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Multipath Support #94

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No-Face-the-3rd opened this issue Aug 8, 2024 · 1 comment
Open

Multipath Support #94

No-Face-the-3rd opened this issue Aug 8, 2024 · 1 comment

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@No-Face-the-3rd
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I know you're currently implementing stuff to handle March 7th, but based on what I saw, it looks like you're implementing it as a one-off, but from what I've been hearing, there's a high likelihood that more and more characters are going to be released with alternative paths that will be switchable. I wasn't sure if there was a way to actually have this be a comment somewhere rather than an issue, so sorry if this is the incorrect way of commenting. I suspect that Dan Heng not having a switch button comes down to his alternative form being a 5 star compared to his normal being a 4 star. Feel free to disregard this, but I figured you might like to know before it causes you more of a headache later.

@kel-z
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kel-z commented Aug 8, 2024

Hello! I heard about the new path mechanic as well. Right now, I'm thinking of just using the numerical character ID that the game assigns to each character as the key for the characters. Similarly, for the equipped location attribute in relics/light cones, the value would also be the character ID (so instead of "March 7th", it would be 1001)

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