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ffplay.c
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ffplay.c
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/*
* Copyright (c) 2003 Fabrice Bellard
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* simple media player based on the FFmpeg libraries
*/
#include "config.h"
#include <inttypes.h>
#include <math.h>
#include <limits.h>
#include <signal.h>
#include <stdint.h>
#include "libavutil/avstring.h"
#include "libavutil/eval.h"
#include "libavutil/mathematics.h"
#include "libavutil/pixdesc.h"
#include "libavutil/imgutils.h"
#include "libavutil/dict.h"
#include "libavutil/parseutils.h"
#include "libavutil/samplefmt.h"
#include "libavutil/avassert.h"
#include "libavutil/time.h"
#include "libavformat/avformat.h"
#include "libavdevice/avdevice.h"
#include "libswscale/swscale.h"
#include "libavutil/opt.h"
#include "libavcodec/avfft.h"
#include "libswresample/swresample.h"
#if CONFIG_AVFILTER
# include "libavfilter/avfilter.h"
# include "libavfilter/buffersink.h"
# include "libavfilter/buffersrc.h"
#endif
#include <SDL.h>
#include <SDL_thread.h>
#include "cmdutils.h"
#include <assert.h>
const char program_name[] = "ffplay";
const int program_birth_year = 2003;
#define MAX_QUEUE_SIZE (15 * 1024 * 1024)
#define MIN_FRAMES 25
#define EXTERNAL_CLOCK_MIN_FRAMES 2
#define EXTERNAL_CLOCK_MAX_FRAMES 10
/* Minimum SDL audio buffer size, in samples. */
#define SDL_AUDIO_MIN_BUFFER_SIZE 512
/* Calculate actual buffer size keeping in mind not cause too frequent audio callbacks */
#define SDL_AUDIO_MAX_CALLBACKS_PER_SEC 30
/* Step size for volume control */
#define SDL_VOLUME_STEP (SDL_MIX_MAXVOLUME / 50)
/* no AV sync correction is done if below the minimum AV sync threshold */
#define AV_SYNC_THRESHOLD_MIN 0.04
/* AV sync correction is done if above the maximum AV sync threshold */
#define AV_SYNC_THRESHOLD_MAX 0.1
/* If a frame duration is longer than this, it will not be duplicated to compensate AV sync */
#define AV_SYNC_FRAMEDUP_THRESHOLD 0.1
/* no AV correction is done if too big error */
#define AV_NOSYNC_THRESHOLD 10.0
/* maximum audio speed change to get correct sync */
#define SAMPLE_CORRECTION_PERCENT_MAX 10
/* external clock speed adjustment constants for realtime sources based on buffer fullness */
#define EXTERNAL_CLOCK_SPEED_MIN 0.900
#define EXTERNAL_CLOCK_SPEED_MAX 1.010
#define EXTERNAL_CLOCK_SPEED_STEP 0.001
/* we use about AUDIO_DIFF_AVG_NB A-V differences to make the average */
#define AUDIO_DIFF_AVG_NB 20
/* polls for possible required screen refresh at least this often, should be less than 1/fps */
#define REFRESH_RATE 0.01
/* NOTE: the size must be big enough to compensate the hardware audio buffersize size */
/* TODO: We assume that a decoded and resampled frame fits into this buffer */
#define SAMPLE_ARRAY_SIZE (8 * 65536)
#define CURSOR_HIDE_DELAY 1000000
#define USE_ONEPASS_SUBTITLE_RENDER 1
static unsigned sws_flags = SWS_BICUBIC;
typedef struct MyAVPacketList {
AVPacket pkt;
struct MyAVPacketList *next;
int serial;
} MyAVPacketList;
typedef struct PacketQueue {
MyAVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
int64_t duration;
int abort_request;
int serial;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
#define VIDEO_PICTURE_QUEUE_SIZE 3
#define SUBPICTURE_QUEUE_SIZE 16
#define SAMPLE_QUEUE_SIZE 9
