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eax4.h
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eax4.h
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/* DirectSound
*
* Copyright 2018 Chris Robinson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef EAX4_H
#define EAX4_H
#ifndef EAXVECTOR_DEFINED
#define EAXVECTOR_DEFINED
typedef struct _EAXVECTOR {
float x, y, z;
} EAXVECTOR;
#endif
/* EAX 4.0 seems to support 4 FXSlots (auxiliary effect slots), while each
* buffer/source supports 2 Active FXSlots (auxiliary sends).
*/
#define EAX_MAX_FXSLOTS 4
#define EAX_MAX_ACTIVE_FXSLOTS 2
/* Used by EAXFXSLOT_LOADEFFECT, EAXCONTEXT_PRIMARYFXSLOTID, and EAXSOURCE_ACTIVEFXSLOTID */
DEFINE_GUID(EAX_NULL_GUID, 0x00000000, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
DEFINE_GUID(EAXPROPERTYID_EAX40_Context, 0x1d4870ad, 0xdef, 0x43c0, 0xa4, 0xc, 0x52, 0x36, 0x32, 0x29, 0x63, 0x42);
typedef enum {
EAXCONTEXT_NONE = 0,
EAXCONTEXT_ALLPARAMETERS,
EAXCONTEXT_PRIMARYFXSLOTID,
EAXCONTEXT_DISTANCEFACTOR,
EAXCONTEXT_AIRABSORPTIONHF,
EAXCONTEXT_HFREFERENCE,
EAXCONTEXT_LASTERROR /* query only, auto-reset? */
} EAXCONTEXT_PROPERTY;
#define EAXCONTEXT_PARAMETER_IMMEDIATE 0x00000000
#define EAXCONTEXT_PARAMETER_DEFERRED 0x80000000
#define EAXCONTEXT_PARAMETER_COMMITDEFERREDSETTINGS (EAXCONTEXT_NONE | EAXCONTEXT_PARAMETER_IMMEDIATE)
/* EAXCONTEXT_ALLPARAMETERS */
typedef struct _EAXCONTEXTPROPERTIES {
GUID guidPrimaryFXSlotID;
/* TODO: Does this affect EAX properties only (e.g. initial reverb decay,
* air absorption)? Or is it an alias for DS3D's setting?
*/
float flDistanceFactor;
/* NOTE: Not directly supported by OpenAL, but can be applied to each
* source's air absorption factor as:
* air_absorption_factor *= flAirAbsorptionHF / -5.0f
*/
float flAirAbsorptionHF;
/* NOTE: Not supported by OpenAL. */
float flHFReference;
} EAXCONTEXTPROPERTIES, *LPEAXCONTEXTPROPERTIES;
/* EAXCONTEXT_LASTERROR */
#define EAX_OK 0
#define EAXERR_INVALID_OPERATION (-1)
#define EAXERR_INVALID_VALUE (-2)
#define EAXERR_NO_EFFECT_LOADED (-3)
#define EAXERR_UNKNOWN_EFFECT (-4)
/* Also used by EAXSOURCE_ACTIVEFXSLOTID and EAXCONTEXT_PRIMARYFXSLOTID */
DEFINE_GUID(EAXPROPERTYID_EAX40_FXSlot0, 0xc4d79f1e, 0xf1ac, 0x436b, 0xa8, 0x1d, 0xa7, 0x38, 0xe7, 0x04, 0x54, 0x69);
DEFINE_GUID(EAXPROPERTYID_EAX40_FXSlot1, 0x08c00e96, 0x74be, 0x4491, 0x93, 0xaa, 0xe8, 0xad, 0x35, 0xa4, 0x91, 0x17);
