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KC_JumpToVariableLabel.js
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KC_JumpToVariableLabel.js
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/**
* MIT License
*
* Copyright (c) 2022 K. Chavez <kchavez.dev@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/*:
* @author K. Chavez
* @url https://github.com/kchavezdev/RMMZ-Plugins
* @target MZ
*
* @plugindesc [v1.0]Jump to the label stored in a game variable.
*
* @help
* This is a simple plugin that allows you to jump to the label name stored in
* any game variable.
*
* The easiest way to store a label name in a variable is to use the "Control
* Variables" command and use the script option to enter a string (text
* surrounded by quotes, e.g. 'LabelA' or "LabelA" would jump to the label
* named LabelA).
*
* This is plug and play. No configuration needed.
*
* Commands:
* Jump to Variable Label
* | This runs the Jump to Label command on the label name stored
* in a chosen variable.
*
* @command jumpVarLabel
* @text Jump to Variable Lable
* @desc Jump to the label name stored in the variable.
*
* @arg var
* @text Variable ID
* @type variable
* @desc This variable should have the name of the label being jumped to.
* @default 0
*
*/
(() => {
'use strict';
const script = document.currentScript.src.split("/").pop().replace(/\.js$/, "");
PluginManager.registerCommand(script, "jumpVarLabel", function (args) {
this.command119([$gameVariables.value(parseInt(args.var))]);
});
})();