#define FRAME_QUEUE_SIZE FFMAX(SAMPLE_QUEUE_SIZE, FFMAX(VIDEO_PICTURE_QUEUE_SIZE, SUBPICTURE_QUEUE_SIZE))
typedef struct AudioParams {
int freq;
int channels;
int64_t channel_layout;
enum AVSampleFormat fmt;
int frame_size;
int bytes_per_sec;
} AudioParams;
typedef struct Clock {
double pts; /* clock base */
double pts_drift; /* clock base minus time at which we updated the clock */
double last_updated;
double speed;
int serial; /* clock is based on a packet with this serial */
int paused;
int *queue_serial; /* pointer to the current packet queue serial, used for obsolete clock detection */
} Clock;
/* Common struct for handling all types of decoded data and allocated render buffers. */
typedef struct Frame {
AVFrame *frame;
AVSubtitle sub;
int serial;
double pts; /* presentation timestamp for the frame */
double duration; /* estimated duration of the frame */
int64_t pos; /* byte position of the frame in the input file */
SDL_Texture *bmp;
int allocated;
int width;
int height;
int format;
AVRational sar;
int uploaded;
} Frame;
typedef struct FrameQueue {
Frame queue[FRAME_QUEUE_SIZE];
int rindex;
int windex;
int size;
int max_size;
int keep_last;
int rindex_shown;
SDL_mutex *mutex;
SDL_cond *cond;
PacketQueue *pktq;
} FrameQueue;
enum {
AV_SYNC_AUDIO_MASTER, /* default choice */
AV_SYNC_VIDEO_MASTER,
AV_SYNC_EXTERNAL_CLOCK, /* synchronize to an external clock */
};
typedef struct Decoder {
AVPacket pkt;
AVPacket pkt_temp;
PacketQueue *queue;
AVCodecContext *avctx;
int pkt_serial;
int finished;
int packet_pending;
SDL_cond *empty_queue_cond;
int64_t start_pts;
AVRational start_pts_tb;
int64_t next_pts;
AVRational next_pts_tb;
SDL_Thread *decoder_tid;
} Decoder;
typedef struct VideoState {
SDL_Thread *read_tid;
AVInputFormat *iformat;
int abort_request;
int force_refresh;
int paused;
int last_paused;
int queue_attachments_req;
int seek_req;
int seek_flags;
int64_t seek_pos;
int64_t seek_rel;
int read_pause_return;
AVFormatContext *ic;
int realtime;
Clock audclk;
Clock vidclk;
Clock extclk;
FrameQueue pictq;
FrameQueue subpq;
FrameQueue sampq;
Decoder auddec;
Decoder viddec;
Decoder subdec;
int audio_stream;
int av_sync_type;
double audio_clock;
int audio_clock_serial;
double audio_diff_cum; /* used for AV difference average computation */
double audio_diff_avg_coef;
double audio_diff_threshold;
int audio_diff_avg_count;
AVStream *audio_st;
PacketQueue audioq;
int audio_hw_buf_size;
uint8_t *audio_buf;
uint8_t *audio_buf1;
unsigned int audio_buf_size; /* in bytes */
unsigned int audio_buf1_size;
int audio_buf_index; /* in bytes */
int audio_write_buf_size;
int audio_volume;
int muted;
struct AudioParams audio_src;
#if CONFIG_AVFILTER
struct AudioParams audio_filter_src;
#endif
struct AudioParams audio_tgt;
struct SwrContext *swr_ctx;
int frame_drops_early;
int frame_drops_late;
enum ShowMode {
SHOW_MODE_NONE = -1, SHOW_MODE_VIDEO = 0, SHOW_MODE_WAVES, SHOW_MODE_RDFT, SHOW_MODE_NB
} show_mode;
int16_t sample_array[SAMPLE_ARRAY_SIZE];
int sample_array_index;
int last_i_start;
RDFTContext *rdft;
int rdft_bits;
FFTSample *rdft_data;
int xpos;
double last_vis_time;
SDL_Texture *vis_texture;
SDL_Texture *sub_texture;
int subtitle_stream;
AVStream *subtitle_st;
PacketQueue subtitleq;
double frame_timer;
double frame_last_returned_time;
double frame_last_filter_delay;
int video_stream;
AVStream *video_st;
PacketQueue videoq;
double max_frame_duration; // maximum duration of a frame - above this, we consider the jump a timestamp discontinuity