DEFINE_GUID(EAXPROPERTYID_EAX40_FXSlot2, 0x1d433b88, 0xf0f6, 0x4637, 0x91, 0x9f, 0x60, 0xe7, 0xe0, 0x6b, 0x5e, 0xdd);
DEFINE_GUID(EAXPROPERTYID_EAX40_FXSlot3, 0xefff08ea, 0xc7d8, 0x44ab, 0x93, 0xad, 0x6d, 0xbd, 0x5f, 0x91, 0x00, 0x64);
typedef enum {
EAXFXSLOT_PARAMETER = 0, /* 0x00...0x40 reserved for effect parameters */
EAXFXSLOT_NONE = 0x10000,
EAXFXSLOT_ALLPARAMETERS,
EAXFXSLOT_LOADEFFECT,
EAXFXSLOT_VOLUME,
EAXFXSLOT_LOCK,
EAXFXSLOT_FLAGS
} EAXFXSLOT_PROPERTY;
#define EAXFXSLOT_PARAMETER_IMMEDIATE 0x00000000
#define EAXFXSLOT_PARAMETER_DEFERRED 0x80000000
#define EAXFXSLOT_PARAMETER_COMMITDEFERREDSETTINGS (EAXFXSLOT_NONE | EAXFXSLOT_PARAMETER_IMMEDIATE)
/* EAXFXSLOT_ALLPARAMETERS */
typedef struct _EAXFXSLOTPROPERTIES {
GUID guidLoadEffect;
long lVolume;
long lLock;
DWORD dwFlags;
} EAXFXSLOTPROPERTIES, *LPEAXFXSLOTPROPERTIES;
/* EAXFXSLOT_LOADEFFECT */
DEFINE_GUID(EAX_REVERB_EFFECT, 0x0cf95c8f, 0xa3cc, 0x4849, 0xb0, 0xb6, 0x83, 0x2e, 0xcc, 0x18, 0x22, 0xdf);
DEFINE_GUID(EAX_AGCCOMPRESSOR_EFFECT, 0xbfb7a01e, 0x7825, 0x4039, 0x92, 0x7f, 0x03, 0xaa, 0xbd, 0xa0, 0xc5, 0x60);
DEFINE_GUID(EAX_AUTOWAH_EFFECT, 0xec3130c0, 0xac7a, 0x11d2, 0x88, 0xdd, 0x00, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
DEFINE_GUID(EAX_CHORUS_EFFECT, 0xde6d6fe0, 0xac79, 0x11d2, 0x88, 0xdd, 0x00, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
DEFINE_GUID(EAX_DISTORTION_EFFECT, 0x975a4ce0, 0xac7e, 0x11d2, 0x88, 0xdd, 0x00, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
DEFINE_GUID(EAX_ECHO_EFFECT, 0x0e9f1bc0, 0xac82, 0x11d2, 0x88, 0xdd, 0x00, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
DEFINE_GUID(EAX_EQUALIZER_EFFECT, 0x65f94ce0, 0x9793, 0x11d3, 0x93, 0x9d, 0x00, 0xc0, 0xf0, 0x2d, 0xd6, 0xf0);
DEFINE_GUID(EAX_FLANGER_EFFECT, 0xa70007c0, 0x07d2, 0x11d3, 0x9b, 0x1e, 0x00, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
DEFINE_GUID(EAX_FREQUENCYSHIFTER_EFFECT, 0xdc3e1880, 0x9212, 0x11d3, 0x93, 0x9d, 0x00, 0xc0, 0xf0, 0x2d, 0xd6, 0xf0);
DEFINE_GUID(EAX_VOCALMORPHER_EFFECT, 0xe41cf10c, 0x3383, 0x11d2, 0x88, 0xdd, 0x00, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
DEFINE_GUID(EAX_PITCHSHIFTER_EFFECT, 0xe7905100, 0xafb2, 0x11d2, 0x88, 0xdd, 0x00, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
DEFINE_GUID(EAX_RINGMODULATOR_EFFECT, 0x0b89fe60, 0xafb5, 0x11d2, 0x88, 0xdd, 0x00, 0xa0, 0x24, 0xd1, 0x3c, 0xe1);
/* EAXFXSLOT_LOCK */
enum {
EAXFXSLOT_UNLOCKED = 0,
EAXFXSLOT_LOCKED = 1
};
