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NodeSettings.md

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NodeSettings

Properties

Name Type Description Notes
Properties Pointer to []NodeFullPropertiesInner [optional]
PolicyMode Pointer to string In which mode the node will apply its configuration policy. Use `default` to use the global mode. [optional]
State Pointer to string The node life cycle state. See dedicated doc for more information. [optional]
AgentKey Pointer to AgentKey [optional]

Methods

NewNodeSettings

func NewNodeSettings() *NodeSettings

NewNodeSettings instantiates a new NodeSettings object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewNodeSettingsWithDefaults

func NewNodeSettingsWithDefaults() *NodeSettings

NewNodeSettingsWithDefaults instantiates a new NodeSettings object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetProperties

func (o *NodeSettings) GetProperties() []NodeFullPropertiesInner

GetProperties returns the Properties field if non-nil, zero value otherwise.

GetPropertiesOk

func (o *NodeSettings) GetPropertiesOk() (*[]NodeFullPropertiesInner, bool)

GetPropertiesOk returns a tuple with the Properties field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetProperties

func (o *NodeSettings) SetProperties(v []NodeFullPropertiesInner)

SetProperties sets Properties field to given value.

HasProperties

func (o *NodeSettings) HasProperties() bool

HasProperties returns a boolean if a field has been set.

GetPolicyMode

func (o *NodeSettings) GetPolicyMode() string

GetPolicyMode returns the PolicyMode field if non-nil, zero value otherwise.

GetPolicyModeOk

func (o *NodeSettings) GetPolicyModeOk() (*string, bool)

GetPolicyModeOk returns a tuple with the PolicyMode field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPolicyMode

func (o *NodeSettings) SetPolicyMode(v string)

SetPolicyMode sets PolicyMode field to given value.

HasPolicyMode

func (o *NodeSettings) HasPolicyMode() bool

HasPolicyMode returns a boolean if a field has been set.

GetState

func (o *NodeSettings) GetState() string

GetState returns the State field if non-nil, zero value otherwise.

GetStateOk

func (o *NodeSettings) GetStateOk() (*string, bool)

GetStateOk returns a tuple with the State field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetState

func (o *NodeSettings) SetState(v string)

SetState sets State field to given value.

HasState

func (o *NodeSettings) HasState() bool

HasState returns a boolean if a field has been set.

GetAgentKey

func (o *NodeSettings) GetAgentKey() AgentKey

GetAgentKey returns the AgentKey field if non-nil, zero value otherwise.

GetAgentKeyOk

func (o *NodeSettings) GetAgentKeyOk() (*AgentKey, bool)

GetAgentKeyOk returns a tuple with the AgentKey field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAgentKey

func (o *NodeSettings) SetAgentKey(v AgentKey)

SetAgentKey sets AgentKey field to given value.

HasAgentKey

func (o *NodeSettings) HasAgentKey() bool

HasAgentKey returns a boolean if a field has been set.

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