struct SwsContext *img_convert_ctx;
struct SwsContext *sub_convert_ctx;
int eof;
char *filename;
int width, height, xleft, ytop;
int step;
#if CONFIG_AVFILTER
int vfilter_idx;
AVFilterContext *in_video_filter; // the first filter in the video chain
AVFilterContext *out_video_filter; // the last filter in the video chain
AVFilterContext *in_audio_filter; // the first filter in the audio chain
AVFilterContext *out_audio_filter; // the last filter in the audio chain
AVFilterGraph *agraph; // audio filter graph
#endif
int last_video_stream, last_audio_stream, last_subtitle_stream;
SDL_cond *continue_read_thread;
} VideoState;
/* options specified by the user */
static AVInputFormat *file_iformat;
static const char *input_filename;
static const char *window_title;
static int default_width = 640;
static int default_height = 480;
static int screen_width = 0;
static int screen_height = 0;
static int audio_disable;
static int video_disable;
static int subtitle_disable;
static const char* wanted_stream_spec[AVMEDIA_TYPE_NB] = {0};
static int seek_by_bytes = -1;
static int display_disable;
static int show_status = 1;
static int av_sync_type = AV_SYNC_AUDIO_MASTER;
static int64_t start_time = AV_NOPTS_VALUE;
static int64_t duration = AV_NOPTS_VALUE;
static int fast = 0;
static int genpts = 0;
static int lowres = 0;
static int decoder_reorder_pts = -1;
static int autoexit;
static int exit_on_keydown;
static int exit_on_mousedown;
static int loop = 1;
static int framedrop = -1;
static int infinite_buffer = -1;
static enum ShowMode show_mode = SHOW_MODE_NONE;
static const char *audio_codec_name;
static const char *subtitle_codec_name;
static const char *video_codec_name;
double rdftspeed = 0.02;
static int64_t cursor_last_shown;
static int cursor_hidden = 0;
#if CONFIG_AVFILTER
static const char **vfilters_list = NULL;
static int nb_vfilters = 0;
static char *afilters = NULL;
#endif
static int autorotate = 1;
/* current context */
static int is_full_screen;
static int64_t audio_callback_time;
static AVPacket flush_pkt;
#define FF_ALLOC_EVENT (SDL_USEREVENT)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)
static SDL_Window *window;
static SDL_Renderer *renderer;
#if CONFIG_AVFILTER
static int opt_add_vfilter(void *optctx, const char *opt, const char *arg)
{
GROW_ARRAY(vfilters_list, nb_vfilters);
vfilters_list[nb_vfilters - 1] = arg;
return 0;
}
#endif
static inline
int cmp_audio_fmts(enum AVSampleFormat fmt1, int64_t channel_count1,
enum AVSampleFormat fmt2, int64_t channel_count2)
{
/* If channel count == 1, planar and non-planar formats are the same */
if (channel_count1 == 1 && channel_count2 == 1)
return av_get_packed_sample_fmt(fmt1) != av_get_packed_sample_fmt(fmt2);
else
return channel_count1 != channel_count2 || fmt1 != fmt2;
}
static inline
int64_t get_valid_channel_layout(int64_t channel_layout, int channels)
{
if (channel_layout && av_get_channel_layout_nb_channels(channel_layout) == channels)
return channel_layout;
else
return 0;
}
static void free_picture(Frame *vp);
static int packet_queue_put_private(PacketQueue *q, AVPacket *pkt)
{
MyAVPacketList *pkt1;
if (q->abort_request)
return -1;
pkt1 = av_malloc(sizeof(MyAVPacketList));
if (!pkt1)
return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
if (pkt == &flush_pkt)
q->serial++;
pkt1->serial = q->serial;
if (!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size + sizeof(*pkt1);