/* EAXFXSLOT_FLAGS */
#define EAXFXSLOTFLAGS_ENVIRONMENT 0x00000001
DEFINE_GUID(EAXPROPERTYID_EAX40_Source, 0x1b86b823, 0x22df, 0x4eae, 0x8b, 0x3c, 0x12, 0x78, 0xce, 0x54, 0x42, 0x27);
typedef enum {
EAXSOURCE_NONE,
EAXSOURCE_ALLPARAMETERS,
EAXSOURCE_OBSTRUCTIONPARAMETERS,
EAXSOURCE_OCCLUSIONPARAMETERS,
EAXSOURCE_EXCLUSIONPARAMETERS,
EAXSOURCE_DIRECT,
EAXSOURCE_DIRECTHF,
EAXSOURCE_ROOM,
EAXSOURCE_ROOMHF,
EAXSOURCE_OBSTRUCTION,
EAXSOURCE_OBSTRUCTIONLFRATIO,
EAXSOURCE_OCCLUSION,
EAXSOURCE_OCCLUSIONLFRATIO,
EAXSOURCE_OCCLUSIONROOMRATIO,
EAXSOURCE_OCCLUSIONDIRECTRATIO,
EAXSOURCE_EXCLUSION,
EAXSOURCE_EXCLUSIONLFRATIO,
EAXSOURCE_OUTSIDEVOLUMEHF,
EAXSOURCE_DOPPLERFACTOR,
EAXSOURCE_ROLLOFFFACTOR,
EAXSOURCE_ROOMROLLOFFFACTOR,
EAXSOURCE_AIRABSORPTIONFACTOR,
EAXSOURCE_FLAGS,
EAXSOURCE_SENDPARAMETERS,
EAXSOURCE_ALLSENDPARAMETERS,
EAXSOURCE_OCCLUSIONSENDPARAMETERS,
EAXSOURCE_EXCLUSIONSENDPARAMETERS,
EAXSOURCE_ACTIVEFXSLOTID,
} EAXSOURCE_PROPERTY;
#define EAXSOURCE_PARAMETER_IMMEDIATE 0x00000000
#define EAXSOURCE_PARAMETER_DEFERRED 0x80000000
#define EAXSOURCE_PARAMETER_COMMITDEFERREDSETTINGS (EAXSOURCE_NONE | EAXSOURCE_PARAMETER_IMMEDIATE)
/* EAXSOURCE_ALLPARAMETERS */
typedef struct _EAX30SOURCEPROPERTIES {
long lDirect;
long lDirectHF;
/* TODO: Do these act as offets for individual sends? Or overwrite them all
* when set? Or only apply to sends using the context's primary FXSlot?
*/
long lRoom;
long lRoomHF;
long lObstruction;
float flObstructionLFRatio;
long lOcclusion;
float flOcclusionLFRatio;
float flOcclusionRoomRatio;
float flOcclusionDirectRatio;
long lExclusion;
float flExclusionLFRatio;
long lOutsideVolumeHF;
float flDopplerFactor;
/* NOTE: Added, not multiplied, with the listener's value. */
float flRolloffFactor;
float flRoomRolloffFactor;
float flAirAbsorptionFactor;
DWORD dwFlags;
} EAX30SOURCEPROPERTIES, *LPEAX30SOURCEPROPERTIES;
/* EAXSOURCE_OBSTRUCTIONPARAMETERS */
#ifndef EAX_OBSTRUCTIONPROPERTIES_DEFINED
#define EAX_OBSTRUCTIONPROPERTIES_DEFINED
typedef struct _EAXOBSTRUCTIONPROPERTIES {
long lObstruction;
float flObstructionLFRatio;
} EAXOBSTRUCTIONPROPERTIES, *LPEAXOBSTRUCTIONPROPERTIES;
#endif
/* EAXSOURCE_OCCLUSIONPARAMETERS */
#ifndef EAX_OCCLUSIONPROPERTIES_DEFINED
#define EAX_OCCLUSIONPROPERTIES_DEFINED
typedef struct _EAXOCCLUSIONPROPERTIES {
long lOcclusion;
float flOcclusionLFRatio;
float flOcclusionRoomRatio;
float flOcclusionDirectRatio;
} EAXOCCLUSIONPROPERTIES, *LPEAXOCCLUSIONPROPERTIES;
