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QsKineticScroller.cpp
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QsKineticScroller.cpp
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// Copyright (c) 2010, Razvan Petru
// All rights reserved.
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice, this
// list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution.
// * The name of the contributors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
#include "QsKineticScroller.h"
#include <QApplication>
#include <QScrollBar>
#include <QAbstractScrollArea>
#include <QMouseEvent>
#include <QEvent>
#include <QTimer>
#include <cstddef> // for NULL
// A number of mouse moves are ignored after a press to differentiate
// it from a press & drag.
static const int gMaxIgnoredMouseMoves = 4;
// The timer measures the drag speed & handles kinetic scrolling. Adjusting
// the timer interval will change the scrolling speed and smoothness.
static const int gTimerInterval = 30;
// The speed measurement is imprecise, limit it so that the scrolling is not
// too fast.
static const int gMaxDecelerationSpeed = 30;
// influences how fast the scroller decelerates
static const int gFriction = 1;
class QsKineticScrollerImpl
{
public:
QsKineticScrollerImpl()
: scrollArea(NULL)
, isPressed(false)
, isMoving(false)
, lastMouseYPos(0)
, lastScrollBarPosition(0)
, velocity(0)
, ignoredMouseMoves(0)
, ignoredMouseActions(0) {}
void stopMotion()
{
isMoving = false;
velocity = 0;
kineticTimer.stop();
}
QAbstractScrollArea* scrollArea;
bool isPressed;
bool isMoving;
QPoint lastPressPoint;
int lastMouseYPos;
int lastScrollBarPosition;
int velocity;
int ignoredMouseMoves;
int ignoredMouseActions;
QTimer kineticTimer;
};
QsKineticScroller::QsKineticScroller(QObject *parent)
: QObject(parent)
, d(new QsKineticScrollerImpl)
{
connect(&d->kineticTimer, SIGNAL(timeout()), SLOT(onKineticTimerElapsed()));
}
// needed by smart pointer
QsKineticScroller::~QsKineticScroller()
{
}
void QsKineticScroller::enableKineticScrollFor(QAbstractScrollArea* scrollArea)
{
if( !scrollArea )
{
Q_ASSERT_X(0, "kinetic scroller", "missing scroll area");
return;
}
// remove existing association
if( d->scrollArea )
{
d->scrollArea->viewport()->removeEventFilter(this);
d->scrollArea->removeEventFilter(this);
d->scrollArea = NULL;
}
// associate
scrollArea->installEventFilter(this);
scrollArea->viewport()->installEventFilter(this);
d->scrollArea = scrollArea;
}
//! intercepts mouse events to make the scrolling work
bool QsKineticScroller::eventFilter(QObject* object, QEvent* event)
{
const QEvent::Type eventType = event->type();
const bool isMouseAction = QEvent::MouseButtonPress == eventType
|| QEvent::MouseButtonRelease == eventType;
const bool isMouseEvent = isMouseAction || QEvent::MouseMove == eventType;
if( !isMouseEvent || !d->scrollArea )
return false;
if( isMouseAction && d->ignoredMouseActions-- > 0 ) // don't filter simulated click
return false;
QMouseEvent* const mouseEvent = static_cast<QMouseEvent*>(event);
switch( eventType )
{
case QEvent::MouseButtonPress:
{
d->isPressed = true;
d->lastPressPoint = mouseEvent->pos();
d->lastScrollBarPosition = d->scrollArea->verticalScrollBar()->value();
if( d->isMoving ) // press while kinetic scrolling, so stop
d->stopMotion();
}
break;
case QEvent::MouseMove:
{
if( !d->isMoving )
{
// A few move events are ignored as "click jitter", but after that we
// assume that the user is doing a click & drag
if( d->ignoredMouseMoves < gMaxIgnoredMouseMoves )
++d->ignoredMouseMoves;
else
{
d->ignoredMouseMoves = 0;
d->isMoving = true;
d->lastMouseYPos = mouseEvent->pos().y();
if( !d->kineticTimer.isActive() )
d->kineticTimer.start(gTimerInterval);
}
}
else
{
// manual scroll
const int dragDistance = mouseEvent->pos().y() - d->lastPressPoint.y();
d->scrollArea->verticalScrollBar()->setValue(
d->lastScrollBarPosition - dragDistance);
}
}
break;
case QEvent::MouseButtonRelease:
{
d->isPressed = false;
// Looks like the user wanted a single click. Simulate the click,
// as the events were already consumed
if( !d->isMoving )
{
QMouseEvent* mousePress = new QMouseEvent(QEvent::MouseButtonPress,
d->lastPressPoint, Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
QMouseEvent* mouseRelease = new QMouseEvent(QEvent::MouseButtonRelease,
d->lastPressPoint, Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
d->ignoredMouseActions = 2;
QApplication::postEvent(object, mousePress);
QApplication::postEvent(object, mouseRelease);
}
}
break;
default:
break;
}
return true; // filter event
}
void QsKineticScroller::onKineticTimerElapsed()
{
if( d->isPressed && d->isMoving )
{
// the speed is measured between two timer ticks
const int cursorYPos = d->scrollArea->mapFromGlobal(QCursor::pos()).y();
d->velocity = cursorYPos - d->lastMouseYPos;
d->lastMouseYPos = cursorYPos;
}
else if( !d->isPressed && d->isMoving )
{
// use the previously recorded speed and gradually decelerate
d->velocity = qBound(-gMaxDecelerationSpeed, d->velocity, gMaxDecelerationSpeed);
if( d->velocity > 0 )
d->velocity -= gFriction;
else if( d->velocity < 0 )
d->velocity += gFriction;
if( qAbs(d->velocity) < qAbs(gFriction) )
d->stopMotion();
const int scrollBarYPos = d->scrollArea->verticalScrollBar()->value();
d->scrollArea->verticalScrollBar()->setValue(scrollBarYPos - d->velocity);
}
else
d->stopMotion();
}