q->duration += pkt1->pkt.duration;
/* XXX: should duplicate packet data in DV case */
SDL_CondSignal(q->cond);
return 0;
}
static int packet_queue_put(PacketQueue *q, AVPacket *pkt)
{
int ret;
SDL_LockMutex(q->mutex);
ret = packet_queue_put_private(q, pkt);
SDL_UnlockMutex(q->mutex);
if (pkt != &flush_pkt && ret < 0)
av_packet_unref(pkt);
return ret;
}
static int packet_queue_put_nullpacket(PacketQueue *q, int stream_index)
{
AVPacket pkt1, *pkt = &pkt1;
av_init_packet(pkt);
pkt->data = NULL;
pkt->size = 0;
pkt->stream_index = stream_index;
return packet_queue_put(q, pkt);
}
/* packet queue handling */
static int packet_queue_init(PacketQueue *q)
{
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
if (!q->mutex) {
av_log(NULL, AV_LOG_FATAL, "SDL_CreateMutex(): %s\n", SDL_GetError());
return AVERROR(ENOMEM);
}
q->cond = SDL_CreateCond();
if (!q->cond) {
av_log(NULL, AV_LOG_FATAL, "SDL_CreateCond(): %s\n", SDL_GetError());
return AVERROR(ENOMEM);
}
q->abort_request = 1;
return 0;
}
static void packet_queue_flush(PacketQueue *q)
{
MyAVPacketList *pkt, *pkt1;
SDL_LockMutex(q->mutex);
for (pkt = q->first_pkt; pkt; pkt = pkt1) {
pkt1 = pkt->next;
av_packet_unref(&pkt->pkt);
av_freep(&pkt);
}
q->last_pkt = NULL;
q->first_pkt = NULL;
q->nb_packets = 0;
q->size = 0;
q->duration = 0;
SDL_UnlockMutex(q->mutex);
}
static void packet_queue_destroy(PacketQueue *q)
{
packet_queue_flush(q);
SDL_DestroyMutex(q->mutex);
SDL_DestroyCond(q->cond);
}
static void packet_queue_abort(PacketQueue *q)
{
SDL_LockMutex(q->mutex);
q->abort_request = 1;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
}
static void packet_queue_start(PacketQueue *q)
{
SDL_LockMutex(q->mutex);
q->abort_request = 0;
packet_queue_put_private(q, &flush_pkt);
SDL_UnlockMutex(q->mutex);
}
/* return < 0 if aborted, 0 if no packet and > 0 if packet. */
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block, int *serial)
{
MyAVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for (;;) {
if (q->abort_request) {
ret = -1;
break;
}
pkt1 = q->first_pkt;
if (pkt1) {
q->first_pkt = pkt1->next;
if (!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size + sizeof(*pkt1);
q->duration -= pkt1->pkt.duration;
*pkt = pkt1->pkt;
if (serial)
*serial = pkt1->serial;
av_free(pkt1);
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
static void decoder_init(Decoder *d, AVCodecContext *avctx, PacketQueue *queue, SDL_cond *empty_queue_cond) {
memset(d, 0, sizeof(Decoder));
d->avctx = avctx;
d->queue = queue;
d->empty_queue_cond = empty_queue_cond;
d->start_pts = AV_NOPTS_VALUE;
}
static int decoder_decode_frame(Decoder *d, AVFrame *frame, AVSubtitle *sub) {
int got_frame = 0;
do {
int ret = -1;
if (d->queue->abort_request)
return -1;
if (!d->packet_pending || d->queue->serial != d->pkt_serial) {
AVPacket pkt;
do {
if (d->queue->nb_packets == 0)
SDL_CondSignal(d->empty_queue_cond);
if (packet_queue_get(d->queue, &pkt, 1, &d->pkt_serial) < 0)
return -1;
if (pkt.data == flush_pkt.data) {
avcodec_flush_buffers(d->avctx);
d->finished = 0;
d->next_pts = d->start_pts;
d->next_pts_tb = d->start_pts_tb;
}
} while (pkt.data == flush_pkt.data || d->queue->serial != d->pkt_serial);
av_packet_unref(&d->pkt);
d->pkt_temp = d->pkt = pkt;
d->packet_pending = 1;
}
switch (d->avctx->codec_type) {
case AVMEDIA_TYPE_VIDEO:
ret = avcodec_decode_video2(d->avctx, frame, &got_frame, &d->pkt_temp);
