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main.lua
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main.lua
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local VORPcore = exports.vorp_core:GetCore()
local talktoprompt = GetRandomIntInRange(0, 0xffffff)
local decision = GetRandomIntInRange(0, 0xffffff)
local progressbar = exports.vorp_progressbar:initiate()
TriggerEvent("getCore",function(core)
VORPcore = core
end)
RegisterNetEvent("vorp:SelectedCharacter") -- NPC loads after selecting character
AddEventHandler("vorp:SelectedCharacter", function(charid)
StartNPCs()
end)
function StartNPCs() --start function after user selected the character
for i, v in ipairs(Config.NPCs) do
local x, y, z = table.unpack(v.coords)
local hashModel = GetHashKey(v.npcmodel) -- Loading Model
if IsModelValid(hashModel) then
RequestModel(hashModel)
while not HasModelLoaded(hashModel) do
Wait(100)
end
else
print(v.npcmodel .. " is not valid")
end
local npc = CreatePed(hashModel, x, y, z, v.heading, false, true, true, true) -- Spawn NPC Ped
Citizen.InvokeNative(0x283978A15512B2FE, npc, true) -- SetRandomOutfitVariation
SetEntityNoCollisionEntity(PlayerPedId(), npc, false)
SetEntityCanBeDamaged(npc, false) --npc can't be damaged
SetEntityInvincible(npc, true)
Wait(1000)
FreezeEntityPosition(npc, true) -- NPC can't escape
SetBlockingOfNonTemporaryEvents(npc, true) -- NPC can't be scared
if v.blip ~= 0 then --create blip
local blip = Citizen.InvokeNative(0x554D9D53F696D002, 1664425300, x, y, z)
SetBlipSprite(blip, v.blip, true)
Citizen.InvokeNative(0x9CB1A1623062F402, blip, v.npc_name)
end
if v.scenario then --load scenario in loop
TaskStartScenarioInPlace(npc, GetHashKey(v.scenario), 0, true, false, false, false)
end
if v.anim.animDict and v.anim.animName then --loads animation looped
RequestAnimDict(v.anim.animDict)
while not HasAnimDictLoaded(v.anim.animDict) do --get animation
Citizen.Wait(100)
end
TaskPlayAnim(npc, v.anim.animDict, v.anim.animName, 1.0, -1.0, -1, 1, 0, true, 0, false, 0, false)
end
end
end
Citizen.CreateThread(function() --creating npc interaction prompts
Citizen.Wait(5000)
talktonpc = PromptRegisterBegin()
PromptSetControlAction(talktonpc, Config.keys["G"])
talkLabel = CreateVarString(10, 'LITERAL_STRING', Config.Language.press)
PromptSetText(talktonpc, talkLabel)
PromptSetEnabled(talktonpc, 1)
PromptSetVisible(talktonpc, 1)
PromptSetStandardMode(talktonpc, 1)
PromptSetGroup(talktonpc, talktoprompt)
Citizen.InvokeNative(0xC5F428EE08FA7F2C, talktonpc, true)
PromptRegisterEnd(talktonpc)
noPrompt = PromptRegisterBegin()
PromptSetControlAction(noPrompt, Config.keys["DOWN"])
noLabel = CreateVarString(10, 'LITERAL_STRING', Config.Language.noLabel)
PromptSetText(noPrompt, noLabel)
PromptSetEnabled(noPrompt, 1)
PromptSetVisible(noPrompt, 1)
PromptSetStandardMode(noPrompt, 1)
PromptSetGroup(noPrompt, decision)
Citizen.InvokeNative(0xC5F428EE08FA7F2C, noPrompt, true)
PromptRegisterEnd(noPrompt)
yesPrompt = PromptRegisterBegin()
PromptSetControlAction(yesPrompt, Config.keys["UP"])
yesLabel = CreateVarString(10, 'LITERAL_STRING', Config.Language.yesLabel)
PromptSetText(yesPrompt, yesLabel)
PromptSetEnabled(yesPrompt, 1)
PromptSetVisible(yesPrompt, 1)
PromptSetStandardMode(yesPrompt, 1)
PromptSetGroup(yesPrompt, decision)
Citizen.InvokeNative(0xC5F428EE08FA7F2C, yesPrompt, true)
PromptRegisterEnd(yesPrompt)
end)
local talking = false
Citizen.CreateThread(function()
while true do
local sleep = true
local _source = source
for i, v in ipairs(Config.NPCs) do --check every npc
local playerCoords = GetEntityCoords(PlayerPedId())
if Vdist(playerCoords, v.coords) <= v.radius and not talking then -- Checking distance between player and npc
if v.type ~= "nointeraction" then
sleep = false
local label = CreateVarString(10, 'LITERAL_STRING', Config.Language.talk)
PromptSetActiveGroupThisFrame(talktoprompt, label) --loads talktoNPC prompt
if Citizen.InvokeNative(0xC92AC953F0A982AE, talktonpc) then --when button is pressed
local playerPed = PlayerPedId()
talking = true
end
end
elseif Vdist(playerCoords, v.coords) <= v.radius and talking then --if talking to a npc, show decision
if v.type == "give" then
sleep = false
