Name | Type | Description | Notes |
---|---|---|---|
Properties | Pointer to []NodeFullPropertiesInner | [optional] | |
PolicyMode | Pointer to string | In which mode the node will apply its configuration policy. Use `default` to use the global mode. | [optional] |
State | Pointer to string | The node life cycle state. See dedicated doc for more information. | [optional] |
AgentKey | Pointer to AgentKey | [optional] |
func NewNodeSettings() *NodeSettings
NewNodeSettings instantiates a new NodeSettings object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewNodeSettingsWithDefaults() *NodeSettings
NewNodeSettingsWithDefaults instantiates a new NodeSettings object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *NodeSettings) GetProperties() []NodeFullPropertiesInner
GetProperties returns the Properties field if non-nil, zero value otherwise.
func (o *NodeSettings) GetPropertiesOk() (*[]NodeFullPropertiesInner, bool)
GetPropertiesOk returns a tuple with the Properties field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeSettings) SetProperties(v []NodeFullPropertiesInner)
SetProperties sets Properties field to given value.
func (o *NodeSettings) HasProperties() bool
HasProperties returns a boolean if a field has been set.
func (o *NodeSettings) GetPolicyMode() string
GetPolicyMode returns the PolicyMode field if non-nil, zero value otherwise.
func (o *NodeSettings) GetPolicyModeOk() (*string, bool)
GetPolicyModeOk returns a tuple with the PolicyMode field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeSettings) SetPolicyMode(v string)
SetPolicyMode sets PolicyMode field to given value.
func (o *NodeSettings) HasPolicyMode() bool
HasPolicyMode returns a boolean if a field has been set.
func (o *NodeSettings) GetState() string
GetState returns the State field if non-nil, zero value otherwise.
func (o *NodeSettings) GetStateOk() (*string, bool)
GetStateOk returns a tuple with the State field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeSettings) SetState(v string)
SetState sets State field to given value.
func (o *NodeSettings) HasState() bool
HasState returns a boolean if a field has been set.
func (o *NodeSettings) GetAgentKey() AgentKey
GetAgentKey returns the AgentKey field if non-nil, zero value otherwise.
func (o *NodeSettings) GetAgentKeyOk() (*AgentKey, bool)
GetAgentKeyOk returns a tuple with the AgentKey field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeSettings) SetAgentKey(v AgentKey)
SetAgentKey sets AgentKey field to given value.
func (o *NodeSettings) HasAgentKey() bool
HasAgentKey returns a boolean if a field has been set.