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val.go
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val.go
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package dlis
import (
"errors"
"fmt"
)
// Val is "universal value"
type Val struct {
// payload with a value
s *string
i *int
f *float64
v *Val
c int
e error
}
// VL is value of the V
// only one of the {b, s, i, fl, fn, v, e} can have value
// everything but one must be nil
// multiple values are returned as v. e.g. int + count is v of len==2
type VL struct {
// only let methods return the value
b []byte
s []string
i []int
fl []float64
fn []FN
v []*V // to return a tuple of different types
e []error
z interface{} // for anything else
}
// V []value or function
type V struct {
// keep the values internal only let actions read them
v *VL
Fn FN // acccessale directly
}
// FN is simply a func that takes V and returns V
type FN func(*V) *V
// IsFn checks if Fn is not nil
func (v *V) IsFn() bool {
if v == nil || v.Fn == nil {
return false
}
return true
}
// B returns a []byte or nil
func (v *V) B() []byte {
if v == nil || v.v == nil {
return nil
}
return v.v.b
}
// reusiable error
var errlen = NewE([]error{
errors.New("unexpected error slice must have at least one value"),
})
// NewB makes new V.v.b of type []byte
func NewB(b []byte) *V {
if len(b) == 0 {
return errlen
}
return &V{v: &VL{b: b}}
}
// B boxes single byte into *V
func B(b byte) *V {
return NewB([]byte{b})
}
// S returns []string or nil
func (v *V) S() []string {
if v == nil || v.v == nil {
return nil
}
return v.v.s
}
// NewS makes new V.v.s of type []string
func NewS(s []string) *V {
if len(s) == 0 {
return errlen
}
return &V{v: &VL{s: s}}
}
// S boxes single string into *V
func S(s string) *V {
return NewS([]string{s})
}
// I returns []int or nil
func (v *V) I() []int {
if v == nil || v.v == nil {
return nil
}
return v.v.i
}
// NewI makes new V.v.i of type []int
func NewI(i []int) *V {
if len(i) == 0 {
return errlen
}
return &V{v: &VL{i: i}}
}
// I boxes single int into *V
func I(i int) *V {
return NewI([]int{i})
}
// Fl returns []float64 or nil
func (v *V) Fl() []float64 {
if v == nil || v.v == nil {
return nil
}
return v.v.fl
}
// NewFl makes new V.v.fl of type []float64
func NewFl(fl []float64) *V {
if len(fl) == 0 {
return errlen
}
return &V{v: &VL{fl: fl}}
}
// Fl boxes single float64 into *V
func Fl(fl float64) *V {
return NewFl([]float64{fl})
}
// Fs returns []FN or nil
func (v *V) Fs() []FN {
if v == nil || v.v == nil {
return nil
}
return v.v.fn
}
// NewFn makes new V.v.fn of type []FN
func NewFn(fn []FN) *V {
if len(fn) == 0 {
return errlen
}
return &V{v: &VL{fn: fn}}
}
// Fn boxes single byte into *V
func Fn(fn FN) *V {
return NewFn([]FN{fn})
}
// V returns []*V or nil
func (v *V) V() []*V {
if v == nil || v.v == nil {
return nil
}
return v.v.v
}
// NewV makes new V.v.v of type []*V
func NewV(v []*V) *V {
if len(v) == 0 {
return errlen
}
return &V{v: &VL{v: v}}
}
// Vs boxes single *V inside of another *V
func Vs(vl *V) *V {
return NewV([]*V{vl})
}
// E return []error or nil
func (v *V) E() []error {
if v == nil || v.v == nil {
return nil
}
return v.v.e
}
// NewE makes new V.v.e of type []error
func NewE(e []error) *V {
if len(e) == 0 {
// have to repeated otheriwise get an init loop error
errlen := NewE([]error{
errors.New("unexpected error slice must have at least one value"),
})
return errlen
}
return &V{v: &VL{e: e}}
}
// E boxes single error into *V
func E(e error) *V {
return NewE([]error{e})
}
// AddE adds error to the the V.v.e
func (v *V) AddE(e error) *V {
if v == nil || v.v == nil {
return E(e)
}
if len(v.v.e) == 0 {
v.v.e = []error{e}
} else {
v.v.e = append(v.v.e, e)
}
return v
}
// Z return interface or nil of v.v.z
func (v *V) Z() interface{} {
if v == nil || v.v == nil {
return nil
}
return v.v.z
}
// NewZ make new V.v.z of type interface{}
func NewZ(z interface{}) *V {
return &V{v: &VL{z: z}}
}
// Z boxes inteface{} into *V
// redundant but here for consistency of interface
var Z = NewZ
// Any returns any value that is not nil or and error value
// use the type switch to get the value
func (v *V) Any() interface{} {
if v == nil || v.v == nil {
return nil
}
if v.Fn != nil {
return v.Fn
}
val := v.v
if val.b != nil {
if len(val.b) == 0 {
return errlen
}
return val.s
}
if val.s != nil {
if len(val.s) == 0 {
return errlen
}
return val.s
}
if val.i != nil {
if len(val.i) == 0 {
return errlen
}
return val.i
}
if val.fl != nil {
if len(val.fl) == 0 {
return errlen
}
return val.fl
}
if val.fn != nil {
if len(val.fn) == 0 {
return errlen
}
return val.fn
}
if val.v != nil {
if len(val.v) == 0 {
return errlen
}
return val.v
}
if val.e != nil {
if len(val.e) == 0 {
return errlen
}
return val.e
}
err := errors.New(
"unexpected error one of the {b, s, i, fl, fs, v, e} must have value")
return NewE([]error{err})
}
func (v *V) String() string {
return fmt.Sprintf("%v", v.Any())
}
// IsErr returns true if V.v.e has an error
func (v *V) IsErr() bool {
if v == nil || v.v == nil {
return false
}
if len(v.v.e) != 0 {
return true
}
return false
}