FreezeEntityPosition(playerPed,true) --player cant move while performing animation
TaskStartScenarioInPlace(playerPed, GetHashKey("WORLD_HUMAN_CROUCH_INSPECT"), Config.taskbar, true, false, false, false) --Taskbar-Animation (change the text in "" if u want to have another animation instead)
progressbar.start(Config.Language.getting_item, Config.taskbar, nil, linear)
Citizen.Wait(Config.taskbar)
TriggerServerEvent("juSa_npc_rewards:give", v.giveitem, v.givemoney) -- give item/money
if v.usewebhook then
local type = "give"
Citizen.Wait(500)
TriggerServerEvent("juSa_npc_rewards:discord", type, v.giveitem, v.givemoney) --webhook trigger
end
talking = false
elseif v.type == "sell" then
sleep = false
local itemInfo = ""
for _, item in ipairs(v.takeitem) do
itemInfo = itemInfo .. tostring(item.amount) .. "x " .. item.label .. ", "
end
itemInfo = string.sub(itemInfo, 1, -3) -- removes trailing comma and space
local info = string.format(Config.Language.sellinfo, itemInfo, v.givemoney)
local label = CreateVarString(10, 'LITERAL_STRING', info)
PromptRemoveGroup(talktoprompt) --unload talktonpc prompt
PromptSetActiveGroupThisFrame(decision, label) --loads decision prompt
if Citizen.InvokeNative(0xC92AC953F0A982AE, yesPrompt) then
TriggerServerEvent("juSa_npc_rewards:infosell", v.takeitem, v.givemoney, v.taskbar, v.usewebhook)
Wait(v.taskbar)
talking = false
elseif Citizen.InvokeNative(0xC92AC953F0A982AE, noPrompt) then
PromptRemoveGroup(decision)
VORPcore.NotifyBottomRight(Config.Language.seeUlater,4000)
Wait(4000)
talking = false
end
elseif v.type == "exchange" then
sleep = false
local takeItemInfo = ""
for _, item in ipairs(v.takeitem) do
takeItemInfo = takeItemInfo .. tostring(item.amount) .. "x " .. item.label .. ", "
end
takeItemInfo = string.sub(takeItemInfo, 1, -3) -- Remove the trailing comma and space
local giveItemInfo = ""
for _, item in ipairs(v.giveitem) do
giveItemInfo = giveItemInfo .. tostring(item.amount) .. "x " .. item.label .. ", "
end
giveItemInfo = string.sub(giveItemInfo, 1, -3) -- Remove the trailing comma and space
local info = string.format(Config.Language.exchangeinfo, takeItemInfo, v.takemoney, giveItemInfo, v.givemoney)
local label = CreateVarString(10, 'LITERAL_STRING', info)
PromptRemoveGroup(talktoprompt) --unload talktonpc prompt
PromptSetActiveGroupThisFrame(decision, label) --loads decision prompt
if Citizen.InvokeNative(0xC92AC953F0A982AE, yesPrompt) then
TriggerServerEvent("juSa_npc_rewards:infoexchange", v.giveitem, v.takeitem, v.givemoney, v.takemoney, v.taskbar, v.usewebhook)
Wait(v.taskbar)
talking = false
elseif Citizen.InvokeNative(0xC92AC953F0A982AE, noPrompt) then
PromptRemoveGroup(decision)
VORPcore.NotifyBottomRight(Config.Language.seeUlater,4000)
Wait(4000)
talking = false
end
end
ClearPedTasks(playerPed)
FreezeEntityPosition(playerPed,false)
PromptRemoveGroup(talktoprompt)
PromptRemoveGroup(decision)
end
end
if sleep then
Citizen.Wait(500)
end
Citizen.Wait(1)
end
end)
RegisterNetEvent("juSa_npc_rewards:infosellsend")
AddEventHandler("juSa_npc_rewards:infosellsend", function( takeitem, givemoney, taskbar, usewebhook)
FreezeEntityPosition(playerPed,true)
TaskStartScenarioInPlace(playerPed, GetHashKey("WORLD_HUMAN_CROUCH_INSPECT"), taskbar, true, false, false, false)
progressbar.start(Config.Language.selling_item, taskbar, nil, linear)
Citizen.Wait(taskbar)
TriggerServerEvent("juSa_npc_rewards:sell", takeitem, givemoney)
if usewebhook then
local type = "sell"
TriggerServerEvent("juSa_npc_rewards:discord", type, takeitem, givemoney)
end
end)
RegisterNetEvent("juSa_npc_rewards:infoexchangesend")
AddEventHandler("juSa_npc_rewards:infoexchangesend", function(takeitem, giveitem, givemoney, takemoney, taskbar, usewebhook)
FreezeEntityPosition(playerPed,true)
TaskStartScenarioInPlace(playerPed, GetHashKey("WORLD_HUMAN_CROUCH_INSPECT"), Config.taskbar, true, false, false, false)
progressbar.start(Config.Language.exchanging_item, Config.taskbar, nil, linear)
Citizen.Wait(Config.taskbar)
TriggerServerEvent("juSa_npc_rewards:exchange", giveitem, takeitem, givemoney, takemoney)
if usewebhook then
local type = "exchange"
TriggerServerEvent("juSa_npc_rewards:discord", type, giveitem, takeitem, givemoney, takemoney)
end
end)