From 3dd9c3fca1e0ffc13b38f295f0beaedcf5967dad Mon Sep 17 00:00:00 2001 From: kfarr Date: Tue, 3 Jan 2017 20:58:26 -0800 Subject: [PATCH] updates to changelog and readme for 0.0.8 --- CHANGELOG.md | 24 +++++++----------------- README.md | 4 +++- 2 files changed, 10 insertions(+), 18 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 824632a..247b3b2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,26 +4,16 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/) and this project adheres to [Semantic Versioning](http://semver.org/). -## 0.0.8 - [Unreleased / Date TBD] +## 0.0.8 - 2017-01-03 ### Added -- * parity animate snapping to bases -- * parity item switch both sides -- * remove d3 -- * parity save / load items - fix it - O- backward compatible with json or fix it -- * new json_builder.js utility to create city builder compatible object lists in json format -- * new feature add veh objects from mmmm - all of them. obj only, no img preview -- * parity add scene bases temporarily back to bases file -- TEST new load / save in their own file -- TEST against vive -- FEATURE PARITY - test and release -- - -- load new scenes without destroying original (load by appending) - does not handle collision case -- copy ada pictures to local project, ground mesh as well -- item switching left / right with watch ui concept -- object type switching up / down +- added support for loading object lists from json files instead of hardcoding in app +- removed d3 dependencies +- refactored object loading code +- new json_builder.js utility to create city builder compatible object lists in json format +- add all vehicle (veh) objects from mmmm ### Changed -- changed directory structure, most things are now under assets/ +- changed directory structure, most things are now under assets ## [Unversioned Releases] - 2017-01-01 and prior ### Added diff --git a/README.md b/README.md index bc3c9a5..e1f88ca 100644 --- a/README.md +++ b/README.md @@ -12,13 +12,15 @@ A-Frame project demonstrating touch controls for building a VR city scene. * https://raw.githubusercontent.com/kfarr/aframe-city-builder/master/assets/images/screenshot4.png ## wishlist -* load object list through json +* copy ada pictures to local project, ground mesh as well +* object type switching up / down * use preview images for next/previous objects * ui to go forward / backward through the json list * try progressive enhancement to replace obj with baked ply after loading * try https://github.com/takahirox/aframe-outline component * have a central registry of objects (json file is fine to start) that is not in index.html file ui inspiration - https://buffy.run/model/578e438962c6c80000ea4c5e * support scroll right/left of objects via touch thumbstick/vive touchpad +* load new scenes without destroying original (load by appending) - does not handle collision case * add some more fun placeable objects like pixel people and ufo's from mmmm * firebase or simple db storage for scenes in json or other format * switch to all jquery and remove d3 dependency