#endif
/* EAXSOURCE_EXCLUSIONPARAMETERS */
#ifndef EAX_EXCLUSIONPROPERTIES_DEFINED
#define EAX_EXCLUSIONPROPERTIES_DEFINED
typedef struct _EAXEXCLUSIONPROPERTIES {
long lExclusion;
float flExclusionLFRatio;
} EAXEXCLUSIONPROPERTIES, *LPEAXEXCLUSIONPROPERTIES;
#endif
/* EAXSOURCE_FLAGS */
#define EAXSOURCEFLAGS_DIRECTHFAUTO 0x00000001
#define EAXSOURCEFLAGS_ROOMAUTO 0x00000002
#define EAXSOURCEFLAGS_ROOMHFAUTO 0x00000004
/* EAXSOURCE_SENDPARAMETERS */
typedef struct _EAXSOURCESENDPROPERTIES {
/* TODO: Check if sources maintain send parameters for each potential
* effect slot, or if this needs to match a currently active effect slot to
* match a send (and gets reset when the active effect slot GUID changes).
* Also need to check how EAX_PrimaryFXSlotID is treated (as itself, or if
* it looks at the context's primary FXSlot).
*/
GUID guidReceivingFXSlotID;
long lSend;
long lSendHF;
} EAXSOURCESENDPROPERTIES, *LPEAXSOURCESENDPROPERTIES;
/* EAXSOURCE_ALLSENDPARAMETERS */
typedef struct _EAXSOURCEALLSENDPROPERTIES {
GUID guidReceivingFXSlotID;
long lSend;
long lSendHF;
long lOcclusion;
float flOcclusionLFRatio;
float flOcclusionRoomRatio;
float flOcclusionDirectRatio;
long lExclusion;
float flExclusionLFRatio;
} EAXSOURCEALLSENDPROPERTIES, *LPEAXSOURCEALLSENDPROPERTIES;
/* EAXSOURCE_OCCLUSIONSENDPARAMETERS */
typedef struct _EAXSOURCEOCCLUSIONSENDPROPERTIES {
GUID guidReceivingFXSlotID;
long lOcclusion;
float flOcclusionLFRatio;
float flOcclusionRoomRatio;
float flOcclusionDirectRatio;
} EAXSOURCEOCCLUSIONSENDPROPERTIES, *LPEAXSOURCEOCCLUSIONSENDPROPERTIES;
/* EAXSOURCE_EXCLUSIONSENDPARAMETERS */
typedef struct _EAXSOURCEEXCLUSIONSENDPROPERTIES {
GUID guidReceivingFXSlotID;
long lExclusion;
float flExclusionLFRatio;
} EAXSOURCEEXCLUSIONSENDPROPERTIES, *LPEAXSOURCEEXCLUSIONSENDPROPERTIES;
/* EAXSOURCE_ACTIVEFXSLOTID */
typedef struct _EAXACTIVEFXSLOTS {
GUID guidActiveFXSlots[EAX_MAX_ACTIVE_FXSLOTS];
} EAXACTIVEFXSLOTS, *LPEAXACTIVEFXSLOTS;
DEFINE_GUID(EAX_PrimaryFXSlotID, 0xf317866d, 0x924c, 0x450c, 0x86, 0x1b, 0xe6, 0xda, 0xa2, 0x5e, 0x7c, 0x20);
/* EAX_REVERB_EFFECT properties. */
typedef enum {
EAXREVERB_NONE,
EAXREVERB_ALLPARAMETERS,
EAXREVERB_ENVIRONMENT,
EAXREVERB_ENVIRONMENTSIZE,
EAXREVERB_ENVIRONMENTDIFFUSION,
EAXREVERB_ROOM,
EAXREVERB_ROOMHF,
EAXREVERB_ROOMLF,
EAXREVERB_DECAYTIME,
EAXREVERB_DECAYHFRATIO,
EAXREVERB_DECAYLFRATIO,
EAXREVERB_REFLECTIONS,
