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Client.js
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Client.js
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import request from "../requestV2"
import { EventEmitter } from "./util/EventEmitter";
import { WsClient } from "./util/WsClient";
import { MessageHandler } from "./util/MessageHandler";
import { Payload } from "./util/Payload";
import { Promise } from "../PromiseV2"
import { Collection } from "./util/Collection";
import { Webhook } from "./structures/Webhook";
/**
* Represents a client that connects to the Discord API.
* @extends EventEmitter
*/
export class Client extends EventEmitter {
/**
* Creates a new Client instance.
* @param {Object} options - The options for the client.
* @param {string} options.token - The bot token for authentication.
* @param {number} options.intents - The bitwise value representing the bot's intents. Defaults to 3276799.
* (For more information, see https://discord-intents-calculator.vercel.app/)
*/
constructor(options = {}) {
super()
/**
* An instance of the MessageHandler for processing incoming messages.
* @type {MessageHandler}
*/
this.messageHandler = new MessageHandler(this)
/**
* An instance of the WsClient for handling communication with the Discord Gateway.
* @type {WsClient|null}
*/
this.ws = null
/**
* An instance of Payload for making API request payloads.
* @type {Payload|null}
*/
this.payloadCreator = new Payload()
/**
* The bot token for authentication.
* @type {string|null}
*/
this.token = options.token || null
/**
* The bitwise value representing the bot's intents.
* @type {number}
*/
this.intents = options.intents || 0
/**
* Indicates whether the client is ready and connected to Discord.
* @type {boolean}
*/
this.ready = false
/**
* The time when the client became ready.
* @type {number|null}
*/
this.readyTime = null
/**
* The current state of the client.
* @type {string}
*/
this.state = "DISCONNECTED"
/**
* The sequence number for the last received message.
* @type {number|null}
*/
this.s = null
/**
* A collection of all users the client is aware of.
* @type {Collection<User>}
*/
this.users = new Collection()
/**
* A collection of all guilds (servers) the client has access to.
* @type {Collection<Guild>}
*/
this.guilds = new Collection()
/**
* A collection of all channels the client has access to.
* @type {Collection<Channel>}
*/
this.channels = new Collection()
/**
* The session ID used to reconnect
* @type {String|null}
*/
this.session_id = null
/**
* The URL to resume the gateway connection.
* @type {String|null}
*/
this.resume_gateway_url = null
/**
* Indicates whether the client is currently reconnecting to the gateway.
*/
this.reconnecting = false;
/**
* The heartbeat interval for the client.
*/
this.heartbeat = register("step", () => {
if (!this.ready) return
this.ws.send(JSON.stringify({ "op": 1, "d": this.s }))
})
/**
* Registers an event listener to close the websocket on gameUnload event.
*/
register("gameUnload", () => {
this.ws.close()
})
}
/**
* Gets the uptime of the client.
* @returns {number|null} The uptime of the client in milliseconds, or null if the client is not ready.
*/
get uptime() {
return this.ready ? Date.now() - this.readyTime : null;
}
/**
* Starts a new WebSocket connection.
* @param {string} [token] - The token to start the connection with.
* @throws {Error} If no token is provided.
*/
startNewConnection(token = this.token) {
if (!token) {
throw new Error("No token provided");
}
if (this.ready) {
throw new Error("Client is already connected")
}
if (this.ws) {
this.ws.close();
this.ws = null;
}
this.ws = new WsClient(token, this.intents);
this.ws.connect();
this.ws.on("_message", (message) => {
this.messageHandler.handle(message);
});
this.ws.on("close", (code) => {
if (code == 1000) return // When the connection is closed with no errors it closes with code 1000
if (this.reconnecting) return
this.reconnecting = true;
this.ready = false
const reconnection_trigger = register("step", () => {
// console.log(this.ready)
this.login()
if (this.ready) {
reconnection_trigger.unregister()
}
}).setDelay(5)
this.emit("debug", `Connection closed with code ${code}`);
this.emit("debug", "Attempting to reconnect...");
this.startNewConnection(token);
});
}
/**
* Logs the client in using a token.
* @param {string} [token] - The token to log in with.
* @returns {Promise<string>} A promise that resolves with the token if successful.
* @throws {Error} If no token is provided.
*/
login(token = this.token) {
return new Promise((resolve, reject) => {
try {
this.token = token
this.payloadCreator.setToken(this.token)
this.startNewConnection(token)
return resolve(this.token)
} catch (error) {
reject(error)
}
})
}
/**
* Sends a request to an endpoint.
* @param {string} endpoint - The endpoint to send the request to.
* @param {string} method - The HTTP method to use for the request.
* @param {Object} options - Optional options
* @returns {Promise<any>} A promise that resolves with the response if the request is successful.
*/
send_request(endpoint, method, options = {}) {
if (options.reason) {
options.headers['X-Audit-Log-Reason'] = encodeURIComponent(options.reason)
}
let payload = this.payloadCreator.create(endpoint, method, options.body, options.json, options.headers, options.files)
return new Promise((resolve, reject) => {
request(payload)
.then(function (response) {
return resolve(response)
})
.catch(function (error) {
return reject(error)
})
})
}
/**
* Gets a webhook by its URL.
* @param {string} url - The URL of the webhook to get.
* @returns {Promise<Webhook>} A promise that resolves with the webhook if successful.
*/
getWebhook(url) {
return new Promise((resolve, reject) => {
this.send_request(url, "GET")
.then((response) => {
return resolve(new Webhook(response, this))
})
.catch((error) => {
console.error(`An error occured while getting webhook "${url}": ${JSON.stringify(error)}`)
return reject(error)
})
})
}
}