if (got_frame) {
if (decoder_reorder_pts == -1) {
frame->pts = av_frame_get_best_effort_timestamp(frame);
} else if (!decoder_reorder_pts) {
frame->pts = frame->pkt_dts;
}
}
break;
case AVMEDIA_TYPE_AUDIO:
ret = avcodec_decode_audio4(d->avctx, frame, &got_frame, &d->pkt_temp);
if (got_frame) {
AVRational tb = (AVRational){1, frame->sample_rate};
if (frame->pts != AV_NOPTS_VALUE)
frame->pts = av_rescale_q(frame->pts, av_codec_get_pkt_timebase(d->avctx), tb);
else if (d->next_pts != AV_NOPTS_VALUE)
frame->pts = av_rescale_q(d->next_pts, d->next_pts_tb, tb);
if (frame->pts != AV_NOPTS_VALUE) {
d->next_pts = frame->pts + frame->nb_samples;
d->next_pts_tb = tb;
}
}
break;
case AVMEDIA_TYPE_SUBTITLE:
ret = avcodec_decode_subtitle2(d->avctx, sub, &got_frame, &d->pkt_temp);
break;
}
if (ret < 0) {
d->packet_pending = 0;
} else {
d->pkt_temp.dts =
d->pkt_temp.pts = AV_NOPTS_VALUE;
if (d->pkt_temp.data) {
if (d->avctx->codec_type != AVMEDIA_TYPE_AUDIO)
ret = d->pkt_temp.size;
d->pkt_temp.data += ret;
d->pkt_temp.size -= ret;
if (d->pkt_temp.size <= 0)
d->packet_pending = 0;
} else {
if (!got_frame) {
d->packet_pending = 0;
d->finished = d->pkt_serial;
}
}
}
} while (!got_frame && !d->finished);
return got_frame;
}
static void decoder_destroy(Decoder *d) {
av_packet_unref(&d->pkt);
avcodec_free_context(&d->avctx);
}
static void frame_queue_unref_item(Frame *vp)
{
av_frame_unref(vp->frame);
avsubtitle_free(&vp->sub);
}
static int frame_queue_init(FrameQueue *f, PacketQueue *pktq, int max_size, int keep_last)
{
int i;
memset(f, 0, sizeof(FrameQueue));
if (!(f->mutex = SDL_CreateMutex())) {
av_log(NULL, AV_LOG_FATAL, "SDL_CreateMutex(): %s\n", SDL_GetError());
return AVERROR(ENOMEM);
}
if (!(f->cond = SDL_CreateCond())) {
av_log(NULL, AV_LOG_FATAL, "SDL_CreateCond(): %s\n", SDL_GetError());
return AVERROR(ENOMEM);
}
f->pktq = pktq;
f->max_size = FFMIN(max_size, FRAME_QUEUE_SIZE);
f->keep_last = !!keep_last;
for (i = 0; i < f->max_size; i++)
if (!(f->queue[i].frame = av_frame_alloc()))
return AVERROR(ENOMEM);
return 0;
}
static void frame_queue_destory(FrameQueue *f)
{
int i;
for (i = 0; i < f->max_size; i++) {
Frame *vp = &f->queue[i];
frame_queue_unref_item(vp);
av_frame_free(&vp->frame);
free_picture(vp);
}
SDL_DestroyMutex(f->mutex);
SDL_DestroyCond(f->cond);
}
static void frame_queue_signal(FrameQueue *f)
{
SDL_LockMutex(f->mutex);
SDL_CondSignal(f->cond);
SDL_UnlockMutex(f->mutex);
}
static Frame *frame_queue_peek(FrameQueue *f)
{
return &f->queue[(f->rindex + f->rindex_shown) % f->max_size];
}
static Frame *frame_queue_peek_next(FrameQueue *f)
{
return &f->queue[(f->rindex + f->rindex_shown + 1) % f->max_size];
}
static Frame *frame_queue_peek_last(FrameQueue *f)
{
return &f->queue[f->rindex];
}
static Frame *frame_queue_peek_writable(FrameQueue *f)
{
/* wait until we have space to put a new frame */
SDL_LockMutex(f->mutex);
while (f->size >= f->max_size &&
!f->pktq->abort_request) {
SDL_CondWait(f->cond, f->mutex);
}
SDL_UnlockMutex(f->mutex);
if (f->pktq->abort_request)
return NULL;
return &f->queue[f->windex];
}
static Frame *frame_queue_peek_readable(FrameQueue *f)
{
/* wait until we have a readable a new frame */
SDL_LockMutex(f->mutex);
while (f->size - f->rindex_shown <= 0 &&
!f->pktq->abort_request) {
SDL_CondWait(f->cond, f->mutex);
}
SDL_UnlockMutex(f->mutex);
if (f->pktq->abort_request)
return NULL;
return &f->queue[(f->rindex + f->rindex_shown) % f->max_size];
