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test_common.js
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test_common.js
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if (typeof module === 'undefined') {
var test_common = {},
exports = test_common;
}
pendingServerMap = {};
function startServers(klass, serverOpts) {
var sids = Object.keys(serverOpts);
for (var idx = 0; idx < sids.length; idx++) {
sid = sids[idx];
if (idx === 0) {
// Tell the first server to initialize
serverOpts[sid].firstServer = true;
} else {
// Add the other servers to the add list
pendingServerMap[sid] = serverOpts[sid].listenAddress;
}
new klass(sid.toString(), serverOpts[sid]);
}
}
// Call leader addServer RPC to add list of new servers.
function addServersAsync(spool) {
var sids = Object.keys(pendingServerMap);
console.log("addServersAsync (remaining: " + sids.length + ")");
if (sids.length > 0) {
// Determine the leader
var lid = getLeaderId(spool);
if (lid) {
var sid = sids[0];
console.log("addServersAsync attempting addServer: " + sid);
spool[lid].addServer({newServer: sid},
function (result) {
//console.log("result:", result);
if (result.status === 'OK') {
delete pendingServerMap[sid];
} else if (result.status === 'ALREADY_A_MEMBER') {
console.log("addServersAsync: " + result.status);
delete pendingServerMap[sid];
} else {
console.log("addServersAsync: coud not add server: " + result.status);
}
});
} else {
console.log("addServersAsync: no leader yet, delaying");
}
// Schedule via node schedule method in order to allow schedule
// method overrides (does not matter which server is used)
spool[0].schedule(function() { addServersAsync(spool); }, 250,
{type: 'addServersAsync'});
}
}
function getAll(spool, attr) {
var results = {};
for (var i in spool) {
if (!spool.hasOwnProperty(i)) { continue; }
results[i] = spool[i][attr];
}
return results;
}
function getLeaderId(spool) {
for (var i in spool) {
if (!spool.hasOwnProperty(i)) { continue; }
if (spool[i].state === 'leader') {
return i;
}
}
return null;
}
///////////////////////////////////////////////////////////////////////////
// From: http://stackoverflow.com/questions/1068834/object-comparison-in-javascript
function deepCompare () {
var i, l, leftChain, rightChain;
function compare2Objects (x, y) {
var p;
// remember that NaN === NaN returns false
// and isNaN(undefined) returns true
if (isNaN(x) && isNaN(y) && typeof x === 'number' && typeof y === 'number') {
return true;
}
// Compare primitives and functions.
// Check if both arguments link to the same object.
// Especially useful on step when comparing prototypes
if (x === y) {
return true;
}
// Works in case when functions are created in constructor.
// Comparing dates is a common scenario. Another built-ins?
// We can even handle functions passed across iframes
if ((typeof x === 'function' && typeof y === 'function') ||
(x instanceof Date && y instanceof Date) ||
(x instanceof RegExp && y instanceof RegExp) ||
(x instanceof String && y instanceof String) ||
(x instanceof Number && y instanceof Number)) {
return x.toString() === y.toString();
}
// At last checking prototypes as good a we can
if (!(x instanceof Object && y instanceof Object)) {
return false;
}
if (x.isPrototypeOf(y) || y.isPrototypeOf(x)) {
return false;
}
if (x.constructor !== y.constructor) {
return false;
}
if (x.prototype !== y.prototype) {
return false;
}
// Check for infinitive linking loops
if (leftChain.indexOf(x) > -1 || rightChain.indexOf(y) > -1) {
return false;
}
// Quick checking of one object beeing a subset of another.
// todo: cache the structure of arguments[0] for performance
for (p in y) {
if (y.hasOwnProperty(p) !== x.hasOwnProperty(p)) {
return false;
}
else if (typeof y[p] !== typeof x[p]) {
return false;
}
}
for (p in x) {
if (y.hasOwnProperty(p) !== x.hasOwnProperty(p)) {
return false;
}
else if (typeof y[p] !== typeof x[p]) {
return false;
}
switch (typeof (x[p])) {
case 'object':
case 'function':
leftChain.push(x);
rightChain.push(y);
if (!compare2Objects (x[p], y[p])) {
return false;
}
leftChain.pop();
rightChain.pop();
break;
default:
if (x[p] !== y[p]) {
return false;
}
break;
}
}
return true;
}
if (arguments.length < 1) {
return true; //Die silently? Don't know how to handle such case, please help...
// throw "Need two or more arguments to compare";
}
for (i = 1, l = arguments.length; i < l; i++) {
leftChain = []; //Todo: this can be cached
rightChain = [];
if (!compare2Objects(arguments[0], arguments[i])) {
return false;
}
}
return true;
}
function showState(spool) {
var logs = [], sms = [];
console.log("Logs:");
for (var sid in spool) {
console.log(sid + ": " + JSON.stringify(spool[sid].log));
}
console.log("State Machines:");
for (var sid in spool) {
console.log(sid + ": " + JSON.stringify(spool[sid].stateMachine));
}
}
function validateState(spool) {
// Validate that there is one and only one leader
var leaderIds = Object.keys(spool);
var leaderCnt = 0;
for (var i in spool) {
if (!spool.hasOwnProperty(i)) { continue; }
if (spool[i].state === 'leader') {
leaderCnt += 1;
}
}
if (leaderCnt !== 1) {
throw new Error("FAIL: Found " + leaderCnt +
" leaders, expected 1");
}
// Validate that the logs and stateMachines are the same on every
// server
var logs = [], sms = [];
for (var sid in spool) {
logs.push(spool[sid].log);
sms.push(spool[sid].stateMachine);
}
if (!deepCompare.apply(null, logs)) {
showState(spool);
throw new Error("Logs do not all match");
}
if (!deepCompare.apply(null, sms)) {
showState(spool);
throw new Error("stateMachines do not all match");
}
return true;
}
exports.startServers = startServers;
exports.addServersAsync = addServersAsync;
exports.getAll = getAll;
exports.getLeaderId = getLeaderId;
exports.showState = showState;
exports.validateState = validateState;