diff --git a/libs/readme.txt b/libs/readme.txt new file mode 100644 index 0000000..b607616 --- /dev/null +++ b/libs/readme.txt @@ -0,0 +1,32 @@ +=========== OLEG ENGINE ============ +FOOHY MADE THIS +https://github.com/Foohy/gravity_car +http://foohy.net +==================================== + +1) The settings file + The file is stored in a simple human readable-editable JSON format. If it doesn't exist, the engine will recreate it with default settings. Else, it'll load it up and use the settings described + + WHAT EACH SETTING DOES (THERE ISN'T A LOT): + VSync: Sets the vsync mode. + 0 - off + 1 - on + 2 - adaptive + + WindowMode: How the window will appear + 0 - Normal (windowed) + 1 - Minimized + 2 - Maximized + 3 - Fullscreen + + NoBorder: Remove the border of the window (Useful for appearing like fullscreen but acting like a window) + Width/Height: The resolution of the screen. This is rather self explanatory + ShadowMapSize: The size (width and height) of the shadowmap. Higher values will result in a better looking map but is more perfomance intensive. + Samples: MSAA samples for antialiasing + AnisotropicFiltering: How much anisotropic filtering should be applied to textures. This makes textures that aren't perpendicular to the camera look better. + GlobalVolume: Global volume override for all audio. + ShowFPS: Draw an FPS indicator ingame + ShowConsole: Show the debug console. Do this if bad things are happening. + +2) I'm not responsible if it breaks your everything + I was nowhere near isle 7