}
static void frame_queue_push(FrameQueue *f)
{
if (++f->windex == f->max_size)
f->windex = 0;
SDL_LockMutex(f->mutex);
f->size++;
SDL_CondSignal(f->cond);
SDL_UnlockMutex(f->mutex);
}
static void frame_queue_next(FrameQueue *f)
{
if (f->keep_last && !f->rindex_shown) {
f->rindex_shown = 1;
return;
}
frame_queue_unref_item(&f->queue[f->rindex]);
if (++f->rindex == f->max_size)
f->rindex = 0;
SDL_LockMutex(f->mutex);
f->size--;
SDL_CondSignal(f->cond);
SDL_UnlockMutex(f->mutex);
}
/* return the number of undisplayed frames in the queue */
static int frame_queue_nb_remaining(FrameQueue *f)
{
return f->size - f->rindex_shown;
}
/* return last shown position */
static int64_t frame_queue_last_pos(FrameQueue *f)
{
Frame *fp = &f->queue[f->rindex];
if (f->rindex_shown && fp->serial == f->pktq->serial)
return fp->pos;
else
return -1;
}
static void decoder_abort(Decoder *d, FrameQueue *fq)
{
packet_queue_abort(d->queue);
frame_queue_signal(fq);
SDL_WaitThread(d->decoder_tid, NULL);
d->decoder_tid = NULL;
packet_queue_flush(d->queue);
}
static inline void fill_rectangle(int x, int y, int w, int h)
{
SDL_Rect rect;
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
if (w && h)
SDL_RenderFillRect(renderer, &rect);
}
static void free_picture(Frame *vp)
{
if (vp->bmp) {
SDL_DestroyTexture(vp->bmp);
vp->bmp = NULL;
}
}
static int realloc_texture(SDL_Texture **texture, Uint32 new_format, int new_width, int new_height, SDL_BlendMode blendmode, int init_texture)
{
Uint32 format;
int access, w, h;
if (SDL_QueryTexture(*texture, &format, &access, &w, &h) < 0 || new_width != w || new_height != h || new_format != format) {
void *pixels;
int pitch;
SDL_DestroyTexture(*texture);
if (!(*texture = SDL_CreateTexture(renderer, new_format, SDL_TEXTUREACCESS_STREAMING, new_width, new_height)))
return -1;
if (SDL_SetTextureBlendMode(*texture, blendmode) < 0)
return -1;
if (init_texture) {
if (SDL_LockTexture(*texture, NULL, &pixels, &pitch) < 0)
return -1;
memset(pixels, 0, pitch * new_height);
SDL_UnlockTexture(*texture);
}
}
return 0;
}
static void calculate_display_rect(SDL_Rect *rect,
int scr_xleft, int scr_ytop, int scr_width, int scr_height,
int pic_width, int pic_height, AVRational pic_sar)
{
float aspect_ratio;
int width, height, x, y;
if (pic_sar.num == 0)
aspect_ratio = 0;
else
aspect_ratio = av_q2d(pic_sar);
if (aspect_ratio <= 0.0)
aspect_ratio = 1.0;
aspect_ratio *= (float)pic_width / (float)pic_height;
/* XXX: we suppose the screen has a 1.0 pixel ratio */
height = scr_height;
width = lrint(height * aspect_ratio) & ~1;
if (width > scr_width) {
width = scr_width;
height = lrint(width / aspect_ratio) & ~1;
}
x = (scr_width - width) / 2;
y = (scr_height - height) / 2;
rect->x = scr_xleft + x;
rect->y = scr_ytop + y;
rect->w = FFMAX(width, 1);
rect->h = FFMAX(height, 1);
}
static int upload_texture(SDL_Texture *tex, AVFrame *frame, struct SwsContext **img_convert_ctx) {
int ret = 0;
switch (frame->format) {
case AV_PIX_FMT_YUV420P:
ret = SDL_UpdateYUVTexture(tex, NULL, frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
break;
case AV_PIX_FMT_BGRA:
ret = SDL_UpdateTexture(tex, NULL, frame->data[0], frame->linesize[0]);
break;
default:
/* This should only happen if we are not using avfilter... */
*img_convert_ctx = sws_getCachedContext(*img_convert_ctx,
frame->width, frame->height, frame->format, frame->width, frame->height,
