.
function SetupDefaultProject()
{
is_default_project=1
project="UmodelTool/umodel"
root="."
render=1
if [ -z "$ExeName" ]; then
ExeName="umodel"
[ "$debug" ] && ExeName+="-debug"
[ "$profile" ] && ExeName+="-profile"
[ "$PLATFORM" == "vc-win64" ] && ExeName+="_64"
fi
GENMAKE_OPTIONS+=" EXE_NAME=$ExeName"
}
#-------------------------------------------------------------
# Get revision number from Git
function GetBuildNumber()
{
local revision="(unversioned)" # this value will be used in a case of missing git
local version_file="UmodelTool/Version.h"
if [ -d .git ]; then
local git=`type -p git` # equals to `which git`
if [ -z "$git" ]; then
if [ "$OSTYPE" == "msys" ]; then
# assume Windows, find local git distribution
# progs="${PROGRAMFILES//\\//}" # get from environment with slash replacement
# progs="/${progs//:/}" # for msys: convert "C:/Program Files" to "/C/Program Files"
[ -d "$PROGRAMFILES/Git" ] && gitpath="$PROGRAMFILES/Git/bin"
[ -d "$PROGRAMW6432/Git" ] && gitpath="$PROGRAMW6432/Git/bin"
! [ "$gitpath" ] && [ -d "$PROGRAMFILES/SmartGitHg/git" ] && gitpath="$PROGRAMFILES/SmartGitHg/git/bin"
! [ "$gitpath" ] && [ -d "$LOCALAPPDATA/Atlassian/SourceTree/git_local" ] && gitpath="$LOCALAPPDATA/Atlassian/SourceTree/git_local/bin"
[ "$gitpath" ] && PATH="$PATH:$gitpath"
# find git
git=`type -p git`
fi
fi
[ "$git" ] && revision=`git rev-list --count HEAD`
DebugPrint "Git revision: $revision"
fi
# update tool version
# read current revision
[ -f "$version_file" ] && [ "$revision" ] && read last_revision < $version_file
local last_revision=${last_revision##* } # cut "#define ..."
# write back to a file if value differs or if file doesn't exist (only for UModel project, i.e. when $project is empty)
[ "$is_default_project" ] && [ "$last_revision" != "$revision" ] && echo "#define GIT_REVISION $revision" > $version_file
}
#-------------------------------------------------------------
function DetectBuildPlatform()
{
# force PLATFORM=linux under Linux OS
if [ "$OSTYPE" == "linux-gnu" ] || [ "$OSTYPE" == "linux" ]; then
# PLATFORM="linux" - old case, now we'll recognize 32 or 64 bit OS for proper use of oodle.project
if [ $(uname -m) == 'x86_64' ]; then
PLATFORM="linux64"
else
PLATFORM="linux32"
fi
elif [[ "$OSTYPE" == "darwin"* ]]; then
PLATFORM=osx
else
[ "$PLATFORM" ] || PLATFORM="vc-win32"
fi
DebugPrint "Detected platform: $PLATFORM"
}
#-------------------------------------------------------------
# We have some makefile dependency on Visual Studio compiler version, so we should detect it
function DetectVisualStudioVersion()
{
# setup default compiler version
[ "$vc_ver" ] || vc_ver=latest
# Find Visual Studio
. vc32tools $VC32TOOLS_OPTIONS --version=$vc_ver --check
[ -z "$found_vc_year" ] && exit 1 # nothing found
# Adjust vc_ver to found one
vc_ver=$found_vc_year
DebugPrint "Found: Visual Studio $found_vc_year at \"$workpath\", Version = $vc_ver"
GENMAKE_OPTIONS+=" VC_VER=$vc_ver" # specify compiler for genmake script
}
#-------------------------------------------------------------
function ProcessShaderFiles()
{
# build shader includes before call to genmake
if [ $render -eq 1 ]; then
# 'cd' calls below won't work if we're not calling from the project's root
if [ "$root" != "." ]; then
echo "Bad 'root'"
exit 1
fi
# build shaders
#?? move this command to makefile
Unreal/Shaders/make.pl
fi
}
#-------------------------------------------------------------
function GenerateMakefile()
{
# prepare makefile parameters, store in obj directory
local projectName=${project##*/}
makefile="$root/obj/$projectName-$PLATFORM"
if ! [ -d $root/obj ]; then
mkdir $root/obj
fi
# debugging options
if [ "$debug" ]; then
makefile="${makefile}-debug"
GENMAKE_OPTIONS+=" DEBUG=1"
elif [ "$profile" ]; then
makefile="${makefile}-profile"
GENMAKE_OPTIONS+=" TRACY=1"
fi
makefile="${makefile}.mak"
DebugPrint "Using makefile: $makefile"
# update makefile when needed
# [ $makefile -ot $project ] &&
$root/Tools/genmake $project.project TARGET=$PLATFORM $GENMAKE_OPTIONS > $makefile
}
#-------------------------------------------------------------
# Parse generated makefile to find an obj file which is built from provided c or cpp file $single_file.
# Function parameters are passed via global variables $makefile, $single_file
function FindSingleFileTarget()
{
# Using perl with HEREDOC for parsing of makefile to find object file matching required target.
# Code layout: target=`perl << 'EOF'
# EOF
# `
# 1) using quoted 'EOF' to prevent variable expansion
# 2) passing parameters to a script using command line, return value as output capture
# 3) putting perl command into `` (inverse quotes)
# 4) s/// command in perl code has extra quote for '$'
target=`perl -w - "$makefile" "$single_file" <<'EOF'
my $makefile = $ARGV[0];
my $single_file = $ARGV[1];
open(FILE, $makefile) or die;
$defines = ();
while ($line = <FILE>)
{
next if $line !~ /^\S+/; # we're interested only in lines starting without indent
next if $line =~ /^\#/; # no comments
$line =~ s/(\r|\n)//; # string end of line
# print($line."\n");
# parse assignment
($var, $val) = $line =~ /^(\w+)\s*\=\s*(.*)$/;
if (defined($var) && defined($val)) {
$defines{$var} = $val;
} else {
# parse target
($target, $cpp) = $line =~ /^(\S+)\s*\:\s*(\S+)(\s|$)/;
if (defined($target) && defined($cpp)) {
next if $cpp ne $single_file; # match with single_file value
# print("$cpp -> $target\n");
for my $key (keys(%defines)) {
my $value = $defines{$key};
$target =~ s/\\$\($key\)/$value/g; # replace $(var) with value
}
# print("$cpp -> $target\n");
print("$target");
exit;
}
}
}
EOF
`
DebugPrint "SingleFile target: $target"
if [ -z "$target" ]; then echo "Error: failed to find a build target for '$single_file'"; exit; fi
}
#-------------------------------------------------------------
[ "$project" ] || SetupDefaultProject
GetBuildNumber
DetectBuildPlatform
[ "${PLATFORM:0:3}" == "vc-" ] && DetectVisualStudioVersion
ProcessShaderFiles
GenerateMakefile
[ "$single_file" ] && FindSingleFileTarget
# Perform a build
# if $target is empty, whole project will be built, otherwise a single file
case "$PLATFORM" in
"vc-win32"|"vc-win64")
Make $makefile $target || exit 1
;;
"mingw32"|"cygwin")
PATH=/bin:/usr/bin:$PATH # configure paths for Cygwin
gccfilt make -f $makefile $target || exit 1
;;
linux*)
make -j 4 -f $makefile $target || exit 1 # use 4 jobs for build
;;
osx)
make -f $makefile $target || exit 1
;;
*)
echo "Unknown PLATFORM=\"$PLATFORM\""
exit 1
esac