Skip to content
This repository has been archived by the owner on Apr 22, 2021. It is now read-only.

HoleSnap options #2131

Open
Doogie13 opened this issue Mar 16, 2021 · 2 comments
Open

HoleSnap options #2131

Doogie13 opened this issue Mar 16, 2021 · 2 comments

Comments

@Doogie13
Copy link

Doogie13 commented Mar 16, 2021

Is your feature request related to a problem? Please describe.
I need holesnap to be even more of a crutch because I'm bad

Describe the solution you'd like
two new features for holesnap:

  1. UseStep (toggles on then off step)
  2. Mode: baritone (will use baritone to jump and stuff rather than just run into a block and get killed)

Describe alternatives you've considered
skill

Additional context
n/a

@5HT2
Copy link
Member

5HT2 commented Mar 16, 2021

Can you elaborate on the second one?

@5HT2 5HT2 added the --info-requested Further information is requested label Mar 16, 2021
@5HT2 5HT2 added this to the unplanned milestone Mar 16, 2021
@Doogie13
Copy link
Author

Doogie13 commented Mar 26, 2021

Can you elaborate on the second one?

Basically it will set a baritone path to the nearest hole. Basically prevents you getting stuck on stuff

@5HT2 5HT2 removed the --info-requested Further information is requested label Mar 26, 2021
@5HT2 5HT2 modified the milestones: unplanned, 2.05.01 Mar 26, 2021
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

2 participants