AV_PIX_FMT_BGRA, sws_flags, NULL, NULL, NULL);
if (*img_convert_ctx != NULL) {
uint8_t *pixels;
int pitch;
if (!SDL_LockTexture(tex, NULL, (void **)&pixels, &pitch)) {
sws_scale(*img_convert_ctx, (const uint8_t * const *)frame->data, frame->linesize,
0, frame->height, &pixels, &pitch);
SDL_UnlockTexture(tex);
}
} else {
av_log(NULL, AV_LOG_FATAL, "Cannot initialize the conversion context\n");
ret = -1;
}
break;
}
return ret;
}
static void video_image_display(VideoState *is)
{
Frame *vp;
Frame *sp = NULL;
SDL_Rect rect;
vp = frame_queue_peek_last(&is->pictq);
if (vp->bmp) {
if (is->subtitle_st) {
if (frame_queue_nb_remaining(&is->subpq) > 0) {
sp = frame_queue_peek(&is->subpq);
if (vp->pts >= sp->pts + ((float) sp->sub.start_display_time / 1000)) {
if (!sp->uploaded) {
uint8_t *pixels;
int pitch;
int i;
if (!sp->width || !sp->height) {
sp->width = vp->width;
sp->height = vp->height;
}
if (realloc_texture(&is->sub_texture, SDL_PIXELFORMAT_ARGB8888, sp->width, sp->height, SDL_BLENDMODE_BLEND, 1) < 0)
return;
for (i = 0; i < sp->sub.num_rects; i++) {
AVSubtitleRect *sub_rect = sp->sub.rects[i];
sub_rect->x = av_clip(sub_rect->x, 0, sp->width );
sub_rect->y = av_clip(sub_rect->y, 0, sp->height);
sub_rect->w = av_clip(sub_rect->w, 0, sp->width - sub_rect->x);
sub_rect->h = av_clip(sub_rect->h, 0, sp->height - sub_rect->y);
is->sub_convert_ctx = sws_getCachedContext(is->sub_convert_ctx,
sub_rect->w, sub_rect->h, AV_PIX_FMT_PAL8,
sub_rect->w, sub_rect->h, AV_PIX_FMT_BGRA,
0, NULL, NULL, NULL);
if (!is->sub_convert_ctx) {
av_log(NULL, AV_LOG_FATAL, "Cannot initialize the conversion context\n");
return;
}
if (!SDL_LockTexture(is->sub_texture, (SDL_Rect *)sub_rect, (void **)&pixels, &pitch)) {
sws_scale(is->sub_convert_ctx, (const uint8_t * const *)sub_rect->data, sub_rect->linesize,
0, sub_rect->h, &pixels, &pitch);
SDL_UnlockTexture(is->sub_texture);
}
}
sp->uploaded = 1;
}
} else
sp = NULL;
}
}
calculate_display_rect(&rect, is->xleft, is->ytop, is->width, is->height, vp->width, vp->height, vp->sar);
if (!vp->uploaded) {
if (upload_texture(vp->bmp, vp->frame, &is->img_convert_ctx) < 0)
return;
vp->uploaded = 1;
}
SDL_RenderCopy(renderer, vp->bmp, NULL, &rect);
if (sp) {
#if USE_ONEPASS_SUBTITLE_RENDER
SDL_RenderCopy(renderer, is->sub_texture, NULL, &rect);
#else
int i;
double xratio = (double)rect.w / (double)sp->width;
double yratio = (double)rect.h / (double)sp->height;
for (i = 0; i < sp->sub.num_rects; i++) {
SDL_Rect *sub_rect = (SDL_Rect*)sp->sub.rects[i];
SDL_Rect target = {.x = rect.x + sub_rect->x * xratio,
.y = rect.y + sub_rect->y * yratio,
.w = sub_rect->w * xratio,
.h = sub_rect->h * yratio};
SDL_RenderCopy(renderer, is->sub_texture, sub_rect, &target);
}
#endif
}
}
}
static inline int compute_mod(int a, int b)
{
return a < 0 ? a%b + b : a%b;
}
static void video_audio_display(VideoState *s)
{
int i, i_start, x, y1, y, ys, delay, n, nb_display_channels;
int ch, channels, h, h2;
int64_t time_diff;
int rdft_bits, nb_freq;
for (rdft_bits = 1; (1 << rdft_bits) < 2 * s->height; rdft_bits++)
;
nb_freq = 1 << (rdft_bits - 1);
/* compute display index : center on currently output samples */
channels = s->audio_tgt.channels;
nb_display_channels = channels;
if (!s->paused) {
int data_used= s->show_mode == SHOW_MODE_WAVES ? s->width : (2*nb_freq);
n = 2 * channels;
delay = s->audio_write_buf_size;
delay /= n;
/* to be more precise, we take into account the time spent since