-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathTexture2D.hpp
58 lines (43 loc) · 1.38 KB
/
Texture2D.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
#pragma once
#include <string>
#include <print>
#include "GLAD/glad.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
struct Texture2D
{
GLuint Index = 0;
std::string Type;
std::string Path;
int Width, Height;
Texture2D(std::string FilePath, GLenum format = GL_RGB)
{
stbi_set_flip_vertically_on_load(true);
// TODO: add file path checks
int Channels;
unsigned char* ImageData = stbi_load(FilePath.c_str(), &Width, &Height, &Channels, 0);
if (!ImageData)
{
std::println("Failed to load texture! ({})", FilePath);
}
Path = FilePath;
glGenTextures(1, &Index);
this->Bind();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, format, Width, Height, 0, format, GL_UNSIGNED_BYTE, ImageData);
glGenerateMipmap(GL_TEXTURE_2D);
stbi_image_free(ImageData);
}
void Bind(GLenum texture = GL_TEXTURE0)
{
glActiveTexture(texture);
glBindTexture(GL_TEXTURE_2D, Index);
}
void Unbind()
{
glBindTexture(GL_TEXTURE_2D, 0);
}
};