EAXREVERB_REFLECTIONSDELAY,
EAXREVERB_REFLECTIONSPAN,
EAXREVERB_REVERB,
EAXREVERB_REVERBDELAY,
EAXREVERB_REVERBPAN,
EAXREVERB_ECHOTIME,
EAXREVERB_ECHODEPTH,
EAXREVERB_MODULATIONTIME,
EAXREVERB_MODULATIONDEPTH,
EAXREVERB_AIRABSORPTIONHF,
EAXREVERB_HFREFERENCE,
EAXREVERB_LFREFERENCE,
EAXREVERB_ROOMROLLOFFFACTOR,
EAXREVERB_FLAGS
} EAXREVERB_PROPERTY;
#define EAXREVERB_IMMEDIATE 0x00000000
#define EAXREVERB_DEFERRED 0x80000000
#define EAXREVERB_COMMITDEFERREDSETTINGS (EAXREVERB_NONE | EAXREVERB_IMMEDIATE)
/* EAXREVERB_ALLPARAMETERS */
typedef struct _EAXREVERBPROPERTIES {
DWORD dwEnvironment;
float flEnvironmentSize;
float flEnvironmentDiffusion;
long lRoom;
long lRoomHF;
long lRoomLF;
float flDecayTime;
float flDecayHFRatio;
float flDecayLFRatio;
long lReflections;
float flReflectionsDelay;
EAXVECTOR vReflectionsPan;
long lReverb;
float flReverbDelay;
EAXVECTOR vReverbPan;
float flEchoTime;
float flEchoDepth;
float flModulationTime;
float flModulationDepth;
float flAirAbsorptionHF;
float flHFReference;
float flLFReference;
float flRoomRolloffFactor;
DWORD dwFlags;
} EAXREVERBPROPERTIES, *LPEAXREVERBPROPERTIES;
/* EAXREVERB_FLAGS */
/* These flags determine what properties are modified when the environment size
* is changed.
*/
#define EAXREVERBFLAGS_DECAYTIMESCALE 0x00000001
#define EAXREVERBFLAGS_REFLECTIONSSCALE 0x00000002
#define EAXREVERBFLAGS_REFLECTIONSDELAYSCALE 0x00000004
#define EAXREVERBFLAGS_REVERBSCALE 0x00000008
#define EAXREVERBFLAGS_REVERBDELAYSCALE 0x00000010
#define EAXREVERBFLAGS_ECHOTIMESCALE 0x00000040
#define EAXREVERBFLAGS_MODULATIONTIMESCALE 0x00000080
/* This flag limits the high frequency decay according to air absorption */
#define EAXREVERBFLAGS_DECAYHFLIMIT 0x00000020
/* EAX_CHORUS_EFFECT properties */
typedef enum {
EAXCHORUS_NONE,
EAXCHORUS_ALLPARAMETERS,
EAXCHORUS_WAVEFORM,
EAXCHORUS_PHASE,
EAXCHORUS_RATE,
EAXCHORUS_DEPTH,
EAXCHORUS_FEEDBACK,
EAXCHORUS_DELAY
} EAXCHORUS_PROPERTY;
#define EAXCHORUS_IMMEDIATE 0x00000000
#define EAXCHORUS_DEFERRED 0x80000000
#define EAXCHORUS_COMMITDEFERREDSETTINGS (EAXCHORUS_NONE | EAXCHORUS_IMMEDIATE)
/* EAXCHORUS_ALLPARAMETERS */
typedef struct _EAXCHORUSPROPERTIES {
DWORD dwWaveform;
long lPhase;
float flRate;
float flDepth;
float flFeedback;
float flDelay;
} EAXCHORUSPROPERTIES, *LPEAXCHORUSPROPERTIES;
/* EAXCHORUS_WAVEFORM */
enum {
EAX_CHORUS_SINUSOID,
EAX_CHORUS_TRIANGLE
};
/* TODO: Other effects. */
#endif /* EAX4_H */