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script.js
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script.js
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const X_CLASS = "x"
const circle_CLASS = "circle"
const winningMessageElement = document.getElementById("winningMessage")
//const restartButton = getElementById("restartButton")
const winningMessageTextElement = document.querySelector(
"[data-winning-message-text]"
);
const winning_combinations = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
]
const cellElements = document.querySelectorAll("[data-cell]")
const board = document.getElementById("board")
let circleTurn
startGame()
restartButton.addEventListener("click", startGame)
function startGame() {
circleTurn = false;
cellElements.forEach((cell) => {
cell.classList.remove(X_CLASS);
cell.classList.remove(circle_CLASS);
cell.removeEventListener("click", handleClick)
cell.addEventListener("click", handleClick, { once: true })
});
setBoardHoverClass()
winningMessageElement.classList.remove("show")
}
function handleClick(e) {
const cell = e.target
const currentClass = circleTurn ? circle_CLASS : X_CLASS
//place mark
placeMark(cell, currentClass)
//check win
if (checkWin(currentClass)) {
console.log("Winner " + currentClass)
endGame(false)
}
//check draw
else if (isDraw()) {
endGame(true);
} else {
//switch turn
swapTurns()
setBoardHoverClass()
}
}
function placeMark(cell, currentClass) {
cell.classList.add(currentClass)
}
function swapTurns() {
circleTurn = !circleTurn;
console.log("hey swap" + circleTurn)
}
function setBoardHoverClass() {
board.classList.remove(X_CLASS);
board.classList.remove(circle_CLASS)
if (circleTurn) {
console.log("hey circle")
board.classList.add(circle_CLASS)
} else {
console.log("hey x")
board.classList.add(X_CLASS)
}
}
function checkWin(currentClass) {
return winning_combinations.some((combination) => {
return combination.every((index) => {
return cellElements[index].classList.contains(currentClass)
})
})
}
function endGame(draw) {
if (draw) {
winningMessageTextElement.innerText = `Draw!`
} else {
winningMessageTextElement.innerText = `${circleTurn ? "0's" : "X's"} Wins!`
}
winningMessageElement.classList.add("show")
}
function isDraw() {
return [...cellElements].every(cell => {
return cell.classList.contains(X_CLASS) ||
cell.classList.contains(circle_CLASS)
})
}